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Posts tagged “technology”

Pretending at closeness

Leigh Alexander wrote a very interesting essay on how Facebook is getting a little… “intimate” with its users lately. She extrapolates that to a growing trend in The New Intimacy Economy:

Pretending at closeness is really the only way forward for anyone who wants to make money on the internet. As such, watch as organizations pretend, with increasing intensity, that they are individuals. Start counting how many times platforms, services and websites entreat you in human voices, with awkward humor, for money. Watch as the things we expect to be invisible, utilitarian, start oozing emojis and winky-smileys. Even Silicon Valley, global epicenter of whitewashed empathy voids and 1-percenter sci-fi wank fantasies, is going to pretend it cares about you.

AAPL the stock vs. Apple the company

Neil Cybart has a very interesting analysis of AAPL, the stock, and Apple, the company. From The Two Apples:

While AAPL investors look at changing revenue sources and Apple entering new industries as risk factors, for Apple such characteristics are normal business and according to plan. It is this divide that will likely continue indefinitely, suggesting it is unwise to expect AAPL to one day begin to follow Apple. Just as a declining AAPL stock price is no indication of a struggling Apple, there will likely come a time when AAPL outperforms peers even though Apple, the company, may be struggling.

The whole article is worth reading if you’re interested in the disconnect between a company that seems to be doing really well, and a stock price that doesn’t reflect that.

Apple Revenue

The internet of all the things

In Why Every Gadget You Own Suddenly Wants To Talk To You Mark Wilson imagines a scenario where every single thing in your home is always connected, always listening:

As consumers, we’re caught in the middle of the convenience. Do we choose to side with Siri, Alexa, or Cortana, and talk only to her, despite looming bias and the risk of growing dependent on a single voice—a voice that could take advantage of us? Or do we side with a free market that gives a voice to every stupid overzealous object in our lives, however confusing that may be, in a world where ordering milk becomes a bidding war on a commodities training floor?

Which future do you root for? They both sound horrible.

This is the current situation we are in—The Internet of Way Too Many Things. We’ll eventually figure it out and make useful connected products, but right now it’s just a race to be first, although no one really seems to know first at what.

From the phonograph to streaming and how we now listen to music

I really enjoyed Clive Thompson’s history of How the Phonograph Changed Music Forever. I found a couple of observations particularly interesting. First, on the “new” phenomenon of listening to music alone:

A curious new behavior emerged: listening to music alone. Previously, music was most often highly social, with a family gathering together around a piano, or a group of people hearing a band in a bar. But now you could immerse yourself in isolation. In 1923, the writer Orlo Williams described how strange it would be to enter a room and find someone alone with a phonograph. “You would think it odd, would you not?” he noted. “You would endeavor to dissemble your surprise: you would look twice to see whether some other person were not hidden in some corner of the room.”

This is particularly interesting when you consider it in the context of the latest trend: headphones as the new walls for people in open-plan offices. We went from listening to music together, to listening to music alone, to using music to indicate we don’t want to be bothered. Also see How Headphones Changed the World as a great companion article to the phonograph one.

Second, this is something I hadn’t considered before1:

“In the age of the iPod, and the age of Pandora, and the age of Spotify, we’ve seen the average college student go from being a hard-core ‘rock fan’ or a hard-core ‘hip-hop fan’ to being a connoisseur of a lot of different genres, and a casual fan of dozens more,” he says. “It’s very rare to come across someone of college age or younger who’s only invested in one or two styles of music,” and they’re less likely to judge people on their musical taste.

I’ve written before on the tyranny of endless musical choice, and how much we lose in the age of streaming, but this is most certainly a positive thing. We used to be narrowly defined by the genres we liked, and now we’re able to dip in and out of interesting musical experiences we wouldn’t have been exposed to in the age of the phonograph and CDs.


  1. These “man, I’m old” moments are happening with increasing and concerning frequency now. 

The web/app pendulum swing

It’s interesting to see the web vs apps pendulum swing back to the web in recent months. From Larry Seltzer’s Can Web standards make mobile apps obsolete?:

What’s the alternative? Well, perhaps the best answer is to go back to the future and do what we do on desktop computers: use the Web and the Web browser. Updates to HTML apps happen entirely on the server, so users get them immediately. There’s no window of vulnerability between the release of a security fix and the user applying the update. So with a capable, HTML-based platform and a well-designed program that makes good use of CSS, one site could support phones, tablets, PCs, and just about anything else with one site.

The primary issue with moving back to the web is mainly what the web has become in recent years. As Maciej Cegłowski points out, we have a website obesity crisis. The talk (which you shoud definitely read) starts like this:

What do I mean by a website obesity crisis?

Here’s an article on GigaOm from 2012 titled “The Growing Epidemic of Page Bloat”. It warns that the average web page is over a megabyte in size.

The article itself is 1.8 megabytes long.

We can’t have it both ways, unfortunately. The only way that the web can become a better mobile platform than apps is if we take the obesity/performance crisis seriously. Otherwise the “it’s too slow!” argument will always win.

For an example of how this idea could work sensibly, see Addy Osmani’s excellent Getting started with Progressive Web Apps.

Can software ever be done?

My latest column for A List Apart was published today. From The Analog Revolution:

So I wonder. I wonder what would happen if we felt the weight of responsibility a little more when we’re designing software. What if we go into a project as if the product we make might not only be done at some point, but might be something that lasts for a while? Would we make it fit into the web environment better, give it a timeless aesthetic, add fewer unnecessary features, and spend more time considering the consequences of our design decisions?

It’s not the best thing I’ve ever written, but I have to say, it’s one of my favorites. This is something I’ve been thinking about for a very long time, and to condense those thoughts into just over 1,000 words that include subtle references to The Hobbit and Zoolander feels pretty good.

Elezea Newsletter 31: Authenticity, grammar heroes, the web, streaming music, texting & driving

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My friend Gio tells me he liked the tone of the last newsletter. Sure, it’s a sample of one, but I like writing how I talk, so I guess I’ll keep going—until I get a request to be a little more “corporate”, in which case I’ll start using words like “engagement” and “take it offline”. I refuse to use “ask” as a noun, though. One has to draw the line somewhere.


Anyway, the quote I can’t get out of my head this week is from Madeline Ashby’s No one cares about your jetpack — an article about the relative box office failure of the movie Tomorrowland. The whole thing is good, but this paragraph stands out:

In the end, the lacklustre performance of Tomorrowland at the box office has nothing to do with whether optimism is alive or dead. It has to do with changing demographics among moviegoers who know how to spot an Ayn Rand bedtime story when they see one. There are whole generations of moviegoers for whom jetpacks don’t mean shit, whose first memories of NASA are the Challenger disaster. And you know what? Those same generations believe in driverless cars, solar energy, smart cities, AR contacts, and vat-grown meat. They saw the election of America’s first black president, and they witnessed a wave of violence against young black men. They don’t want the depiction of an “optimistic” future. They want a future where their concerns are taken seriously and humanely, with compassion and intelligence and validation. And that’s way harder than optimism.

I’ve felt for a long time that what people (I agree with Rebecca Onion that we need to ditch generational labels) now crave the most is authenticity. We’ve learned how to see through most flavors of BS, and we are drawn to people situations that don’t try to dress things up to hide the truth. In short, we prefer “I made a mistake” to “Mistakes were made”.


I love What exactly are our rules comprised of?, a story in The Economist about a guy who believes his grammatical mission in life is to remove every Wikipedia instance of the phrase “comprised of” that he can find. And then there’s the guy who doesn’t believe in the past perfect tense. We should all have this much conviction about something in our lives.


In The Web of Alexandria (follow-up), Bret Victor continues a very interesting discussion about the role of the web to both preserve knowledge (the idea of a “common record”) and forget certain things (ephemeral discussions). He draws the following, well-argued conclusion:

[The web] currently has the property that it forgets what must be remembered, and remembers what must be forgotten. It manages to screw up both the sacredness of the common record and the sacredness of private interaction.


Mike Errico looks at the economics of music streaming, and those who try to game the system, in Everything in the Music Industry Has Changed Except the Song Itself. There’s a fascinating story about a band who made $20,000 by releasing an album of silent tracks and convinced their fans to stream it while they slept. It’s a weird new world in this industry.


Here’s an upside down thought. Clive Thompson asks us to consider that maybe when people text and drive, the most important of the two activities isn’t the driving, it’s the texting. So maybe we shouldn’t stop people from texting, but rather look for ways to get them to stop driving. Park the Car, Take the Bus is a very intriguing take on this topic.


And finally, in honor of Google I/O this week, I’ll leave you with this:

Let us know everything about you. We promise it’ll be worth your while. http://t.co/vJv4ucoZmt

— Josh Clark (@bigmediumjosh) May 29, 2015

Happy weekend, everyone!

Work and identity (and the machines)

Michael Sacasas has an interesting viewpoint on the “machines are taking our jobs” argument. In Machines, Work, and the Value of People he argues that since we’ve so closely linked our value as human beings to the work we do, the issue of machines taking over hits us pretty hard:

So, to sum up: Some time ago, identity and a sense of self-worth got hitched to labor and productivity. Consequently, each new technological displacement of human work appears to those being displaced as an affront to the their dignity as human beings. Those advancing new technologies that displace human labor do so by demeaning existing work as below our humanity and promising more humane work as a consequence of technological change. While this is sometimes true–some work that human beings have been forced to perform has been inhuman–deployed as a universal truth, it is little more than rhetorical cover for a significantly more complex and ambivalent reality.

SimCity and the virtues of games about societal issues

On the surface, Ian Bogost’s Video Games Are Better Without Characters is a nostalgia piece about SimCity:

Such was the payload of SimCity: not a game about people, even though its residents, the Sims, would later get their own spin-off. Nor is it a game about particular cities, for it is difficult to recreate one with the game’s brittle, indirect tools. Rather, SimCity is a game about urban societies, about the relationship between land value, pollution, industry, taxation, growth, and other factors. It’s not really a simulation, despite its name, nor is it an educational game. Nobody would want a SimCity expert running their town’s urban planning office. But the game got us all to think about the relationships that make a city run, succeed, and decay, and in so doing to rise above our individual interests, even if only for a moment.

But later on it turns into a strong argument for games that are about bigger issues in society. Games not about fighting one’s way out of a prison or getting off a deserted planet, but games that focus on living systems, politics, and the economy. Great article.

Combinatorial innovation and the automation of jobs

John Naughton wrote another interesting “the machines are coming for our jobs!” article1. This one is from the angle of “combinatorial innovation”—the idea that innovation happens when a bunch of disparate advances in technology come together in an unexpected way. His point in We are ignoring the new machine age at our peril is that it’s hard to see the implications of this kind of innovation:

The implications of [the self-driving] vehicle stretch far beyond the future of the automobile industry or even the future of transport. What it signals is that vast swaths of human activity – and employment – which were hitherto regarded as beyond the reach of “intelligent” machines may now be susceptible to automation. So we need to revise our assumptions about the future of work in the light of combinatorial innovation.


  1. See, for example, The Machines are Coming and As Robots Grow Smarter, American Workers Struggle to Keep Up