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Posts tagged “apple”

Progress, and the difficulty of picking winners in patent law suits

I wasn’t going to say anything else about the Apple v Samsung patent case, but Dmitri Fadeyev’s article The Cult of Progress is just too good to ignore. Dmitri discusses the case through the broad lens of progress in consumer technology, and what that means. Along the way he talks about the dangers of copying a design without knowing why those design decisions were made:

Copying the surface level implementation without the regard for the constraints of your own project is bad because good design in the context of consumer tech products is an optimal reflection of the underlying constraints. Taking the results and applying them to your own product doesn’t work so well because your own case is slightly different. It’s like trying to fit tailored clothes on someone else — there is a chance they will fit OK, but more likely they won’t, or at least won’t be very comfortable to wear.

He goes on to explain how this is the problem with what Samsung did with the Galaxy S phone:

They didn’t succeed in extracting the essence and making it better so what they ended up with is another me-too product. Probably good for sales, but not a product the public would see as being innovative.

But what makes this piece really interesting is that it’s not just another defense of Apple. Dmitri takes a very balanced view and makes the point that it’s hard to pick a “winner” in this case, because we don’t have a good definition of what we mean by progress.

Even if you’re as tired of this topic as I am, you should read Dmitri’s essay. It’s a great addition to the discussion.

Apple v Samsung v Patent Law: a tale of conflating arguments

Today’s verdict should not be viewed as a win for Apple, but as a loss for the American consumer. It will lead to fewer choices, less innovation, and potentially higher prices. It is unfortunate that patent law can be manipulated to give one company a monopoly over rectangles with rounded corners, or technology that is being improved every day by Samsung and other companies.

Samsung’s statement in response to their patent case loss

Conflation is the practice of “treating two distinct concepts as if they were one, which produces errors or misunderstandings, as a fusion of distinct subjects tends to obscure analysis of relationships which are emphasized by contrasts.” This is one of the things that’s happening with the Apple v Samsung patent case. Saying that Apple won the case against Samsung because OMG PATENTS ARE BROKEN is conflating two separate arguments.

No one in their right mind is arguing that the current patent system promotes innovation (as it was originally intended). If, for some reason, you are still trying to make this argument, just have a listen to the This American Life episode When Patents Attack! It’s sure to change your mind.

So, we agree that the patent system is broken. But this begs the question: How should Apple (and any other company) go about protecting their intellectual property? Is there another way except through the (yes, broken!) patent system?

Let’s say you have to be somewhere, and the only way to get there is on a crappy gravel road full of potholes. What do you do? Do you say “ah, screw it” and turn around, or do you rent a Land Rover and grit your teeth through the wobbles? “This road is horrible” and “I got to my destination” are not mutually exclusive truths in that scenario. Likewise, it’s completely legitimate to say “The patent system is broken”, and in the same breath, “We were able to stop Samsung from copying us”.

Please, let’s stop conflating these arguments. We have to work to reform the patent system, while we simultaneously work to stop blatant copying. Like F. Scott Fitzgerald said: “The test of a first-rate intelligence is the ability to hold two opposed ideas in the mind at the same time, and still retain the ability to function.”

An argument against the innovation argument

I’m trying very hard to understand Samsung’s argument that losing the patent case with Apple is “a loss for the American consumer” and “will lead to fewer choices, less innovation, and potentially higher prices”. It just doesn’t make sense. Jim Dalrymple states the obvious fallacy of this line of thinking in The innovation argument:

If Samsung is forced to stop copying Apple, there is only one option left — innovate. Instead of sitting back and making their phones and tablets look exactly like the iPhone and iPad, Samsung will now have to do some work. The hardware and software will have to be different, unique and innovative.

Marco Arment phrased it slightly differently:

What’s really going to disrupt the iPhone is going to be something completely different, not something that tries so hard to clone the iPhone that it hits Apple’s patents.

Unoriginal manufacturers will need to pay for their unoriginality. The most reasonable course of action, therefore, is to truly innovate and design products that aren’t such close copies.

Apple’s patent victory is a good thing for consumers. We don’t need companies that try to be Apple. But we do need more companies that solve difficult problems in elegant ways.

Copying is dishonest and lazy

I like Mike Rundle’s take on the Apple v Samsung case. From his post On Design Theft:

I really don’t care about patents or trademarks or trade dress or any of that. To me, a designer, it’s just about honor. Deciding to use someone else’s pixels as your own is not just lazy, but it’s dishonest. It’s a slap in the face. And that’s why I’m glad Samsung owes Apple over a billion dollars, because so much design theft happens in the world, it’s about time someone or some company got knocked down a few pegs because of it. This victory isn’t just a victory for Apple, it’s a victory for every designer who has been ripped off by people who didn’t care or thought they could get away with it. Tonight it’s clear that sometimes they can’t.

It also reminded me of a great post by Matt Gemmell called Copycats:

The lesson of the technology industry in the past five years is that really successful products dare to NOT copy. They’re pure, in that they’re actually designed from first principles - they’re based on the problem and the constraints, without being viewed through the lens of someone’s existing attempt. You know, the kind of thing you actually wanted to work on when you got your degree and were still unsullied by the lazy, corporate machine.

Give me the Nokia/Microsoft mobile experience over Samsung/Android any day. At least they’re trying to do something different.

Why Apple is suing Samsung (and the best place to follow the case)

Jim Dalrymple in Apple’s motivation for suing Samsung:

I’m not going to say that Apple doesn’t care at all about keeping its secrets, but this is a case of dealing with the lesser of two evils. Sue Samsung now and show some old prototype photos, but stop them from copying future products; or let them continue copying. […]

Although none us know for sure what [Apple’s future] products are, if they are truly disruptive, like the iPhone and iPad, it’s in Apple’s best interests to stop Samsung now. This will effectively cut off the worst offender of companies copying its products in their tracks.

Jim clearly has a bee in his bonnet about the Apple v Samsung case, and it makes for some excellent writing and analysis. In fact, I think The Loop is by far the best site to stay up to date on what’s happening in this case.

Iteration, variation, and not giving up on your bad ideas

I’ve written before about the importance of using both iteration (progressively solidifying the details of a product) and variation (coming up with ideas that are very different from the current iteration). We now know that Apple does that all the time; but it also recently became clear that they don’t view their unused variations as failures. Kyle Baxter makes a good point about this in Apple’s iPhone Prototypes:

But what’s fascinating to me is that designs rejected during the development process for an earlier version of the product may come back in future versions. That initial first step, where many unique designs are created, becomes the grist for the future of the product, a conceptual mine to return to for ideas. A particular design may have failed during an earlier product development process but could become the basis for development of a new design. Earlier rejected designs became the iPhone 3G and iPhone 3GS, and others became the iPhone 4 and iPhone 4S, perhaps Apple’s most iconic iPhone version yet.

It’s worth remembering: never underestimate the future value of what might seem like a bad idea at the time.

Nostalgic design and our inability to let go of the past

Angela Riechers wrote a fantastic article for Imprint Magazine about the nostalgic elements that we increasingly see in all types of design — from Industrial Design, to Architecture, to Graphic and Web Design. In this excerpt from Has Nostalgia Become a Toxic Force in Design? she address the skeuomorphism in our digital interfaces:

Nearly every one of the iPhone/iPad’s built-in apps uses an icon that refers to an outdated, much earlier version of itself: the Frank Sinatra stand mike, the vintage tube television, the spiral-bound address book, the envelope. Yet many smartphone users are too young to have used most of these objects in real life (consider the inconvenience of carrying them around); the nostalgic design of the interface feeds upon a set of reconstructed memories divorced from the experiences that generated them, creating a culturally-shared yearning for lost golden moments. The latest iteration of Apple’s iCal looks like a desk blotter—an item that’s been obsolete since we stopped writing with fountain pens. Ask ten people under the age of 30 if they know what a desk blotter is or what it was used for, and see how many have a clue what you’re talking about. Nostalgic design serves as a kind of safekeeping, preserving images of beloved objects so they don’t completely disappear from the collective unconscious.

She goes on to point out the problem of this longing for the past:

Nearly all good design is aspirational, showing us that better possibilities exist, but using lost eras to project images of perfection seems unfair—we can never duplicate the past, no matter how hard we try.

Her conclusion is that we desperately need a renewed faith in the future, and it’s a message we all need to hear. It’s definitely worth reading the whole piece.

Apple: it's not secrecy, it's theatre

Michael Lopp discusses Apple’s famous secrecy in the context of the “One More Thing” keynote moments during the Steve Jobs era. As usual, he nails it:

The best stories, the ones we love, have a surprise ending. Since Steve returned to Apple, an essential part of the keynote was the anticipation of the unexpected, and that means aggressive and invasive secrecy. Not because they don’t want you to know, but because they want to tell you a great story.

His point is that “it’s not secrecy, it’s theatre.” Great article.

Apple's infiltration strategy for the enterprise market

Michael Mulvey points out an interesting distinction between Microsoft and Apple in Very Soft, his response to the news of Microsoft’s first ever quarterly loss:

The thing is, Microsoft has never been a consumer-focused company to begin with. Windows was designed for businesses, not people. Microsoft got in good early in the enterprise market in the 80’s and 90’s and that trickled down to peoples’ home computers. “I have Windows at the office, I might as well get it for home.” That left Apple out in the cold until Steve Jobs came back in 1998.

Contrast that with:

Windows PC spread from the office to the home. In the past 10 years we’ve seen the opposite: Apple products are going from the home to the office.

This is true. As BYOD (Bring Your Own Device) policies become more prevalent, corporate IT departments are finding that many of those devices are iPhones and iPads, and they just have to find a way to deal with that. It goes even further, because these devices are “gateway drugs” that end in employees dumping Windows PCs in favor of Macs (see How the Editor of Windows Magazine Became an Apple Fanboy for a good example). And before you know it you have a groundswell revolt against Microsoft Office for Mac, and a loud push to switch everything to iWork and Google Docs.

It’s a difficult situation for Microsoft, because the shift is mostly driven by masses of individual contributors — not executives. And it’s a situation that Windows 8 is not guaranteed to fix.

The real reason we're upset about Sparrow's acquisition

When the news hit that Sparrow has been acquired by Google, you could almost hear the collective sigh from those who use and love this wonderful iOS and Mac OS X email client. Many people (myself included) took to Twitter to voice our disappointment with this move, especially about the fact there there will be no additional development on the app:

We will continue to make available our existing products, and we will provide support and critical updates to our users. However, as w’ll be busy with new projects at Google, we do not plan to release new features for the Sparrow apps.

The response from many others was that we should just get over ourselves:

Sparrow doesn’t owe you anything. You paid, you got software. They can sell and/or kill it if they want. No right to complain. Sad, true.

— Matt Gemmell (@mattgemmell) July 20, 2012

Matt is right, of course — Sparrow doesn’t owe us anything. The Sparrow team did everything right: they had a great idea, they worked hard on it, and they executed well. That’s why Sparrow is a great app that serves a real need, and why it’s so successful. This is how software development should work: make a great product, and sell it to people for money. The Sparrow team deserves enormous credit for doing that.

But the issue is not that we think Sparrow “sold out.” I don’t think any of us would have turned down Google’s offer if we were in their shoes. The Sparrow team deserve their success, and it’s their software — they can do with it whatever they want. It’s also a great strategic move by Google. If the Sparrow team end up making Gmail better, Google wins. If they don’t — well, at least they’ve eliminated a competitor, and they still win.

We need to reframe this argument. The real issue is much deeper than this specific acquisition. The real issue is the sudden vulnerability we feel now that one of our theories about independent app development has failed.

You see, for a long time we’ve chanted this refrain wherever we could: If you’re not paying for it, you’re not the customer; you’re the product being sold. We point to Facebook and Delicious and ad-supported sites and lament the fact that we’re all just a set of eyeballs being sold to advertisers. So we came up with a solution. We decided that we don’t want to be free users any more. We decided that we want to pay independent developers directly so that they can have sustainable businesses and happy lives.

The philosophy is perfectly summed up in Don’t Be A Free User, a great post on the Pinboard blog:

What if a little site you love doesn’t have a business model? Yell at the developers! Explain that you are tired of good projects folding and are willing to pay cash American dollar to prevent that from happening. It doesn’t take prohibitive per-user revenue to put a project in the black. It just requires a number greater than zero. [”¦]

So stop getting caught off guard when your favorite project sells out! “They were getting so popular, why did they have to shut it down?” Because it’s hard to resist a big payday when you are rapidly heading into debt. And because it’s culturally acceptable to leave your user base high and dry if you get a good offer, citing self-inflicted financial hardship.

This is why I am a paid subscriber to services like Pinboard and Instapaper. It’s also why I paid for the both the Mac OS X and iOS versions of Sparrow. I believe in this philosophy. I believe we should pay people for the things they make, so that they can make it even more awesome.

But with Sparrow’s acquisition the cracks in the philosophy starts to appear. Marco Arment (creator of Instapaper) posted his response to the deal in Talent acquisitions:

If you want to keep the software and services around that you enjoy, do what you can to make their businesses successful enough that it’s more attractive to keep running them than to be hired by a big tech company.

But… that’s what I did. I paid full price for every version of the Sparrow app I could find. I told everyone who would listen to buy it. I couldn’t have given them more money even if I wanted to. So, as a customer, what more could I have done to keep them running independently?

This is the core of the disappointment that many of us feel with the Sparrow acquisition. It’s not about the $15 or less we spent on the apps. It’s not about the team’s well-deserved payout. It’s about the loss of faith in a philosophy that we thought was a sustainable way to ensure a healthy future for independent software development, where most innovation happens.