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Posts tagged “technology”

The quantified self as a hologram of the past

I love Craig Mod’s writing, and Paris and the Data Mind is another great piece. It starts off as an article about Fitbit, and more broadly, the Quantified Self (“a movement to incorporate technology into data acquisition on most aspects of a person’s daily life”). But it quickly expands to an essay about memory in the age of data that never disappears:

I think of our check-ins, our food photos, our tagged friends. I think of our steps, our Fuel Points. I think of the myriad and nearly endless streams of data—data now actively collected but becoming increasingly passive. I think of all this and I can’t help but see a hologram projected somewhere off in the distance. A reconstitution of something, someone, miles away, years out. […]

How specific and formful our collections—these collections that constitute our selves—have become. Still not entirely whole, but closer than they’ve ever been. We play them back—literally, scrolling out timelines. A life of thoughts, granular GPS, and time-coded data. Holograms of ourselves, transparent and broken, from another time and place. They skip like a worn record, or a dusty movie reel, with pieces missing here and there. But they are us, however scratchy, and their resolution increases daily.

This theme has come up quite a bit recently — how the Internet prevents memories from fading. Craig ends up challenging the idea that unforgotten memories are necessarily a good thing.

Intelligence, boredom, and pushing boulders up the Facebook hill

At first it’s hard to figure out what the title of Nicholas Carr’s A post on the occasion of Facebook’s billionth member has to do with Facebook. Especially since he hardly even mentions Facebook. It appears to be an essay about boredom and computer intelligence:

We’ll know that computers are really smart when computers start getting bored. If you assign a computer a profoundly tedious task like spotting potential house numbers in video images, and then you come back a couple of hours later and find that the computer is checking its Facebook feed or surfing porn, then you’ll know that artificial intelligence has truly arrived.

But stick with it. It all makes sense once you get to the end and reflect on the words for a couple of hours. Also, full marks to Parampreet Singh for a comment that references Sisyphus, and compares his plight (“to roll an immense boulder up a hill, only to watch it roll back down, and to repeat this action forever”) with our tendency to check our Facebook feeds constantly.

The rise of massive open online courses

Nicholas Carr wrote an excellent, balanced article on the rise of massive open online courses (MOOCs1) like Coursera and Udacity, and the complex data mining required to make it work. From The Crisis in Higher Education:

The advances in tutoring programs promise to help many college, high-school, and even elementary students master basic concepts. One-on-one instruction has long been known to provide substantial educational benefits, but its high cost has constrained its use, particularly in public schools. It’s likely that if computers are used in place of teachers, many more students will be able to enjoy the benefits of tutoring. According to one recent study of undergraduates taking statistics courses at public universities, the latest of the online tutoring systems seem to produce roughly the same results as face-to-
> face instruction.

This is some really in-depth reporting, and it’s not all sunshine and roses. Nicholas went out of his way to seek out and report on legitimate counterarguments to this movement as well.


  1. Yes, really. 

Make It So: design lessons from science fiction

Make It So is a new book by Chris Noessel and Nathan Shedroff that tries to draw some design lessons from science fiction interfaces. It looks really interesting. From Nathan Hurst’s review in Wired:

Science fiction is the province of imagination, which, says Shedroff, is just like design.

“Everything that happens in the design process is fiction until it gets on the market,” he says. “We create prototypes; nobody ever sees them. They’re inspirational, we learn from them, but they don’t exist.”

“It doesn’t mean that everything you see in science fiction is right,” says Shedroff. “That’s why it’s a prototype, and it may or may not survive, like any other prototype in the real world.”

Quote: Elliot Jay Stocks on responsive web design

Elliot Jay Stocks in Made to measure:

Responsive web design isn’t about filling every available bit of whitespace — it’s about balancing the innate flexibility of the web with a designer’s desire to control the output.

Why you shouldn't be pre-disappointed with the next iPhone

The air of ‘meh’ surrounding Apple’s iPhone event this coming Wednesday is almost palpable. A wave of pre-disappointment is sweeping much of the tech blog world, with proclamations like this one from Andrew Couts:

As bored as I am by the new iPhone’s purported growth spurt, I’m not particularly interested in any of the other realistic features Apple might add to some “dream phone” either. NFC? Yawn. Quad-core processor? Psh. Wireless charging? Whatevs. All these features would be great, I suppose — but they have been done before, and will be done again and again and again by the time the iPhone 6 makes its way into the world around this time next year.

I’ve been wondering why so many people have gone all “Everything’s amazing and nobody’s happy” on Apple with this particular event. And I think the answer lies in an unlikely place: a product development theory called the Kano Model.

The Kano Model, developed in the 1980s by Professor Noriaki Kano for the Japanese automotive industry, is a helpful method to prioritise product features by plotting them on the following 2-dimensional scale:

  • How well a particular user need is being fulfilled by a feature
  • What level of satisfaction the feature will give users

The model is generally used to classify features into three groups:

  • Excitement generators. Delightful, unexpected features that make a product both useful and usable.
  • Performance payoffs. Features that continue to increase satisfaction as improvements are made.
  • Basic expectations. Features that users expect as a given — if these aren’t available in a product, you’re in trouble.

Here is a visual representation of the Kano model:

Kano model

Now, let’s look at the iPhone in this context. When it was first introduced it was all Excitement generators all the way. From the touch screen, to the scrolling, to the tiniest of UI details, the thing was just a joy to use from start to finish. And since no one had seen anything like it before, we thought it was a piece of magic that could do anything:

The iPhone can do anything

(Image source: Cyanide & Happiness)

Eventually the novelty wore off and the iPhone’s Excitement generators became Basic expectations since everyone started doing it (oh hi, Samsung!). But there were still plenty of Performance payoff features to work on. Continued UI refinements, 3rd party apps, enterprise support, push notifications… as those features were introduced and improved, we kept liking the device more.

This couldn’t go on forever, though. The natural evolution of most products is that the Excitement generators become harder to find, so you tend to spend more time on the Performance payoffs and Basic expectations1. For example, by the time cut-and-paste came to the iPhone, it was no longer an Excitement generator, but the most basic of expectations. All the features Andrew Couts talks about in the piece I quoted above are Basic expectations as well. John Gruber wrote about this back in May:

iOS is by no means feature-complete. But it’s getting harder to identify the low-hanging fruit — the things you just know Apple has to be working on, not just the stuff you hope they are.

There is nothing wrong with this. It’s a natural evolution of a product, and we should be happy with the incremental progress. But that’s just not good enough for us. We can’t move beyond the amazing 2007 keynote where we first saw the iPhone. That’s where Apple set the bar, and now it’s almost impossible to reach it again. So, even though every year the iPhone and iOS keep getting better and better, we become less and less impressed because we have an unrealistic expectation that everything Apple does has to fit into the Excitement generator category. It’s impossible. No one can do that ad infinitum.

We should stop hoping for an avalanche of Excitement generators in this week’s announcement of the new iPhone. Instead, we should realise that Apple is doing what any company should do with a mature product: focus on ways to increase customer satisfaction steadily with Performance payoff and Basic expectation features, without getting caught up in a wild goose chase to re-invent a product that already re-invented an industry.


  1. Also see the Local Maximum theory, which suggests that each design has a limit where it’s as effective as it’s ever going to be. 

Curiosity doesn't kill

I’ve had Esther Dyson’s article Technology’s Mental Frontier on my mind for a few days now. She raises some great points about education and technological advancement:

Indeed, perhaps the biggest culture/value challenge of all is short-term thinking. Around the entire planet, we are approaching some kind of singularity, with the market pandering to our fundamental short-term natures by offering us instant gratification and long-term destruction.

Education does the opposite. It enables us to improve our lot by building things — using first fire and wood, and now computers and machines — to overcome our physical limitations and to create technology to extend and enhance our lives. Will technology and learning prevail, or will our susceptible, long-evolved weaknesses overcome us?

I think she raises a question that is more important than we might think. One of the things I worry about is that the instant gratification Esther talks about is making us less likely to be curious about increasingly difficult problems. I’m not arguing that Google is making us stupid. Instead I’m arguing that the ability to get answers to almost any question we can dream up has consequences. By filling our brains with easy answers we become less likely to go after those wicked problems — problems that are “difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize”.

To combat this issue we need to cultivate curiosity in our schools and workplaces. Cap Watkins recently mentioned how curiosity is one of his hiring requirements:

If you’re intensely curious, I tend to worry less about other skills. Over and over I watch great designers acquire new skills and push the boundaries of what can be done through sheer curiosity and force of will. Curiosity forces us to stay up all night teaching ourselves a new Photoshop technique. It wakes us up in the middle of the night because it can’t let go of the interaction problem we haven’t nailed yet. I honestly think it’s the single most important trait a designer (or, hell, anyone working in tech) can possess.

Sara Wachter-Boettcher also talks about this in her article On Content and Curiosity:

Curiosity keeps us hungry. It leads us to tackle new challenges when the easy questions have all been answered. It makes us wonder how things could be better — even when they are, if we’d just pause to admit it, pretty damn good already.

If answers come to us too quickly too often, we lose that essential sense of curiosity that drives us to solve difficult problems. If you don’t believe me, just spend some time with a 3-year old. Sometimes when I build puzzles with my daughter I get carried away and help a little bit too much. My daughter always responds by slowing down her own efforts, eventually declaring that she can’t do it. But when I hold back, and give her just enough guidance instead of solving the problem myself, her curiosity — the need to see that final picture — takes over until she forces herself to figure it out.

We need to cultivate this on two levels. First, we need to guard ourselves against a loss of curiosity. Skip Google and think instead. Don’t use an app to help you with Words with Friends (it’s ok, we’ve all done it). Solve the problem the long, hard, stupid way every once in a while.

Second, we need to do everything we can to grow curiosity in those we have influence over — employees, co-workers, kids, etc. And how do we do that? I think Antoine de Saint-Exupéry said it best in his French poem Dessine-moi un bateau1:

If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.

I’ll let your curiosity drive you to figure out what the “endless immensity of the sea” looks like for your situation.


  1. Link via Kevin Kelly 

Progress, and the difficulty of picking winners in patent law suits

I wasn’t going to say anything else about the Apple v Samsung patent case, but Dmitri Fadeyev’s article The Cult of Progress is just too good to ignore. Dmitri discusses the case through the broad lens of progress in consumer technology, and what that means. Along the way he talks about the dangers of copying a design without knowing why those design decisions were made:

Copying the surface level implementation without the regard for the constraints of your own project is bad because good design in the context of consumer tech products is an optimal reflection of the underlying constraints. Taking the results and applying them to your own product doesn’t work so well because your own case is slightly different. It’s like trying to fit tailored clothes on someone else — there is a chance they will fit OK, but more likely they won’t, or at least won’t be very comfortable to wear.

He goes on to explain how this is the problem with what Samsung did with the Galaxy S phone:

They didn’t succeed in extracting the essence and making it better so what they ended up with is another me-too product. Probably good for sales, but not a product the public would see as being innovative.

But what makes this piece really interesting is that it’s not just another defense of Apple. Dmitri takes a very balanced view and makes the point that it’s hard to pick a “winner” in this case, because we don’t have a good definition of what we mean by progress.

Even if you’re as tired of this topic as I am, you should read Dmitri’s essay. It’s a great addition to the discussion.

Apple v Samsung v Patent Law: a tale of conflating arguments

Today’s verdict should not be viewed as a win for Apple, but as a loss for the American consumer. It will lead to fewer choices, less innovation, and potentially higher prices. It is unfortunate that patent law can be manipulated to give one company a monopoly over rectangles with rounded corners, or technology that is being improved every day by Samsung and other companies.

Samsung’s statement in response to their patent case loss

Conflation is the practice of “treating two distinct concepts as if they were one, which produces errors or misunderstandings, as a fusion of distinct subjects tends to obscure analysis of relationships which are emphasized by contrasts.” This is one of the things that’s happening with the Apple v Samsung patent case. Saying that Apple won the case against Samsung because OMG PATENTS ARE BROKEN is conflating two separate arguments.

No one in their right mind is arguing that the current patent system promotes innovation (as it was originally intended). If, for some reason, you are still trying to make this argument, just have a listen to the This American Life episode When Patents Attack! It’s sure to change your mind.

So, we agree that the patent system is broken. But this begs the question: How should Apple (and any other company) go about protecting their intellectual property? Is there another way except through the (yes, broken!) patent system?

Let’s say you have to be somewhere, and the only way to get there is on a crappy gravel road full of potholes. What do you do? Do you say “ah, screw it” and turn around, or do you rent a Land Rover and grit your teeth through the wobbles? “This road is horrible” and “I got to my destination” are not mutually exclusive truths in that scenario. Likewise, it’s completely legitimate to say “The patent system is broken”, and in the same breath, “We were able to stop Samsung from copying us”.

Please, let’s stop conflating these arguments. We have to work to reform the patent system, while we simultaneously work to stop blatant copying. Like F. Scott Fitzgerald said: “The test of a first-rate intelligence is the ability to hold two opposed ideas in the mind at the same time, and still retain the ability to function.”

An argument against the innovation argument

I’m trying very hard to understand Samsung’s argument that losing the patent case with Apple is “a loss for the American consumer” and “will lead to fewer choices, less innovation, and potentially higher prices”. It just doesn’t make sense. Jim Dalrymple states the obvious fallacy of this line of thinking in The innovation argument:

If Samsung is forced to stop copying Apple, there is only one option left — innovate. Instead of sitting back and making their phones and tablets look exactly like the iPhone and iPad, Samsung will now have to do some work. The hardware and software will have to be different, unique and innovative.

Marco Arment phrased it slightly differently:

What’s really going to disrupt the iPhone is going to be something completely different, not something that tries so hard to clone the iPhone that it hits Apple’s patents.

Unoriginal manufacturers will need to pay for their unoriginality. The most reasonable course of action, therefore, is to truly innovate and design products that aren’t such close copies.

Apple’s patent victory is a good thing for consumers. We don’t need companies that try to be Apple. But we do need more companies that solve difficult problems in elegant ways.