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Posts tagged “technology”

A call for "tempered pessimism" about the Internet as distractor

The Atlantic printed an interesting interview with Clay Shirky, covering a wide range of topics like privacy, publishing, and the Internet as a distractor. Shirky argues for tempered pessimism about the oft-lamented distracting role of the Internet. Here’s why:

The other case for tempered pessimism is that the examples we have of group creation don’t rely on wholesale change — whether you are looking at examples of amateur collaboration (digitizing old ship logs, figuring out how proteins fold), sites of cultural production (Pinterest, YouTube), collaborative consumption (Freecycle, CouchSurfing) or new kinds of conversational value (Quora, Reddit). Each of these initiatives requires only a small percentage of the population to donate a small percentage of time to making or sharing to have an outsized effect.

This is, for me, the biggest driving force in our use of the cognitive surplus: considering that by the end of the 20th century, the total time spent in media consumption, with no accompanying production or sharing and even precious little annotation or discussion, is a situation so different from ours in the early 21st century.

His point is that even though we’re much more connected to media (which definitely has its drawbacks), it’s a much less passive connection than it used to be. Now we comment, like, share, and in the best case scenario, further discussions in a meaningful way. And that’s a good thing.

Technology is wonderful, and terrible

Stephen Hackett’s Parenting Technology is a haunting piece of writing for The Magazine. I don’t want to give the story away, so I’ll just quote a couple of key paragraphs:

How many little moments have I missed in my kids’ lives by checking Twitter on my iPhone while they play in the yard? How many hours have I spent writing or hacking away on my Web site while I should have been reading books to Josiah?

Technology saved my son’s life, yet has left him with terrible scars. It allows me to work from the hospital on days when I need to, but distracts me from being engaged at home. Technology is wonderful, but terrible, all at once.

How we deal with that balance — with what technology wants — remains one of the biggest struggles of our time.

An agency perspective on responsive design: tips, case studies, and challenges

Christopher Butler shares a long and interesting agency perspective on responsive design in What We’ve Learned About Responsive Design. He shares tips, case studies, and some unresolved issues — including how to deal with larger display sizes:

So, the parting question for me is this: What about upward responsiveness? If we’re heading toward bigger displays with much higher pixel density, how will our designs adapt to make use of them? We’re all excited and sold on the concept of responsive design, but so far that has been limited to responding to smaller conditions. If we’re up for that challenge, than I know we can do better on the “desktop,” too.

So far we’ve dealt with that issue either by setting a maximum width for websites, or to live with acres of white space. Christopher rightly points out that we need to experiment more with ways to take advantage of larger displays without overwhelming users with too much content.

(link via @smashingmag)

Nothing beats Twitter for live events and real-time search

Dan Frommer believes that when it comes to live events, Twitter Stands Alone:

Then look over at Twitter, where the room is bursting with fresh news, links, photos from everywhere, alerts that Karl Rove is melting down or that Diane Sawyer seems wasted, jokes coming so fast that you can barely keep up. (Many of them even funny.) You control the content, the sources, the volume, the pace, and your drink. Sometimes, it’s wrong, but it’s quickly corrected, and you should be more skeptical anyway. And if you want, you can participate. You’re not just watching.

This sentiment resonates with me — especially because we don’t have cable TV at home. On election night (morning in South Africa) I went to the gym at 5:30am so I could watch CNN on the TVs there (two birds with one stone and all that). But all the TVs in the section I was in when the race was called were set to sports channels, so how did I find out who won? Twitter, of course.

Twitter is also my first port of call when there is an issue on this site, or with one of the apps I use. If my site is down, the first thing I do after running a traceroute is send a tweet to Cloudflare or Mediatemple. When Tweetbot isn’t sending push notifications, I just search for “Tweetbot notifications” to find out if it’s just me. This has been said before, but there is simply no service out there that is better for real-time search.

Ok, that was more of a Twitter love letter than I thought it would be. I’ll stop now.

The real problems with Apple's software

Kontra wrote a great post on the real problems Apple needs to address in their software and operating systems. Apple’s design problems aren’t skeuomorphic starts with a statement everyone needs to take to heart:

The current meme of Ive coming on a white horse to rescue geeks in distress from Scott Forstallian skeuomorphism is wishfully hilarious.

Exactly. As Gruber pointed out:

The speculation regarding skeuomorphism as a factor in Forstall’s ouster has gotten out of hand. That’s not what this was about. This is about Forstall’s relationship with the other senior executives at the company. Personalities and politics, not rich Corinthian leather.

Anyway, moving on. Kontra goes on to list some of Apple’s current software issues, and concludes:

In the end, what’s wrong with iOS isn’t the dark linen behind the app icons at the bottom of the screen, but the fact that iOS ought to have much better inter-application management and navigation than users fiddling with tiny icons. I’m fairly sure most Apple users would gladly continue to use what are supposed to be skeuomorphically challenged Calendar or Notebook apps for another thousand years if Apple could only solve the far more vexing software problems of AppleID unification when using iTunes and App Store, or the performance and reliability of the same. And yet these are the twin sides of the same systems design problem: the display layer surfacing or hiding the power within or, increasingly, lack thereof.

Read Apple’s design problems aren’t skeuomorphic.

The impact of a sudden lack of information

Jenna Wortham shares some fascinating stories in How New Yorkers Adjusted to Sudden Smartphone Withdrawal:

On the scale of hardships suffered in the storm and its aftermath, these were more like minor annoyances. But the experience of being suddenly smartphoneless caused some to realize just how dependent on the technology they had become. […]

“It’s strange, how in the end you feel like a prisoner to your device,” [Steve Juh] said. “It’s the one thing you wanted to work, more than anything.”

What most people find most disconcerting is the sudden lack (and unreliability) of information. As one person said, “You had to make plans and stick to them. It felt so old-school, like we were back in 1998.”

(link via The system that breaks is not the system that repairs)

The narrowing gap between humans and computers

In Bridging the gap between humans and computers Heather Kelly takes a look at some recent ethnographic research on our relationship with technology. It’s full of interesting stories like this one:

In one experiment, Ju’s group rigged automatic doors to open in different ways: Some would open slowly, then pause before fully opening; others would immediately jerk all the way open. The people walking by the doors assigned them different levels of intelligence, and thought the doors that opened in two steps just seemed smarter.

It turned out that adding the pause gave illusion of forethought, even though it was just an extra programming step. People thought the door was more intelligent because it appeared to think before carrying out an action.

One of my favorite books on this topic is Sherry Turkle’s Alone Together: Why We Expect More from Technology and Less from Each Other. The first half of the book is all about our relationship with high tech “things” — what we find creepy vs. comforting, how different cultures behave differently, etc. Highly recommended.

Honesty and the rise of the flat design era

The Flat Design Era by Allan Grinshtein for the LayerVault Blog made the rounds a week or so ago, but I haven’t had a chance to read it until now. It’s a really good discussion about what they call “honest design”:

Designing honestly means recognizing that things you can do with screens and input devices can’t be done with physical objects — more importantly that we shouldn’t try copying them. It takes too much for granted. Can you imagine your pristine iPhone built into the body of an antique telephone handset? Is that beautiful design? […]

It is laziness to not continue to refine. Remove the unnecessary embellishments and keep stripping until you’ve almost gone too far. We believe that elegant interfaces are ones that have the most impact with the fewest elements.

The Windows 8 dilemma: realign vs. redesign

Nick Wingfield has a Windows 8 story in the New York times that provides a pretty good summary of everything we’ve heard on the tech blogs over the past few months. This passage from Fresh Windows, but Where’s the Start Button? stood out for me:

Many of the familiar signposts from PCs of yore are gone in Microsoft’s new software, Windows 8, like the Start button for getting to programs and the drop-down menus that list their functions.

It took Mr. McCarthy several minutes just to figure out how to compose an e-mail message in Windows 8, which has a stripped-down look and on-screen buttons that at times resemble the runic assembly instructions for Ikea furniture.

“It made me feel like the biggest amateur computer user ever,” said Mr. McCarthy, 59, a copywriter in New York.

If your software makes users feel stupid, you’re in big trouble. Quotes like Mr. McCarthy’s is a manifestation of the age-old legacy software dilemma that Microsoft faces with Windows: do you scrap the thing and start over, or evolve what’s already there? Microsoft chose to start over, and we’re about to see if the gamble is going to pay off for them.

My money is on the argument that Joel Spolsky made in April 2000 in Things You Should Never Do, Part I:

When you throw away code1 and start from scratch, you are throwing away all that knowledge. All those collected bug fixes. Years of programming work.

You are throwing away your market leadership. You are giving a gift of two or three years to your competitors, and believe me, that is a long time in software years.

You are wasting an outlandish amount of money writing code that already exists.

Or to bring it closer to design (and users) — as I argued in The Data-Pixel Approach To Improving User Experience:

The main problem with big redesigns is that, even though objectively the UX might have been improved, users are often left confused about what has happened and are unable to find their way. In most cases, making “steady, relentless, incremental progress” on a website (to borrow a phrase from John Gruber) is much more desirable. With this approach, users are pulled gently into a better experience, as opposed to being thrown into the deep end and forced to sink or swim.

I think we’re going to see a lot of sinking in the coming weeks…


  1. I’m not implying that Microsoft is throwing out ALL THE CODE, but they are pretty adamant that this project is about “reimagining Windows from chips to experience”. 

Living inside our computers

In Living inside the Machine James Bridle writes about computers and data centres as aesthetic objects. It’s a very interesting idea and a great article. There’s one part in particular that stuck with me. James quotes William Gibson in an interview with the Paris Review from 2011, about his time in Vancouver in the late 70s/early 80s:

The only computers I’d ever seen in those days were things the size of the side of a barn. And then one day, I walked by a bus stop and there was an Apple poster. The poster was a photograph of a businessman’s jacketed, neatly cuffed arm holding a life-size representation of a real-life computer that was not much bigger than a laptop is today. Everyone is going to have one of these, I thought, and everyone is going to want to live inside them.

Everyone is going to have one of these, and everyone is going to want to live inside them. How prophetic…

James sums it up nicely in his article:

We used to posit this space, the network, the notional space, as being elsewhere, the other side of the screen. But increasingly we have these images of the machine as something that surrounds us, that we live inside, within. As something that enfolds us.