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Posts tagged “technology”

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Software is sometimes done

In the midst of the recent brouhaha about Markdown1, Craig Mod posted an interesting tweet about the nature of software. In response to John Gruber’s assertion that the original version of Markdown doesn’t need a significant amount of work, he said this:

@gruber @waxpancake I think your point about it being ok for software to be “done” is very strong. We need more “done” software.

— Craig Mod (@craigmod) September 5, 2014

This gave me pause, because it flies in the face of a very common mantra in the design world. Sure enough, it didn’t take long for another big name in Design to throw down the words many of us have said over and over:

@craigmod @gruber @waxpancake Software is never done.

— iA Inc. (@iA) September 5, 2014

This happened a while ago, but I can’t stop thinking about it. Craig is one of my favorite thinker-writers (hey, if singer-songwriter is a real word, this is totally a real word as well), so I didn’t want to treat it as just another easily-refuted throwaway comment.

The fact is that it isn’t that long ago that software was actually done when it came out. It’s only a couple of decades ago that software showed up on a CD-ROM and we made videos about how to use it:

Windows 95 video

When Windows 95 came out, it was done. Yes, there were some patches to it, but they were few and far between, and in general quite difficult to come by. But of course, then the Internet and App Stores happened in full force, and suddenly we decided that “Software is never done”. In some sense this is certainly true. There are always bugs to fix, things to improve, more features to add, unused features to remove — and of course, the SaaS model makes it all so easy. But I wonder if we’ve taken this a bit too far.

A fairly recent example that comes to mind is email software Sparrow’s acquisition by Google. Man, did we freak out about that one. The thing is though, the software didn’t suddenly stop working just because it was “done.” It was still there, it was still great, and it still works to this day. But that’s not good enough for us any more. Things have to keep getting better and better. And that’s fine — I’m not arguing against progress. In fact, I deliberately turn off automatic app updates on my phone because I love updates and release notes so much.

But I also wonder if our obsession with the never-doneness of software — the inherent throw-awayness of our MVP and test-and-learn culture — is having a negative effect on the quality and lasting meaning of the software we make. I’m reminded of Jennifer Fraser’s words in her article What I Bring to UX From … Architecture:

As an architect, the implicit permanence of designing a building carries with it a sense of responsibility… I can’t help but wonder if we would have better designed products if some of that responsibility and sense of permanence of architecture found its way into what we do as user experience designers.

And here’s Tony Fadell, talking about the creation of the Nest thermostat:

Fadell looks out at the Manhattan skyline and says that he always wanted to be an architect; that buildings stay beautiful forever but digital devices are quickly obsolete. “You look at hardware or software five years later? They’re crap. You would never use them again. People use architecture all the time.”

His voice rises. “What is our form of architecture? What is the thing that lasts of beauty?”

Or consider Dmitri Fadeyev’s words in a discussion about Russian architecture:

What’s interesting about this type of architecture is that its aim goes far beyond that of creating a functional underground system. Its aim is to promote a political ideal, and it does it through beauty by enriching lives of the people who get to experience it. The question here isn’t: how do we solve the problem of creating a metro station in an efficient manner – instead the question is: how do we create a station that elevates people’s mood and inspires their lives. This architecture isn’t there just to help you live – it makes life worth living.

I do wonder what would happen if we felt the weight of responsibility a little more when we’re designing software. What if we go into a project as if the design we come up with might not only be done at some point, but might be around for 100 years or more? Would we make it fit into the web environment better, give it a timeless aesthetic, and spend more time considering the consequences of our design decisions?

Coming back to Craig Mod’s tweet, I have to say that on reflection I agree with him. We need more software that’s done — not all of it, just more of it. Just like we’re always going to have prefab buildings to serve a particular function at a particular time, software that continues to change and improve pushes us forward and is absolutely necessary. But maybe it’s ok for Markdown to be done. Or Sparrow. Or that app you’re working on. And by going into it with a realization that this is going to be done some day, you might even make something that lasts for decades.


  1. The details of the Markdown argument between John Gruber and Jeff Atwood isn’t the point of this article, so don’t worry if you missed it. 

A View from a Different Valley

A couple of months ago I got an email from the wonderful people at A List Apart, asking if I’d be interested in starting a regular column on ALA. I believe my response was something to the effect of “1,000 times yes!!” How could it not be? I’ve been reading ALA for such a long time, and I really enjoyed the one time we’d worked together before, on an article called Usable yet Useless: Why Every Business Needs Product Discovery.

In an effort to figure out where to take the column, my editor asked me what kind of topics I’m interested in. I sent back a response that I was pretty sure would make her delete the email and step away from her computer very slowly. Here’s what I wrote:

  • My background is in sociology. My PhD dissertation was about social network theory — the real, mathematical kind, not what the phrase “social network” has since come to mean. So I like thinking about how our networked society is changing us. I’m much less interested in the “Google is making us stupid” view, and much more interested in the positive side. Clive Thompson’s Smarter Than You Think comes to mind immediately. (When I grow up, I want to write like Clive)
  • Following on from that, I like thinking about what parenting means in this new era. As I’ve been thinking about what my next side project should be after the book, I’ve toyed with a site for tech-oriented dads with young kids. What are the products they should be interested in, how do we teach our kids about technology and that it is not to be feared, but also not to be abused, because it is not neutral (see What Technology Wants. When I grow up I want to write like Kevin).
  • And again, following on from that (at least in my weird head), how does Sci-Fi culture play into all of this? (I know, weird, but stick with me). Our science fiction has become increasingly dystopian. The last positive science fiction series was probably Star Trek TNG. So what do our visions of the future tell us about living (and designing) today?

To my surprise, my editor didn’t freak out, and instead encouraged these topics. So we came up with the column name A View from a Different Valley. A column about technology, but from a perspective we don’t always expect. My first article for the column is called Work Life Imbalance, and it came out last week. It’s about the blurring lines between work and life:

There is a blending of work and life that woos us with its promise of barbecues at work and daytime team celebrations at movie theaters, but we’re paying for it in another way: a complete eradication of the line between home life and work life. “Love what you do,” we say. “Get a job you don’t want to take a vacation from,” we say—and we sit back and watch the retweets stream in.

I don’t like it.

I don’t like it for two reasons.

And this is, of course, where I ask you to read the rest if you’d like to find out why I don’t like it…

I’m really excited about this column, and hope to keep it going for quite a while. Thanks again to ALA — they’re awesome people. I like them a lot.

What 11 technology books tell us about our moment

Monica Guzman spent the summer on a tech book binge. She read 11 technology books to get a sense of our current technological moment. In the short article How my summer tech book binge changed the way I think about tech she explains some of the things she learned:

Tech serves us best when we create rather than consume. Where [Nicholas] Carr saw the worst of tech’s impact, Clive Thompson, in “Smarter Than You Think,” saw the best. One difference was that Carr — in arguing, for example, that the rise of short, fast media makes our contemplative muscles weak — all but ignored how tech boosts creation. It’s a common oversight: We’re transitioning from a world where public creation was difficult to one where it’s a cinch.

The same goes for public collaboration. Great things happen when we swirl together and build. Think Wikipedia. Blogs. The Internet itself.

This is, if nothing else, a great reading list.

[Sponsored post] Wearable Tech Hits the Road, the Waves and your Wardrobe

This post is sponsored by Rackspace Digital, the digital marketing infrastructure specialists.

In recent months, wearable tech has shown signs of emerging maturity. Not only are wearable devices getting smarter and more powerful, they’re also becoming more practical and beautiful. As batteries and sensors continue to get smaller, and with Google releasing the Android Wear operating system back in March, a slew of new wearables will hit the market before the end of the year. Smart watches, glasses, shoes, shirts, even jewelry. According to ABI Research, 90 million wearable devices will ship before the end of 2014. Here are a few of the new arrivals.

Riding Big Waves and Big Data

Rip Curl, an Australian company and an iconic brand in surf wear, is currently trialing its own smart watch with 200 surfers around the globe. Some surfers, like zealous runners, want to track all their stats—from the number of rides to top speeds, miles paddled and time spent in the water. Due to hit stores mid-September, the GPSSearch will be the world’s first GPS-powered surf watch. It uses satellite positioning and other sensors to obtain data and measurements that are then processed in the cloud using a cutting-edge database service. All the user information can be synced to an iPhone, iPad or desktop for visual analysis.

Google Maps in Your Shoes

Indian startup Ducere Technologies is launching a pair of “smartshoes” known as Lechal shoes. The shoes connect to your smartphone with Bluetooth, using vibrations and Google maps to alert you when you need to make a turn. The left or right shoe vibrates depending on which way you need to turn. Not only is this a boon for runners or walkers in an unfamiliar city, it also has big payoffs for the visually impaired. Reportedly, Lechal shoes have already received 25,000 orders, even though the company won’t make them available until the end of the year. The shoes will cost between $100 and $150.

Making the Wearable More Wearable_

While Under Armour and Omsignal are leading the way with making smart shirts with built-in sensors for tracking workout data, there’s a new plan to take over the rest of your wardrobe. Ministry of Supply has launched a new line of men’s dress shirts using the same technology that NASA has implemented in its spacesuits for temperature regulation. The shirt absorbs heat when you’re hot and releases it back when the temperature dips. The good news is that it looks like a real shirt, not a space shirt.

Wearable Experiments, meanwhile, has released the Navigate Jacket for both men and women. A companion smartphone app stores destinations and feeds them to your jacket, turn by turn. LEDs and vibrations on the sleeves ensure you never make a wrong turn.

And finally, if vibrating jackets aren’t your style, consider the latest in wearable tech from Cuff, a manufacturer of smart jewelry. Now available for pre-order, the bracelets, necklaces and key chains come in a variety of styles and finishes that look more like accessories than tech hardware. Each piece of jewelry uses a small component called a CuffLinc that acts as an alert system. Using Bluetooth technology, the CuffLinc will sync up with a smartphone app to handle alerts and push notifications that can be customized for a personal network of friends and family.

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The future of work is not jobs

A couple of articles about work and technology caught my eye this week. First, Claire Cain Miller describes how Technology, Aided by Recession, Is Polarizing the Work World:

[A new working paper from the National Bureau of Economic Research], which analyzed data from the Current Population Survey from 1976 to 2012, illustrates that the recession had a disproportionately large effect on routine jobs, and greatly sped up their loss. That is probably because even if a new technology is cheaper and more efficient than a human laborer, bosses are unlikely to fire employees and replace them with computers when times are good. The recession, however, gave them a motive. And the people who lost those jobs are generally unable to find new ones, said Henry E. Siu, an associate professor at the University of British Columbia and an author of the study.

Now, combine that problem in the mid-paying job market with an issue Thomas B. Edsall pointed out a few weeks ago in The Downward Ramp:

Just one example: the drying up of cognitively demanding jobs is having a cascade effect. College graduates are forced to take jobs beneath their level of educational training, moving into clerical and service positions instead of into finance and high tech.

This cascade eliminates opportunities for those without college degrees who would otherwise fill those service and clerical jobs. These displaced workers are then forced to take even less demanding, less well-paying jobs, in a process that pushes everyone down. At the bottom, the unskilled are pushed out of the job market altogether.

So, college graduates are pushed into mid-paying jobs, and those jobs are being replaced by technology. Not good.

Meanwhile, in opposite world, Louise Aronson writes about The Future of Robot Caregivers (if you’re counting, that’s three for three on the New York Times):

We do not have anywhere near enough human caregivers for the growing number of older Americans.

Zeynep Tufekci’s excessively titled Failing the Third Machine Age: When Robots Come for Grandma is a good critique of that piece:

Let me explain. When people confidently announce that once robots come for our jobs, we’ll find something else to do like we always did, they are drawing from a very short history. The truth is, there’s only been one-and-a-three-quarters of a machine age—we are close to concluding the second one—we are moving into the third one.

And there is probably no fourth one.

Humans have only so many “irreplaceable” skills, and the idea that we’ll just keep outrunning the machines, skill-wise, is a folly.

Put all these pieces together and you get a very scary vision of the future of jobs. The good news — I think — is that job != work.

The future of jobs might be bleak, but the future of work certainly isn’t. Technology might be taking our jobs, but it’s also giving us new ways to be creative. To be entrepreneurs. To work. As programs like Girls Who Code continue to grow, I’m increasingly optimistic about my daughters’ futures. They might not get a “regular” job one day. But my role as a parent is not to prepare them for a job anyway. It’s to foster in them the tenacity and grit to learn how to think big and make things. I’m excited about that.

Graphic design is still a thing

Trevor Connolly breaks down the myth that the Post-PSD Era means that graphic designers will soon be out of a job if they don’t learn to code. From The Post PSD Era doesn’t want to kill designers:

Designers are more important in today’s digital world than ever. You are still responsible for creating flexible design systems and finding the styles that will connect with the user. Now you just have to do it faster. By ditching the PSD and streamlining the design process, you aren’t just providing the client the value of saved time, you are making yourself more valuable. And ultimately, the real goal of the Post PSD Era is about creating more value — for your customers, for your team, and for you.

The graphic designer’s outcomes are just different now, even if they still use Photoshop. Instead of producing pixel-perfect mockups, their time is spent creating visual inventories, style tiles, and other artifacts that are essential in an atomic design environment.

A history of autocorrect

Gideon Lewis-Kraus discusses The Fasinatng … Frustrating … Fascinating History of Autocorrect. Turns out there’s more to it than meets the eye:

A handful of factors are taken into account to weight the variables: keyboard proximity, phonetic similarity, linguistic context. But it’s essentially a big popularity contest. A Microsoft engineer showed me a slide where somebody was trying to search for the long-named Austrian action star who became governor of California. Schwarzenegger, he explained, “is about 10,000 times more popular in the world than its variants”—Shwaranegar or Scuzzynectar or what have you. Autocorrect has become an index of the most popular way to spell and order certain words.

This article also taught me that swear words are complicated. And I really like the cartoons of various autocorrect errors, especially this one:

Damn you autocorrect

Destroy email! No, don't!

In Doomed to Repeat It Paul Ford discusses our obsession with email and to-do list apps, and he makes an interesting point about this form of communication that we all love to hate:

Is there another form of communication besides email where the acknowledged goal is to hide all of the communication? Email has evolved into a weird medium of communication where the best thing you can do is destroy it quickly, as if every email were a rabid bat attacking your face. Yet even the tragically email-burdened still have a weird love for this particular rabid, face-attacking bat. People love to tweet about how overwhelming it all is. They write articles about email bankruptcy and proclaim their inbox zero status. Email is broken, everyone agrees, but it’s the devil we know. Besides, we’re just one app away from happiness. A tremendous amount of human energy goes into propping up the technological and cultural structure of email. It’s too big to fail.

There’s also these two little gems from the article:

Doing the work, responding to the emails—these all suck. But organizing it is sweet anticipatory pleasure.

Working is hard, but thinking about working is pretty fun. The result is the software industry.

And while we’re on the topic of email, here’s something else I’ve noticed recently:

“We’re implementing a new system to reduce our reliance on email.” “Cool, how will I know there’s an update for me?” “You’ll get an email.”

— Rian van der Merwe (@RianVDM) July 15, 2014