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Posts tagged “creativity”

What is good design?

There are a few pieces on the topic of what makes a design good that jumped out at me recently. First, I like this approach from Uday Gajendar in What is good design?:

So what is “good design”? It’s an attitude of design-driven excellence (from strategy to delivery), a process of iteration and creativity, a mentality of enabling humanistic achievement for people, and a value system grounded in excellence of craft with a magnanimous bent towards what’s best for customers: appropriate, empowering, delightful.

Jon Bell talks about “Of Course” Design:

When people try to design magical interfaces, they’re often aspiring for the “wow” moment, but that’s the wrong focus. Designers should instead be focusing on “of course” moments, as in “of course it works like that.” Most product design should be so obvious it elicits no response.

Finally, Randy Hunt implores designers to Stop Trying To Be So Damned Clever:

During the design process, you can easily want to surprise and delight the user. So you create a design element — an interaction pattern, a naming scheme, a symbol, and so on — that is fresh and extremely inventive. However, the cleverness of your creation obscures the intent of the product. And the cleverness of that first impression doesn’t hold up over time — and I don’t mean over years; I mean over only the first few moments of use. After that first rush of newness, if the intended value of the product is not clear, or the functional intent isn’t obvious, the novel idea means nothing.

All three posts are worth reading in detail for their different points of view that point to similar definitions of good design.

[Sponsor] Pencils.com: Tools to unleash your creativity

Thanks to Pencils.com for sponsoring Elezea’s RSS feed this week!

At Pencils.com, we believe that creativity is the greatest of all virtues. And, with our selection of unique, high-quality pencils, notebooks, and creative tools, we’ve got everything you need to unleash yours.

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So, go ahead and read the story of the $40 pencil, learn about the pencil company that has been around since the French Revolution, and find the perfect notebook to capture your ideas. If you’re in the giving mood, we also have gifts for artists, writers, musicians, and anyone else on your shopping list.

Above all else, stay creative.

Pencils.com

Sponsorship by The Syndicate.

Maybe selfies are ok

As we all know by now, The Oxford Dictionaries Word of the Year for 2013 is selfie. That annoying, ubiquitous self-portrait that you just can’t get away from no matter what social network you participate in (and taken to its illogical, wonderful extreme by mrpimpgoodgame on Instagram).

Most of the coverage of the culture of selfies is understandably negative about this seemingly overly narcissistic behavior. So it was with great interest that I read Casey Cep’s In Praise of Selfies: From Self-Conscious to Self-Constructive, a very intriguing history and defense of the self-portrait:

Self-portraiture, like all reflexive art, turns its gaze inward from what we see to the one who sees. In the digital age, the rise of selfies parallels the rise of memoir and autobiography. Controlling one’s image has gone from unspoken desire to unapologetic profession, with everyone from your best friend to your favorite celebrity laboring to control every word, every pixel of himself or herself that enters the world. Self-portraiture is one aspect of a larger project to manage our reputations.

We cherish the possibility that someone, anyone, might see us. If photographs possess reality in their pixels, then selfies allow us to possess ourselves: to stage identities and personas. There is the sense that getting the self-portrait just right will right our own identity: if I appear happy, then I must be happy; if I appear intellectual, then I must be an intellectual; if I appear beautiful, then I must be beautiful. Staging the right image becomes the mechanism for achieving that desired identity. The right self-portrait directs others to see us the way we desire to be seen.

I’m not 100% convinced, but ok, I’ll give it a shot. Am I doing it right?

Selfie

[Sponsor] Fracture: Your picture, directly on glass

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Fracture prints make great Christmas gifts and are the perfect way to fill up empty walls in your new home or apartment. Check it out.

Fracture

Sponsorship by The Syndicate.

The power of thinking together

This Interview with Clive Thompson About Twitter, Ambient Awareness, Socrates, and Recency Bias is really interesting. Clive has a decidedly more positive take on technology than what we’ve come to expect recently:

There’s an idea, popular with many text-based folks—like myself, and many journalists and academics—that reading books is thinking; that if you’re not sitting for hours reading a tome, you’re not, in some essential way, thinking. This is completely false. A huge amount of our everyday thinking—powerful, creative, and resonant stuff—is done socially: talking to other people, arguing with them, relying on them to recall information for us. This has been true for aeons in the offline world. But now we have new ways to think socially online—and to do so with likeminded folks around the world, which is still insanely mind-blowing. It never stops being lovely for me.

The interview covers some of the material Clive talks about in his new book Smarter Than You Think: How Technology is Changing Our Minds for the Better, which is definitely next on my list (after On Writing Well, which is kicking my butt right now). Also, I don’t know if this will be interesting to anyone, but I share highlights from the ebooks I read on the Twitter account @rianisreading.

Arrogance: the root of all art

Andrew Romano’s The Beatles Succeeded Through Talent, Ambition, and a Lot of Arrogance is part takedown of Malcolm Galdwell’s “10,000 hours” rule, part Beatles history:

The Beatles’ secret ingredient was arrogance.

I don’t mean that in a pejorative sense. Arrogance — a kind of foolish, adolescent self-belief; an ignorant, intuitive certainty that your way is the right way — is the root of all great art. Without it, talent and timing aren’t enough. We all have a dash of it when we’re young. In middle school we write Whitmanesque poems; in high school we start a Beatlesque band. But then we weigh the odds and consider our options, and reality sets in. Sometime around 18 we begin to assess ourselves more accurately — to find our proper rank in humanity’s big talent show. Our ambition stops outstripping our ability. And then we stall out and settle down.   

The Beatles never did that. Unlike most of us, they remained arrogant until their ability finally matched their ambition.

It’s a highly entertaining read all the way through. Well worth your time.

Turn criticism into critique for better designs

Getting feedback is an essential component of good design. No matter how smart we are, we are going to get too invested in our solutions, and we need the help of knowledgeable outsiders to nudge us in the right direction. The problem is that feedback sessions can get out of hand quickly, because we’re just not very good at providing (or receiving) feedback. We are prone to seeing the negative parts of someone’s ideas first, so we often jump straight into the teardown. This puts the person who is presenting their designs in defensive mode right away, which usually starts a negative spiral into unhelpful arguments and distrust.

There is, however, a better way. In an interview on criticism and judgment, French philosopher Michel Foucault once laid out the purpose of any good critique. In his view, criticism should be focused not on what doesn’t work, but on how one can build on the ideas of others to make it better:

I can’t help but dream about a kind of criticism that would try not to judge but to bring an oeuvre, a book, a sentence, an idea to life; it would fight fires, watch grass grow, listen to the wind, and catch the sea foam in the breeze and scatter it. It would multiply not judgements but signs of existence; it would summon them, drag them from their sleep. Perhaps it would invent them sometimes — all the better. Criticism that hands down sentences sends me to sleep; I’d like a criticism of scintillating leaps of the imagination. It would not be sovereign or dressed in red. It would bear the lightning of possible storms.

Keeping this purpose in mind, I particularly like the process used by Jared Spool and his team at UIE. The team uses this specifically for design critiques, but it can be applied generically to any kind of feedback session. Here’s how the process works:

  • The person presenting their idea/work describes the problem they are trying to solve. If everyone agrees on the problem, the team moves on. However, if there isn’t agreement on the problem that is being solved, some discussion is needed to clarify. Hopefully this step isn’t needed, though.
  • Next, the presenter communicates their idea or shows their work to the team. The goal is not only to show the finished product, but to explain the thought process behind the idea or deliverable. The presenter should remain focused on how the idea will solve the problem that everyone agreed on.
  • The first step in the feedback is for the people in the room to point out what they like about the idea. This isn’t a gimmick to set up the “crap sandwich” method (you know — start and end with something positive, eviscerate in the middle). Instead, this step helps to highlight what direction is desirable as a solution to the problem.
  • Critique follows as the next step, not as direct attacks or phrases such as “I don’t like…”, but as questions about the idea. Team members ask if a different solution was considered, what the reason was for a particular choice, etc. This gives the presenter a chance to respond if they’ve thought through the issue already, or else, make a note to address the issue for the next iteration.
  • At the end of the meeting, the team reviews the notes — especially what everyone liked, and what questions they had. The presenter then goes away to work on the next iteration of the idea.

Let’s not forget that as designers we are responsible for making sure feedback sessions happen, and that they happen in a respectful and useful way. Scott Berkun has a great set of ground rules about critiques that are worth remembering:

  • Take control of the feedback process. Feedback is something that you should make happen, because that’s how it happens on your terms and in a way that improves the product. If you just wait for feedback to happen to you, it’s going to happen in meetings where you’re not prepared, you’ll be on the defensive, and the focus will shift off product to politics.
  • Pick your partners. Some people are better at giving feedback than others. Find feedback partners who have the relevant experience you need to make the product better.
  • Strive to hear it all, informally and early. Don’t wait until the product is nearly finished before you get feedback. Discuss ideas, concepts, and sketches way before you discuss comps and working code.

If we change our approach to provide critique, not criticism, we’ll be able to build on the best ideas of others, and iterate faster to better products. So remember: design like you’re right; listen like you’re wrong.

Slow down and refine

Slow coffee

I recently added a Hario Coffee Kettle to my favorite way to brew coffee at home (Chemex). And I realized that every tool I add to my coffee making routine makes it take a little longer, and taste a little better. I’ve been thinking about this for the past few days, wondering if there is a deeper lesson in there somewhere. And then Craig Mod published Pull back, which made it all fall into place:

I want them all to slow down. I want to whisper in their ears: pull back for a second. Just for a moment. Stop and refine. Refine and refine. […]

In refinement and iteration you finally get to know the thing you made. Really know it. Understand how bad it is. How great it could be. How much potential is still left unrealized. And within each iteration you move the thing forward; sometimes better, sometimes worse.

This is how it is with coffee, life, and yes — design. We can choose to make something and move on as soon as it’s done (Remember, The Biggest Lie in Corporate America Is Phase 2). Or we can choose to slow down, refine, and take the time to make things better. I think we should try to do more of the latter.

Design is never done, and that's ok

I really enjoyed this interview with Flipboard’s Marcos Weskamp about the ephemeral nature of digital design. From David Zax’s write-up, How Flipboard’s Head Designer Grapples With The Web’s Manic Pace Of Change:

Graphic design today, says Weskamp, is something like making mandalas, the ritual symbols sometimes designed by monks. Mandalas are occasionally made of soaps, sands, or powders, rendering them inherently ephemeral. Many artists do their work in the hopes of creating something lasting. The makers of mandalas, by contrast, devote hours to meticulous works of artistry that might easily be dispensed with by a gust of wind.

And so it is with web design, where the gusts of ever-changing user demand blow especially fiercely. “I don’t think it’s tragic,” says Weskamp. “It’s something you learn over the years. It’s more a way of being.”

Creativity around the edges of craft

Coffee and parenting

It’s not that I didn’t always have a strong connection with my eldest daughter. It’s just that recently, as she’s running headlong into her fifth year of life, we’ve started to connect in ways I didn’t expect. For example, this weekend we spent most of early Sunday morning building Lego models together. How did that happen? How did she suddenly get into stuff I remember liking as a child?

I know everyone always talks about how quickly kids grow up. I don’t agree with that at all. Growing up takes a long time. But I do find these sudden jumps in growth quite surprising sometimes. I feel like I should be better prepared for each jump so I can catch her if she stumbles. I guess that feeling will never go away. Especially when she starts dating. Man. That’s going to be rough.

Anyway. I’m really into coffee. And this morning my wife brought the girls to our office for a visit. I made my daughter a Babycino (frothed milk + hot chocolate sprinkles), and I made myself a flat white (both pictured above). While I was making the drinks my daughter sat at the table, and asked me questions about what I’m doing and how the espresso machine works. I talked to her about coffee extraction and crema and milk steaming, thinking that would bore her to tears. But she was really into it. So I kept going and talked to her about craft and why it’s cool to take your time to learn how to do things well and how good it makes you feel when you really master something.

They left hours ago, but I’m still thinking about the brief time I had with my daughter this morning. I can’t help but feel like it was an important moment, and that I should create more of those types of moments with her. And not just with her, but with friends and colleagues too. A discussion about craft — especially if it happens around that craft — usually leads into a discussion about passion, and that easily spirals out of control to anything from a new appreciation of life to brilliant product ideas.

A big part of the joy of learning and practising a craft is the gathering of people around its edges, and the ideas that are sparked and shared as a result. We should actively create and seek out those moments of collaborative creative thinking.