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Posts tagged “culture”

Smart cities and wealth creation

Rick Robinson wrote a really interesting article on the huge differences in life expectancy between the wealthiest and poorest areas of a city, and how the move to Smart Cities is trying to combat that. From Death, life, and place in great digital cities:

At the heart of the Smarter Cities movement is the belief that the use of engineering and IT technologies, including social media and information marketplaces, can create more efficient and resilient city systems. Might that idea offer a way to address the challenges of supporting wealth creation in cities at a sustainable rate of resource usage; and of providing city services to enable wellbeing, social mobility and economic growth at a reduced level of cost?

Rick goes on to explain some counter-intuitive dangers of this approach, and concludes:

We are opening Pandora’s box. These tremendously powerful technologies could indeed create more efficient, resilient city systems. But unless they are applied with real care, they could exacerbate our challenges. If they act simply to speed up transactions and the consumption of resources in city systems, then they will add to the damage that has already been done to urban environments, and that is one of the causes of the social inequality and differences in life expectancy that cities are seeking to address.

It’s a long, dense article, but it provides a much-needed realistic view of the power of technology to transform cities and the people who live there. The article also taught me this really good principle of urbanism:

Consider urban life before urban space; consider urban space before buildings.

That immediately jumped out at me as a good principle in software development as well: Consider user needs before applications; consider applications before individual pages.

On the topic of Smart Cities, also see Smart cities and smart citizens, a very interesting write-up about this year’s FutureEverything summit. It makes a similar point about the importance of life over buildings:

Perhaps part of the problem in current dialogues around smart cities is the failure to understand what a city actually is. The smart city vision has tended to focus on buildings and infrastructure or traffic management and how technology can increase efficiency. Catherine Mulligan of Imperial College London says the reverential tones with which some smart-city speculators talk about technology is worrying: “They say these systems and computers can now make better decisions than human beings. But if you take the human beings out, it’s just a bunch of buildings talking to each other… and that’s not a city. The city is what it is because of the people.”

More on algorithmic decision-making

Yesterday I posted The problem with letting algorithms make most of our decisions, discussing how removing all knowledge obstacles can make us less adept at dealing with challenges. As is often the case, within a few hours of posting that I came across two more articles that addresses the same issues. First, from Kyle Baxter’s very interesting essay On the Philosophy of Google Glass:

Page’s idea — that we would be fundamentally better off if we had immediate access to all of humanity’s information — ignores [how we develop knowledge]. It provides facts, but elides conclusions and connections. What’s worse, it starves us of opportunities to use our skill for critical thinking, and since it is a skill and is therefore something that must be developed and practiced, it starves us of the chance to develop it.

I find that troubling. Glass is not a technology that is designed to amplify our own innate abilities as humans or to make us better as humans, but rather one that acts as a crutch to lean on in place of exercising the very thing that makes us human. I don’t find that exciting. I find that disturbing.

And then, from Smart cities and smart citizens, an editorial in Sustain Magazine (which I’ll reference more over the coming days):

Furthermore, [Dan Hill, CEO of Fabrica] argues that current smart-systems thinking could lead us down a dangerous path towards passive citizens. As citizens — and city leaders — devolve their decision-making and responsibility to technology, their awareness of their environment diminishes in line with their ability to do something about it.

“If you automate too much stuff, people stop thinking about the issues. Yes, it might be more efficient to make the lights go off automatically, but it stops us thinking about it, we’re not engaged — and when we’re disengaged that’s not a good idea. We want people to think about something like carbon. Besides, we can turn the lights off on the way out — it’s entirely possible, we’re quite a smart species potentially!”

I find it fascinating how the Internet sometimes feel like one organism, always thinking and debating the same issues from many different angles. From Google Glass to Architecture to self-driving cars, it seems that currently we’re collectively worried about the impact of smart technologies on our lives.

The problem with letting algorithms make most of our decisions

Knight Rider Kitt

Image source: Knight Rider’s KITT - My finished replica!

Nicholas Carr asks some serious questions about things like self-driving cars and our increased reliance on algorithms for decision-making in Moral code:

As we begin to have computer-controlled cars, robots, and other machines operating autonomously out in the chaotic human world, situations will inevitably arise in which the software has to choose between a set of bad, even horrible, alternatives. How do you program a computer to choose the lesser of two evils? What are the criteria, and how do you weigh them?

Clive Thompson picks up the thread in a very interesting Wired article called Relying on Algorithms and Bots Can Be Really, Really Dangerous:

The truth is, our tools increasingly guide and shape our behavior or even make decisions on our behalf. A small but growing chorus of writers and scholars think we’re going too far. By taking human decision-making out of the equation, we’re slowly stripping away deliberation—moments where we reflect on the morality of our actions.

But even stepping away from the morality issues, there are some other undesirable side-effects to algorithmic decision-making:

Or as Evan Selinger, a philosopher at Rochester Institute of Technology, puts it, tools that make hard things easy can make us less likely to tolerate things that are hard. Outsourcing our self-control to “digital willpower” has consequences: Use Siri constantly to get instant information and you can erode your ability to be patient in the face of incomplete answers, a crucial civic virtue.

The argument is that smart technology has the potential to strip us of our grit. And that’s a big problem, particularly if you subscribe to what author Paul Tough calls “the character hypothesis”: the notion that noncognitive skills, like persistence, self-control, curiosity, conscientiousness, grit and self-confidence, are more crucial than sheer brainpower to achieving success.

The hypothesis is that character is created by encountering and overcoming difficult situations. Therefore one of the big dangers of algorithms making our decisions for us is that if it removes challenges from our lives, it reduces our ability to develop grit and build character. It’s like an Axiom for our brains.

Update: I came across a couple more articles about these issues. See More on algorithmic decision-making.

Designers and developers: collaboration and empathy required

Lucas Rocha talks about the importance of designers and developers working closely together in Mind the Gap:

Iterative design processes that engage designers and engineers very early tend to result in higher UI quality because it provides the necessary flexibility and agility to steer ideas as they are implemented. Sounds obvious but this is much easier said than done. Just see how rare is to find products with outstanding user interfaces.

This is very true, and the power of small, collaborative teams have been proven time and again. But it’s important to take this further. It’s not just about collaboration, it’s also about empathy. If designers and developers collaborate but they don’t understand each other, you’ll still get nowhere.

The main issue is that designers and developers approach their respective crafts from very different perspectives. Design is about composition — how to put things together so that the whole makes sense. Development is about deconstruction — how to break down the whole into pieces that can be implemented effectively. That creates a disconnect that is difficult to overcome if their isn’t empathy between the two groups.

Thomas Petersen describes the ideal situation really well in Developers are from Mars, Designers from Venus:

They are the developers who can design enough to appreciate what good design can do for their product even if it sometimes means having to deviate from the framework and put a little extra effort into customizing certain functionality. […]

And they are the designers who learn how to think like a programmer when they design and develop an aesthetic that is better suited for deconstruction rather than composition.

So, it’s not just about meeting more often. It’s also about meeting in the middle to accomplish a common goal together.

PS. All of this reminds me of this matrix on how designers, developers, and project managers see themselves and each other in most organizations:

How designers and developers see each other

Image source: Les développeurs, graphistes et chefs de projets

For teens, Facebook is boring. Or a prison. Or something.

Cliff Watson in Teens aren’t abandoning “social.” They’re just using the word correctly:

What is Facebook to most people over the age of 25? It’s a never-ending class reunion mixed with an eternal late-night dorm room gossip session mixed with a nightly check-in on what coworkers are doing after leaving the office. In other words, it’s a place where you go to keep tabs on your friends and acquaintances.

You know what kids call that? School. For kids who still go to school, Facebook is boring. If one of their friends does something amazing or amazingly dumb, they’ll find out within five minutes. If they’re not friends with that person, it will take 15 minutes.

That’s interesting, but very different from the sentiment in two other recent articles on how teens use Facebook. First, from the fascinating and scary What Really Happens On A Teen Girl’s iPhone, in which a teenage girl describes Facebook more like a prison than anything else:

“I’ll wake up in the morning and go on Facebook just … because,” Casey says. “It’s not like I want to or I don’t. I just go on it. I’m, like, forced to. I don’t know why. I need to. Facebook takes up my whole life.” […]

“If you don’t get 100 ‘likes,’ you make other people share it so you get 100,” she explains. “Or else you just get upset. Everyone wants to get the most ‘likes.’ It’s like a popularity contest.”

And then from Slate’s Teenagers Hate Facebook, but They’re Not Logging Off, an article on a recent Pew study on social media usage among teens1:

“I think Facebook can be fun, but also it’s drama central,” one 14-year-old girl said. “On Facebook, people imply things and say things, even just by a ‘like,’ that they wouldn’t say in real life.” Said another, “It’s so competitive to get the most likes [on a Facebook picture]. It’s like your social position.” Ninety-four percent of American teenagers maintain a Facebook profile, but that doesn’t mean they have to like it. “Honestly,” one 15-year-old girl told Pew, “I’m on it constantly but I hate it so much.”

Whether Facebook is boring, a prison, or some bizarre combination of both, it seems that reports of its decline among teens have been a little premature. I don’t think “a trap you can’t escape” is a good way to ensure continued user growth and satisfaction, but that seems to be the position Facebook finds itself in at the moment.

I half-joked this morning (on Facebook, of course) that I’d like to start RealLifeBook, a site where you don’t leave out the ugly pictures and difficult parts of your life. I wonder if that’s part of the problem that makes Facebook feel like a place you hate but can’t leave — it looks like everyone else is always happy, so you can’t be yourself, and you get caught up in this endless cycle of trying to out-happy your friends to get the most likes.

Damn, do we have to rethink a few things about how the web works…


  1. danah boyd also posted some thoughts on the Pew report, and as always it’s very insightful. 

[Sponsor] Igloo: an intranet you'll actually like

My thanks to Igloo for sponsoring Elezea’s RSS feed this week.

Igloo has some funny new Sandwich videos to lighten your day (and maybe convince your boss and/or IT to upgrade your intranet to something more human). Check them out:

(You can also get a free 30-day trial and bring back Cake Fridays here.)

Igloo

Sponsorship by The Syndicate.

Built to last

Jason Fried, co-founder of 37signals, in an interview with The Great Discontent:

People should consider the value of a long-term investment in something. Can you make your idea your life’s work instead of your life’s work being 30 ideas?

I’m more of a fan of constant, steady growth because it feels more sustainable over a long period of time. Creating things that are lasting is what great cultures do. […] What are we creating today that’s going to last for 20, 50, or 100 years? I like to think about that and I’d love to have more people think that way rather than thinking about what they can do for two years until they get bought out.

This is such a good point. We just don’t think about building things that last any more, because that takes time, and we’re not exactly known for our patience. Tangentially related, the recent Radiolab episode called “Speed” is absolutely brilliant — you have to listen to it.

Also see: The elusive goal of lasting beauty in web design.

Leaving gadgets on the table

Nick Bilton in Disruptions: Even the Tech Elites Leave Gadgets Behind, an article on the growing (not just hipster any more?) trend to step away from technology every once in a while:

As every aspect of our daily lives has become hyperconnected, some people on the cutting edge of tech are trying their best to push it back a few feet. Keeping their phone in their pocket. Turning off their home Wi-Fi at night or on weekends. And reading books on paper, rather than pixels.

The “phone stack” is becoming increasingly popular as a way to force people to talk to each other over dinner. Sad, but necessary.

Phone stack

Photo credit: Roo Reynolds on Flickr

How to create a culture of High Performance Happiness

In Where the Happy Talk About Corporate Culture Is Wrong Cliff Oxford makes the case that there is big difference between Human Resources Happy and High Performance Happy in organizations:

Here’s how I define H.R. Happy: Bosses are at least superficially nice and periodically pretend to be interested in employees as people. These employees can count on birthday-cake celebrations and shallow conversations about what their hobbies are outside of work. This approach allows H.R. people to do the job they love — compliance and regulations — instead of the job they should be doing — finding and recruiting the best available talent.

And the flipside:

High Performance Happy is an attitude with a skill set that says we are on a mission that is bigger than any one of us. We find our happiness in being on a world class team that is making a difference.

I don’t agree with all of Cliff’s advice on how to foster cultures of High Performance Happiness, but the distinction is certainly spot-on. As for how to get to a culture like that, I still think Jocelyn Glei has one of the best summaries in her article What Motivates Us To Do Great Work?:

For creative thinkers, [author Daniel Pink] identifies three key motivators: autonomy (self-directed work), mastery (getting better at stuff), and purpose (serving a greater vision). […]

As creative thinkers, we want to make progress, and we want to move big ideas forward. So, it’s no surprise that the best motivator is being empowered to take action. […] In short, give your team members what they need to thrive, and then get out of the way.

(link via Marcelo Somers)

Agency and product-side designers: we're in this together

About a year ago Cennydd Bowles wrote a very good article called A changing tide, in which he thought out loud about the trend of high-profile agency designers joining internal product teams. One of his hypotheses was this:

A great agency is still a strong asset to the industry and its clients, just as a bad agency is still harmful – and there are undoubtedly counter-examples to my evidence. However, one thing is clear: the design industry’s focus is no longer on agencies. It is on products.

He goes further to conclude:

A lot’s been written about the alleged decline of client services, and plenty of people are now rushing to its defence. As always, “it depends” is the only reliable answer; context is the key factor in deciding whether to work for, or hire, external consultants. But I do wonder how the agency world will respond to this shifting community focus. How will they manage to stay an attractive option for designers and organisations who are increasingly internally-focused?

My reason for bringing this up is not to re-ignite the debate over the value of client services. I’ve worked on both sides of the fence. I’m currently on the agency side, but I don’t think I’ll do that for the rest of my career. I think agency-side and product-side design roles stretch one’s skills in different ways, so there’s huge value in both. There are also big downsides to each, of course (for example, product-side can become monotonous, while agency-side can become frustrating when work doesn’t go live).

What I’d like to talk about, instead, is why it suddenly feels like some product-side designers look down on agency designers, as if we’re the body boarders to their cool surfer personas. Here’s David Cole in The Rise of Product Design:

Increasingly the best designers of our time are not working for agencies, but for in-house teams at startups and tech companies. I think this is an important shift, not just for where the work is done, but how the work is done.

Looking back at the ideas espoused by the UX community, I find their relevance to my work winnowing by the year. Many of the practices seem forged in the fires of consultancy.

And here’s Tuhin Kumar in What kind of a designer are you?:

It is not the biggest surprise that some of the finest designers of products happen to work at tech companies and startups. I would argue that a startup or a larger tech company that cares deeply about design (I can definitely attest for Facebook being one) is a better place to bootstrap your career in design than any traditional design agency. There are lot of reasons for this but the biggest and most obvious ones in my head are the breadth of projects and the quick learning curve.

That last sentence is a head-scratcher. I don’t see how one can argue that a designer at an agency doesn’t get much variety. I come from an e-commerce background, but through my agency work I’ve had the privilege of gaining experience in financial services, mobile technologies, and a wide range of consumer products. Plenty of breadth there.

But again, that’s a side note. What I’m confused about is the tone. The subtext that agency designers are not the “best” or “finest” designers. I keep coming back to Cennydd’s article from a year ago, because I think he’s right: there’s been a shift from agency to products. That’s fine (I’ll say it again: I love the product-side and will probably end up there again some day). But we need to be careful about downplaying the role of agencies, and how agencies work.

The other subtext in all these recent posts is that deliverables are for amateurs — real designers create prototypes and ship products. That is absolutely true, and if you’ve found a company like that, more power to you. But it is simply not how the world works for everyone. I’ve said this before, but to make a blanket statement that deliverables are unnecessary ignores the mountain of organizational challenges that need to be overcome in some companies to build useful, usable products. And sure, I’m defending the agency side forcefully here, but I guarantee you that without real deliverables, we wouldn’t get anywhere in some organizations.

Does it make our role less desirable that we have to spend a bit of extra time on “non-design” activities? To those who have found their homes in design-centered companies, yes, definitely. But does it make us second-class citizens in the industry? Yeah, I don’t think so. I’m going to throw it out there that without agencies, we wouldn’t have been in a situation where tons of companies now get the value of design, and therefore fork out tons of cash to make sure they have kick-ass internal design teams. And it’s a pretty awesome feeling when you see that shift happening in an organization, knowing that you’ve had some small hand in it.

So all I’m saying is let’s recognize the inherent value in both sides of the industry, because we all have the same goal: to create great products that delight users and make businesses successful. We’re all in this together.