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Posts tagged “culture”

The myth (and danger) of the 'perfect response'

Adam Sternbergh breaks down The Internet Fantasy of the ‘Perfect Response’, that mythical one-liner that puts someone in their place, makes them realize the error of their ways, and changes their minds in an instant:

But the Perfect Response you cheer for and re-post frantically also tends to be one that (a) confirms whatever you already believe and (b) sticks it to someone you already despise. The Perfect Response is, in essence, not a radical new perspective, but simply a person saying a thing you agree with to a person you disagree with. It’s a kind of linguistic record-scratch, a perfectly crafted gotcha that ostensibly stops trolls in their troll-tracks and forces them to deeply reconsider the sad wreckage of their wasted lives. Which means the Perfect Response is also largely a figment of the internet’s imagination.

The problem is that the idea of a ‘Perfect Response’ makes us think that changing hearts and minds isn’t hard work. And that’s simply not true:

The Perfect Response, while apparently so bountiful in theory, is actually appealing precisely because, in practice, it’s so rare as to be almost nonexistent. It’s just a fantasy we yearn for, and to which we happily subscribe, because the hurly burly of actual internet interaction can be so imperfect, and frustrating, and wearying, and hard. The give-and-take of real debate can be all of those things as well, but it also has the attractive by-product of potentially leading to change, something no Perfect Response has ever done. Which is how we ended up with the phenomenon of the Perfect Response in the first place—it’s an imperfect response to just how difficult real communication can be.

Norman, the boring anti-hero

Halfway through his day at work, Norman yawned.

“Oh no, don’t start doing that!” a coworker joked.

Norman chuckled. “Yeah, I know.”

“Rough night?”

“You could say that,” Norman lied.

Norman didn’t have a rough night. Norman had gotten eight hours of restful sleep. Norman was just always a little tired.

That’s a story from The Life of Norman, a reddit thread where thousands of people tell boring stories about the fictional Norman’s boring life. And it’s fascinating. From Michell Woo’s The Life of Norman (and the Rise of Boring):

Now, all day, every day, redditors construct the intricacies of the life of this unremarkable man, mostly in 500 words or less. Reading through the titles feels like watching paint dry. Norman goes into his office building. Norman makes a steak for dinner. Norman receives a text message. Norman does the laundry. Norman meets a friend and they talk about how they both used to enjoy opening Microsoft Paint, drawing some squiggles, and coloring in the spaces. Life of Norman is possibly the most action-deficient fanfiction series in existence—and that’s what makes it so compelling to its creators and audience.

Why are people drawn to this? One possible reason:

After writing 40 stories about Norman and following his journey so closely, [Cameron Crane, a moderator of the Life of Norman subreddit] believes he’s drawn to the character partly because he’s an example of what he doesn’t want for his life. Redditors will sometimes tell him that they’re grateful for Norman, sharing with him that they’ve been depressed and stuck in a rut and that Norman serves as a wake-up call.

That’s true for him, too. “At the heart of it, I think I’m just afraid, afraid of becoming Norman,” Crane says. “Norman isn’t a role model. It’s okay to be like Norman, but you shouldn’t accept it. He’s comfortable, and the only way to get ahead in life is to make yourself uncomfortable.”

From the phonograph to streaming and how we now listen to music

I really enjoyed Clive Thompson’s history of How the Phonograph Changed Music Forever. I found a couple of observations particularly interesting. First, on the “new” phenomenon of listening to music alone:

A curious new behavior emerged: listening to music alone. Previously, music was most often highly social, with a family gathering together around a piano, or a group of people hearing a band in a bar. But now you could immerse yourself in isolation. In 1923, the writer Orlo Williams described how strange it would be to enter a room and find someone alone with a phonograph. “You would think it odd, would you not?” he noted. “You would endeavor to dissemble your surprise: you would look twice to see whether some other person were not hidden in some corner of the room.”

This is particularly interesting when you consider it in the context of the latest trend: headphones as the new walls for people in open-plan offices. We went from listening to music together, to listening to music alone, to using music to indicate we don’t want to be bothered. Also see How Headphones Changed the World as a great companion article to the phonograph one.

Second, this is something I hadn’t considered before1:

“In the age of the iPod, and the age of Pandora, and the age of Spotify, we’ve seen the average college student go from being a hard-core ‘rock fan’ or a hard-core ‘hip-hop fan’ to being a connoisseur of a lot of different genres, and a casual fan of dozens more,” he says. “It’s very rare to come across someone of college age or younger who’s only invested in one or two styles of music,” and they’re less likely to judge people on their musical taste.

I’ve written before on the tyranny of endless musical choice, and how much we lose in the age of streaming, but this is most certainly a positive thing. We used to be narrowly defined by the genres we liked, and now we’re able to dip in and out of interesting musical experiences we wouldn’t have been exposed to in the age of the phonograph and CDs.


  1. These “man, I’m old” moments are happening with increasing and concerning frequency now. 

I accidentally made some New Year's resolutions

I’m pretty unsentimental about things like birthdays and new years, but I’m also only human and sometimes things sneak up on you unexpectedly. Earlier this week I was standing in our kitchen, staring into space as I waited for the water to boil, and suddenly my eyes focused on this—a series of guidelines my wife wrote down for our 6-year old daughter during the course of a particular trying day with her:

I looked at it, and then I saw it, and then I read it. And then I read it. And I realized that as silly as I usually think New Year’s Resolutions are, that’s some pretty good advice so what the hell, goals are good, right? So here they are, my 2016 resolutions:

  1. Care less about getting credit for things, care more about sharing victories (and defeats) with the people around me.
  2. Get angry a lot less, because anger just leads to yelling and yelling leads to the Dark Side. Or something.
  3. Be first less. Whether it’s getting on the bus or dividing up work on a project, let others go first. It’s not only the nice thing to do, I’ll probably end up learning a few useful new skills working on things I don’t normally work on.
  4. I should probably not hug my co-workers all the time, but I certainly want them to know how much I appreciate them. So I’ll tell them that more often. And my family will get a lot more hugs.
  5. Actively seek out places and projects where I can lend a helping hand. And—very important—don’t forget #1.
  6. Say “please” and “thank you” all the time—not only with words, but with how I live my life.

The power of making things

Jon Kolko wrote a wonderful personal essay called Look, I Made a Thing: Confidence in Making:

If you stick with it, through the years of shitty ashtrays and embarrassing critiques and rejections, you start to learn that making things is powerful, mostly because on the way to making things, you build confidence. You can take on problems that are out of your league. You can become a teacher with no teaching experience. You can make money and provide value. You can lead a conversation, advance an idea, and drive specificity where there were only vague generalities.

This idea—that just because you’re not good at something right now, it doesn’t mean you can’t become good at it—is something I try to instill in my daughters as well. And in doing that, I end up lecturing myself in the process too. One of my favorite books to read my daughters is Rosie Revere, Engineer by Andrea Beaty and David Roberts, because it explains this concept in language even I can understand…

Developers: our best source of true innovation

I find the common meme of “Oh, that’s ugly—a developer must have designed that” pretty misguided (and I’m not even a developer). The reason is that most developers I know have exceptional ideas (and taste). So these words from Marty Cagan really resonated with me:

I consider this mindset of the product owner (or more generally, the CEO or stakeholders) as the only one that can determine what to build, as toxic to teams, and a major reason for the lack of innovation. I’ve tried to explain many times that often the best single source of true innovation are our engineers. That doesn’t mean every engineer is going to be like this, but the mindset where no engineers can do this is a very serious problem. The engineers are working with the technology every day and are in the best position to see what’s just now possible. They are also disproportionately very bright people. When you combine this deep knowledge of technology, with a first-hand experience of the customer problems, great products can result.

“The best single source of true innovation are our engineers.” True that.

How to continue to make good products as organizations grow

In my latest column for A List Apart, called The Distance to Here1, I discuss a theory I’ve had for a while now:

The larger the distance between people who build a product and people who make decisions about the product, the harder it is to make a good product.

The post goes into detail on how I think companies can continue to make good products as they grow.


  1. Anyone else old enough to get the reference? 

Advice for people who thought flying was fun and then realized how awful it is

I really enjoyed Craig Mod’s How to survive air travel and Cennydd Bowles’s Advice for people who aren’t exactly afraid of flying but aren’t exactly unafraid of flying either. That said, I don’t agree with all their points, so I thought I’d keep this thing going by writing about my own self-imposed list of travel rules. If you learn one thing from all these lists, let it be this: people who spend time on airplanes think about being on airplanes a lot.

In my opinion the main ingredient to a reasonably bearable flying experience is to spend as little time in the airport and on the plane as possible. Anything you can do to minimize the time you spend getting from origin to destination will have a direct effect on keeping your rage levels under control. So that’s the lens through which my advice should be seen. It’s all about minimizing the pain.

So, here we go.

If you travel in the US, sign up for TSA Pre. It costs $80, it lasts 5 years, and it lets you get through security without removing any clothes or laptops. The line is also always shorter than the general security line, so it rarely takes more than 5 minutes to get through.

Set an alarm to remind you when it’s time to check in online. That way you can usually get a reasonable seat (more on seats later), and you can avoid lines at the airport (more on that later, too).

Never check luggage. If you have a long trip and don’t think you can fit everything into a carry-on bag, make a plan. Go to a laundromat half-way through the trip. Wash clothes in the shower. Just do whatever it takes to avoid standing in check-in lines. Remove the ability for an airline to lose your bag or make you miss a connection. Don’t wait 30 mins at baggage claim when you could have been at your destination already. People who check their luggage is where the phrase “sometimes bad things happen to good people” comes from. I use a Tumi Alpha 2 International Expandable Carry-On and I really like it.

There is one big area where I diverge from Craig and Cennydd’s advice. They tell you to get to the airport way early. I’m telling you to get there dangerously close to your flight. I aim to be at the airport 45 minutes before the flight leaves. That gives me just enough time to get through security and walk up to the gate without standing in any lines (remember: you’re checked in already and you have TSA Pre). This is a dangerous art, but worth pursuing. The holy grail is getting out of the cab and walking straight on to your plane without having to stop or run once.

Bring your own food. Airport shops always have lines, and airplane food is gross.

Choose an aisle seat, always. As far to the front as possible, always. The photos you get from the window seat will get you over the “20 likes” barrier on Instagram, but it’s not worth it when you have to go to the bathroom and the person next to you has their 17” Dell laptop open and is working on an intricate Excel spreadsheet. Also, aisle seats get you out of the plane faster.

Noise-canceling headphones are more magical than they appear. It’s amazing how the lack of constant droning in your ears helps to reduce fatigue. I like the Bose QuietComfort 20i headphones because they have a button you can push that lets you hear announcements/flight attendants without removing the headphones.

And finally, the most important piece of advice I can give you: If at all possible, avoid flying altogether.

Work and identity (and the machines)

Michael Sacasas has an interesting viewpoint on the “machines are taking our jobs” argument. In Machines, Work, and the Value of People he argues that since we’ve so closely linked our value as human beings to the work we do, the issue of machines taking over hits us pretty hard:

So, to sum up: Some time ago, identity and a sense of self-worth got hitched to labor and productivity. Consequently, each new technological displacement of human work appears to those being displaced as an affront to the their dignity as human beings. Those advancing new technologies that displace human labor do so by demeaning existing work as below our humanity and promising more humane work as a consequence of technological change. While this is sometimes true–some work that human beings have been forced to perform has been inhuman–deployed as a universal truth, it is little more than rhetorical cover for a significantly more complex and ambivalent reality.

SimCity and the virtues of games about societal issues

On the surface, Ian Bogost’s Video Games Are Better Without Characters is a nostalgia piece about SimCity:

Such was the payload of SimCity: not a game about people, even though its residents, the Sims, would later get their own spin-off. Nor is it a game about particular cities, for it is difficult to recreate one with the game’s brittle, indirect tools. Rather, SimCity is a game about urban societies, about the relationship between land value, pollution, industry, taxation, growth, and other factors. It’s not really a simulation, despite its name, nor is it an educational game. Nobody would want a SimCity expert running their town’s urban planning office. But the game got us all to think about the relationships that make a city run, succeed, and decay, and in so doing to rise above our individual interests, even if only for a moment.

But later on it turns into a strong argument for games that are about bigger issues in society. Games not about fighting one’s way out of a prison or getting off a deserted planet, but games that focus on living systems, politics, and the economy. Great article.