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Posts tagged “culture”

Social media and our insatiable desire for approval

Jon Ronson looks into online shaming (and the lives it destroys) in a brilliant piece of journalism called How One Stupid Tweet Blew Up Justine Sacco’s Life:

Eventually I started to wonder about the recipients of our shamings, the real humans who were the virtual targets of these campaigns. So for the past two years, I’ve been interviewing individuals like Justine Sacco: everyday people pilloried brutally, most often for posting some poorly considered joke on social media. Whenever possible, I have met them in person, to truly grasp the emotional toll at the other end of our screens. The people I met were mostly unemployed, fired for their transgressions, and they seemed broken somehow — deeply confused and traumatized.

The conclusion is worth pausing over and pondering:

But perhaps [Sacco] had now come to understand that her shaming wasn’t really about her at all. Social media is so perfectly designed to manipulate our desire for approval, and that is what led to her undoing. Her tormentors were instantly congratulated as they took Sacco down, bit by bit, and so they continued to do so. Their motivation was much the same as Sacco’s own — a bid for the attention of strangers — as she milled about Heathrow, hoping to amuse people she couldn’t see.

We really are terrible at giving people grace — and the benefit of the doubt.

From iMessage to product management

Paul Ford wrote a great post about the significance of the blue/green bubbles in the Messages app on iOS. From It’s Kind of Cheesy Being Green:

This spontaneous anti-green-bubble brigade is an interesting example of how sometimes very subtle product decisions in technology influence the way culture works. Apple uses a soothing, on-brand blue for messages in its own texting platform, and a green akin to that of the Android robot logo for people texting from outside its ecosystem. […]

There are all sorts of reasons for them to use different colors. (iMessage texts are seen as data, not charged on a per-text basis, and so the different colors allow people to register how much a given conversation will cost—useful!) However, one result of that decision is that a goofy class war is playing out over digital bubble colors. Their decision has observable social consequences.

This then turns into a post about product management, in a way that only Ford can do. Great stuff.

The inmates are running the tablets

Kevin Roose and Pendarvis Harshaw wrote a fascinating 3-part series for Fusion on technology in prisons. I was particularly drawn to the part about allowing inmates to use tablets: Can technology and prisons get along?

He can’t just hand out iPads, of course. The tablets being used in the Napa jail are manufactured by a Chicago start-up called Jail Education Solutions, which runs them on a secure, proprietary software platform called Edovo. The tablets can’t be used to connect to the Internet; instead, inmates can connect to a local intranet administered by the correctional facility itself. Using the tablets, they can stream Khan Academy lectures, run cognitive behavioral therapy apps, study for a GED, or take courses from Narcotics Anonymous and Alcoholics Anonymous. They can also opt for lighter fare – games and movies, which can be “purchased” with points they earn by completing more educational tasks.

I’m intrigued by stories like this because it shows how designing under severe constraints can result in big innovations.

(I know it’s bad form to explain a joke, but I’m pretty happy with the title of this post)

Facebook: not all or nothing

Photographer Tanja Hollander wanted to find out what online friendships are really about, so she set out to visit all 626 of her Facebook “friends” at their homes to take formal portraits of them. The first part of How Real Are Facebook Friendships? describes the project, and then it goes into some other research about social media and friendship:

In fact, the distinction between online and offline may be less relevant than it seems. Thinking about social media as a kind of place you go, divorced from physical reality, is a forced demarcation. Facetiming and meeting a friend for coffee certainly aren’t the same experiences, but as Nathan Jurgenson, a contributing editor at The New Inquiry and a researcher at Snapchat, points out, “the self is fluid.” Facebook messaging one friend and writing in pencil to another, as Hollander did that New Year’s Eve, may be more equivalent ways of communicating and expressing herself than she thought. A video chat is physically intimate, Jurgenson argues. And what he calls “digital dualism,” the separation of online interactions from “real life,” doesn’t capture relationship dynamics in the 21st century.

I think this is the most important sentence in the article (and maybe of 2015):

[Jessica Vitak, a professor in the College of Information Studies at the University of Maryland] cautioned against an all-or-nothing divide—that Facebook is either “a waste of time” or “the most important social development in history.”

Imagine that. It’s not universally awesome, or evil. It’s just a tool, and how we use it makes all the difference.

The importance of non-makers

Debbie Chachra wrote a great essay on our current obsession with the word “Maker”, and how that devalues other professions like educators and caregivers. From Why I Am Not a Maker:

When new products are made, we hear about exciting technological innovation, which are widely seen as worth paying (more) for. In contrast, policy and public discourse around caregiving—besides education, healthcare comes immediately to mind—are rarely about paying more to do better, and are instead mostly about figuring out ways to lower the cost.

Algorithms aren't gods

In The Cathedral of Computation Ian Bogost makes the argument that algorithms have replaced religion for many people:

Here’s an exercise: The next time you hear someone talking about algorithms, replace the term with “God” and ask yourself if the meaning changes. Our supposedly algorithmic culture is not a material phenomenon so much as a devotional one, a supplication made to the computers people have allowed to replace gods in their minds, even as they simultaneously claim that science has made us impervious to religion.

It’s a long article but very much worth reading, especially for the conclusion:

Algorithms aren’t gods. We need not believe that they rule the world in order to admit that they influence it, sometimes profoundly. Let’s bring algorithms down to earth again. Let’s keep the computer around without fetishizing it, without bowing down to it or shrugging away its inevitable power over us, without melting everything down into it as a new name for fate. I don’t want an algorithmic culture, especially if that phrase just euphemizes a corporate, computational theocracy.

But a culture with computers in it? That might be all right.

The importance of design diversity

Laura Sydell tells a great story in At 90, She’s Designing Tech For Aging Boomers (but when did NPR decide to go all Upworthy-like with their headlines?):

Addi says when Beskind is in a room, young designers do think differently. For example, Addi says IDEO is working with a Japanese company on glasses to replace bifocals. With a simple hand gesture, the glasses will turn from the farsighted prescription to the nearsighted one.

Initially, the designers wanted to put small changeable batteries in the new glasses. Beskind pointed out to them that old fingers are not that nimble.

“It really caused the design team to reflect,” Addi says. They realized they could design the glasses in a way that avoided the battery problem. “Maybe it’s just a USB connection. Are there ways that we can think about this differently?”

We need so much more diversity in the design community — not just in terms of gender and race, but age as well. Here’s a story that proves how valuable design diversity really is.

2001, Alien, and how we used to see the future

Jason Z. Resnikoff’s Seeing the Sixties and Seventies Through 2001 and Alien is a wonderful essay about his father’s experiences as a computer scientist growing up in the era of 2001: A Space Odyssey and Alien. Here’s a taste:

My father was so buried in computers that when he saw 2001 he very much liked HAL, the spaceship Discovery’s villainous central computer. To this day, he enjoys quoting the part of the movie where HAL tries to explain away his own mistake—the supposed fault in the AE35 unit—by saying, “This kind of thing has cropped up before, and it has always been due, to human error,” an excuse that more or less sums up my father’s considerably erudite understanding of computers. According to my father’s interpretation of the film, HAL wanted to become something more than he was. Becoming, always and ever becoming, is in my father’s eyes a worthy, nay, a noble way to go through life, always trying finally to be yourself, that most elusive of goals. The mission to Jupiter was a mission to take the next step in evolution, and HAL wanted to be the one to evolve. My father made this sound like a very reasonable desire, one that makes HAL the hero of the movie.

It’s a story about two iconic movies, but also about how we used to see the future. Turns out we won’t be space babies after all.

Left Behind: Designers Who Don't Code Edition

So I guess it’s quarterly “Designers should learn to code” day on Twitter. This appears to be the crux:

Good discussion today w/ friends who are “designers that code.” It’s no longer even a question of “Should designers learn to code?”

— Nathan Smith (@nathansmith) January 20, 2015

Because that ship has sailed. It’s more like… If you’re a designer that doesn’t code, you’ll just be left behind. Not even a debate anymore.

— Nathan Smith (@nathansmith) January 20, 2015

I have two questions.

1. What is a “designer”?

I don’t mean that in the metaphorical sense. I mean literally, how do you define design in this context? Is it visual design? User experience design? Product design? Content strategy, or any or all of the other things that make up well-rounded design?

Because here are the things I’m currently trying to get better at by reading books and practicing and writing and working it into projects:

  • Usability testing and ethnography
  • Information architecture across multi-platform experiences
  • iOS native app design

I’m a little busy right now, so I’d like to know: which of these things should I drop to learn to code?

2. What does “left behind” mean?

Does it mean designers who don’t code won’t get hired in The Future? I don’t know about that. I spend a lot of time with designers. Some of them code, some don’t. Those who don’t specialize in something else that those who code aren’t good at, and that makes for stronger teams where work can be distributed more evenly and more effectively.

Let me put this another way: once every designer can code (since it’s “not even a debate any more”), who’s going to make sure we build the right things? Who’s going to discover user needs, create IAs that work for target personas, and design scalable holistic systems that work across devices and contexts?

What I mean to say is this:

  • Heaven help us if we become a community of executors at the expense of all the planners out there. We need both.
  • It’s really, really dangerous to tell people they’ll be “left behind” if they don’t become part of a homogenous group of people all focused on the same thing. That has never worked out well for anyone, in the history of mankind.

So go forth, follow the design thing you’re most interested in. If that’s coding, awesome. If it’s how to best understand user needs and translate that into design systems, go do that. As long as you do it well, you won’t be left behind.

Sorry, I can't talk right now

The Economist tries to answer the question Why is everyone so busy? and it doesn’t tell a pretty story about ourselves. It starts with the economics of it:

When people are paid more to work, they tend to work longer hours, because working becomes a more profitable use of time. So the rising value of work time puts pressure on all time. Leisure time starts to seem more stressful, as people feel compelled to use it wisely or not at all.

This part makes us sound like terrible human beings, but it’s hard to disagree with:

The explosion of available goods has only made time feel more crunched, as the struggle to choose what to buy or watch or eat or do raises the opportunity cost of leisure (ie, choosing one thing comes at the expense of choosing another) and contributes to feelings of stress. The endless possibilities afforded by a simple internet connection boggle the mind. When there are so many ways to fill one’s time, it is only natural to crave more of it. And pleasures always feel fleeting.

And of course we tell ourselves that one day it will be different:

Writing in the first century, Seneca was startled by how little people seemed to value their lives as they were living them—how busy, terribly busy, everyone seemed to be, mortal in their fears, immortal in their desires and wasteful of their time. He noticed how even wealthy people hustled their lives along, ruing their fortune, anticipating a time in the future when they would rest. “People are frugal in guarding their personal property; but as soon as it comes to squandering time they are most wasteful of the one thing in which it is right to be stingy,” he observed in “On the Shortness of Life”, perhaps the very first time-management self-help book.

This is a long article and I know you’re busy, but try to make time for it…