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Don’t drink the water

As a frequent flyer I started reading Michaeleen Doucleff’s How To Stay Healthy In Flight with great interest, but I cannot get this sentence out of my head:

In 2004, the Environmental Protection Agency found high levels of fecal bacteria in the drinking water of 15 of the 327 planes it tested.

Ummm…

what

Customer request list != product roadmap

Rich Mironov’s We Don’t Hire Product Owners Here is a treasure trove of advice and clear thinking on the dangers of not taking the Product Owner role seriously in companies that make the switch to Agile development. There are so many good sound bites, but I’ll stick with just one that hits close to home:

Don’t let your customer request list become your roadmap. Kano analysis teaches us that letting current customers prioritize your backlog for you leads to market failure.  Don’t let your product owners confuse “this is what the enhancement request says” with “understanding and solving real customer problems.”

Topography and how we see the world

I don’t quite know how to describe Peter Richardson’s The Lay of the Land. It’s about topography, maps, and cartoons, but actually about how we see the world:

Eventually I escaped my fjord, but a few lessons of my youth have been repeatedly confirmed: topography is important, and there’s no faster way to make an impression than with a cartoon. And by “cartoon” I mean a simplification which exaggerates some details and omits others. You could also say “model,” but I like the connotations of “cartoon”; it retains a transgressive frisson that the word “model” doesn’t have, unless you’re in fashion. But anyway.

Great essay — a bit rambling, but in a way that keeps you engaged.

An introduction to technical debt

Maiz Lulkin has a great overview of one of the most important and most misunderstood issues in software development in his post Technical debt 101:

In software development, the dreadful consequences of sacrificing quality are widely misunderstood by non technical managers. They underestimate how detrimental it is to continued productivity and morale, and ultimately, to the overall strategy of the company.

He goes on to explain why…

An excrutiating month with the Motorola Razr

Ashley Feinberg in Razr Burn — My Month With 2004’s Most Exciting Phone:

It may be hard to remember now—or to believe at all, if you’re under 20—but at the time of its release the Razr was the final word in mobile technology. For the first time, you got a sleek, powerful, and wildly expensive bit of metal to call not only your cellphone but your status symbol, too. A couple of years and a few slashes into the $700 price tag later, you could barely go outside without seeing someone flip open a Razr. In four years, Motorola sold 130 million of them, a record that wouldn’t be touched until well into the iPhone’s run.

This sounds like a terribly painful experience. Like she accurately points out in the beginning: don’t try this at home…

The future of car ownership

I’m not sure if I should really link to Kids Don’t Care About Cars because there are very few things more annoying than old people pontificating about what “youngsters” like and don’t like. Still, this part did get me thinking:

The basic premise is you’ve got to go. How you get there is irrelevant. Furthermore, the costs of car ownership… the insurance and the gas, never mind the maintenance, none of them appeal to a youngster who believes all costs should be baked in.

I’m not convinced the conclusion that car ownership is a thing of the past is accurate1, even though this is not the first time the argument has been made — see Zipcar, Uber And The Beginning Of Trouble For The Auto Industry. But as an old guy myself, I do see the product opportunities that are created by this idea that how you get places is irrelevant as long as you can get there.

One of my favorite examples of companies taking advantage of this right now is car2go. It’s a network of smart cars that you can pick up anywhere, drive anywhere, and leave anywhere when you’re done. And it’s all done through a smartphone app (or the web — if you’re old and lame of course). No matter how much I think about this, I can’t get over how magical this idea is. What a great way to fill an unmet user need.


  1. Try not having a car when you have kids… 

[Sponsor] Photo Book Flip for iPad

A big thanks to Photo Book Flip for sponsoring Elezea this week!

Six months ago I was reading Kinfolk, a culture and lifestyle magazine with lots of beautiful photos. Flipping through it was a really delightful experience. Then it came to me, what if I could flip through my own photos as if they were a beautiful photo magazine, say on my iPad? And even better, what if I didn’t have to organize and layout the photos?

And that was the beginning of Photo Book Flip. After five months of design and development, the app has finally come to life.

Photo Book Flip instantly turns the photos on your iPad into a beautiful digital photo book with a single tap. Inspired by photo-centric magazines like Kinfolk and beautiful cookbooks like Mast Brothers Chocolate and Blue Bottle Craft of Coffee, the page layout features a minimalist design to spotlight your moments. And just like the iBooks app, as you flip each page, you’ll also see what’s behind the page as if it was a real book.

We think Photo Book Flip lets you experience your photos in a delightful and different way. Like what physical photo albums do, we created this app to celebrate the wonderful memories and moments in everyone’s life.

Find it on the App Store at a limited-time introductory price of $0.99 and learn more on our website. We think you’re going to like it. Please check it out, and let us know how we can make it better.

Photo Book Flip

Sponsored via Syndicate Ads

Data and design

Cennydd Bowles writes about data-led design vs. idea-led design in Ideas and/or data:

Product design that’s driven entirely by data is horrible. It leads us down a familiar path: the 41 shades of blue, the death by 1000 cuts, the button whose only purpose is to make a metric arc upward. It’s soul-destroying for a designer. But its moderate counterpart, data-informed product design, is fine. It reduces risk, and encourages confidence and accountability.

Product design driven entirely by ideas is equally painful. The romantic notion of design genius and the Big Idea soon gets swamped by a culture of risk, favouritism, and blame. Idea-informed product design is fine. It provides agility, creativity, the power to see blindspots and seize opportunities.

Braden Kowitz makes a similar call for a middle-of-the-road approach in Should Tech Designers Go With Their Guts — Or the Data? For an extremely practical view of using data in design, check out Joshua Porter’s excellent talk from SXSW 2011 called Metrics Driven Design. And while we’re at it, here are a couple more recent posts about using data in the design process:

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