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Posts tagged “culture”

Working at a startup vs. a big company

Interesting perspective from the CEO of Ooga Labs:

In fact, I would argue that you learn the wrong things working for a big company, and that it’s actually not good experience. A good experience is when you really make something happen in the world. Big companies teach you how to work through layers of bureaucracy and how to solve problems in very risk-averse ways ”” in short, how to make something happen in their organization. A big company is not the safe career choice. It’s the risky choice. It risks your mind and your life.

This goes hand in hand with another misconception that big company jobs are more secure than startup jobs. In my experience the chances of a startup running out of money and a big company needing layoffs are roughly the same.

If the porridge is too hot or too cold, make a fresh batch

Jeffrey Zeldman in The maker makes: on design, community, and personal empowerment:

I sometimes become impatient when members of our community spend their energy publicly lamenting that a website about cats isn’t about dogs. Their energy would be so much better spent starting bow-wow.com. The feeling that something is missing from a beloved online resource (or conference, or product) can be a wonderful motivator to start your own. I created A List Apart because I felt that webmonkey.com wasn’t enough about design and highfive.com was too much about it. If this porridge is too hot and that porridge is too cold, I better make some fresh, eh?

Sounds to me like a good mantra for 2012. Happy New Year, everyone! In the coming year, may we all make porridge that’s just right.

Don't rip into a design too early

How designers and engineers can play nice is a really great post by Jenna Bilotta. I nodded along enthusiastically to this point in particular:

Too often I observe my fellow designers rip into the aesthetics or interaction design of an early engineering prototype. When an engineer is met with critical feedback from a designer about issues they haven’t even begun to think about, it doesn’t encourage that engineer to include the designer in future reviews. This is how designers end up begging for massive changes the week before launch, and how we almost never get them.

One of the most difficult skills for a designer to learn is restraint during the early stages of implementation, when things aren’t perfect yet.

There are some great suggestions in the article - well worth reading.

The urgency of slowing down

Pico Iyer in The Joy of Quiet:

The urgency of slowing down ”” to find the time and space to think ”” is nothing new, of course, and wiser souls have always reminded us that the more attention we pay to the moment, the less time and energy we have to place it in some larger context. “Distraction is the only thing that consoles us for our miseries,” the French philosopher Blaise Pascal wrote in the 17th century, “and yet it is itself the greatest of our miseries.” He also famously remarked that all of man’s problems come from his inability to sit quietly in a room alone.

As I’m making my way through The Information Diet, I’m starting to think that this longing for some peace and quiet will be a recurring theme for many of us in 2012.

Disagreeing, comments, and 2012

I know I shouldn’t write meta-posts. I really enjoy reading such posts by the writers I follow, but for some reason it feels presumptuous of me to do the same. But hey, it’s the end of the year and no one is reading anything anyway. So I thought I’d let you know about two things that have been on my mind about my writing here.

Disagreeing

I enjoy arguing. But I mean that not in the way most of the Internet means it. I mean it in the way the Dictionary means it:

Give reasons or cite evidence in support of an idea, action, or theory, typically with the aim of persuading others to share on’s view.

I don’t just enjoy writing such arguments, I also enjoy reading them - particularly if someone is making an argument against one of my opinions. But I really dislike mean-spirited fights online, so much so that I’ve had to close comments on a couple of posts this year because things just got too rowdy.

After particularly contentious fighting in the comments section of a post I usually vow to stick to writing non-controversial stuff, but before I know it I’m back to arguing (again, in the sense of “giving reasons in support of an idea”). I finally realized that I should just run with that instinct and not try to censor myself. But from here on out I’m going to set very specific rules for myself on how I’m allowed to argue. And for that I turn to Paul Graham.

In his brilliant post How to Disagree, Paul goes through what he calls the “Disagreement Hierarchy”, or “DH”. I’m not going to restate what he said - you should definitely click through and read that post. I’ll just say that my commitment to myself (and to you) is that I will always argue/disagree at levels DH5 or DH6 of the Disagreement Hierarchy. As Paul says, it results in better arguments and happier people:

But the greatest benefit of disagreeing well is not just that it will make conversations better, but that it will make the people who have them happier. If you study conversations, you find there is a lot more meanness down in DH1 than up in DH6. You don’t have to be mean when you have a real point to make. In fact, you don’t want to. If you have something real to say, being mean just gets in the way.

Arguing (yes, in the Dictionary sense of the word) is important because we all learn from it. But we have to rise above name-calling (DH1) and skip all the other levels to a point where we do the hard work and disagree in a way that moves the conversation forward. That’s what I hope to do here.

Comments

Oh, comments. I’ve gone back and forth on this so many times. Sometimes I leave comments open, other times I close them. Sometimes I close comments on a post, get called out on Twitter about it, and then open it up again. It’s confusing and it’s causing me headaches. So I’ve made a decision to close comments on all posts, at least for a month or so, or until someone writes a convincing argument on why sites should have comments (please use DH5 or DH6 in your argument).

To me, the most convincing argument yet to not having comments is Matt Gemmel’s post Comments Off. I can’t say it better than he did, so please go read his thoughts on the issue. For me, the biggest reason is what Matt calls the burden of moderation. It takes a really long time to moderate comments, especially if a post gets popular while I’m sleeping and I wake up to 40 comments that I have to read through to make sure no one called someone else an idiot. As Anil Dash said, if your website is full of assholes, it’s your fault, so moderating comments is not something you can just ignore. It has to be done.

I’ve had to get up at 5am way too many times to spend an hour deleting comments and asking people to be nice to each other. That’s time I could have spent (1) sleeping, or more importantly, (2) writing something new. So I’m going to give the no comments thing a go and see what happens.

As Matt says in his post, this doesn’t mean I don’t want feedback. We’ve already established that I enjoy arguing, so I also enjoy reading peopl’s counter-arguments (or support, of course). So like Matt, I also hope to get the following types of feedback:

  • A tweet to let me know if you agree/disagree and why.
  • A post on your own site using DH5 or DH6 to agree/disagree with something I said.
  • An email if you don’t want to say anything publicly.

I will link to responses that are DH5+ and add to the conversation (even if it makes me look stupid for writing something). I’m not turning off comments to discourage engagement disagreement, I’m turning it off to help me sleep better and give me more time for writing (this is a side project, so I need all the extra time I can get).

2012

So those are some of my thoughts about what you might see here in 2012. For bonus points, go read this excellent post on how to make a better Internet, and what to do about things that annoy you. For me, lesson #9 will probably become my writing goal this year:

Stop reading bad writing. Keep writing good writing.

I’m not there yet, but I do enjoy trying. Thanks for coming with me.

Everything for free, always: how Facebook ads show us the sad state of the Internet

I don’t like anonymous sources, but this post by “a former CTO [who] was briefed on Facebook’s advertising strategy” caught a lot of people’s attention last week. This paragraph, in particular, stands out:

What most users don’t know is that the new features being introduced are all centered around increasing the value of Facebook to advertisers, to the point where Facebook representatives have been selling the idea that Timeline is actually about re-conceptualizing users around their consumer preferences, or as they put it, “brands are now an essential part of people’s identities.”

Brent Simmons had a very succinct response to that last quote:

Pukin’

I agree.

John Gruber then linked to a page that Facebook set up to explain how they make money. Facebook says that it now costs over a billion dollars a year to keep the site running. That’s a lot of money, for sure. But it’s a damn shame that advertising appears to be the only viable way for Facebook to foot that bill.

Facebook says that they have over 800 million active users, and that “more than 50% of our active users log on to Facebook in any given day.” So let’s, for argument’s sake, say that about 500 million users visit Facebook every day. If each of those users paid Facebook $2 per year, the revenue would cover the cost of running the site. Just increase that to $3 per year, or 25c per month, and you suddenly have $1.5B revenue per year (or roughly $500M profit, based on Facebook’s rough estimate of their operating costs). Let’s be clear about this: it’s the cost of one coffee per year.

Yes, of course this is naive - it would never happen. Most people aren’t willing to pay for services or content on the Internet. There is an expectation that everything should be free, and that at the same time, companies should respect our privacy and keep The Brands™ away from our personal information. It’s not a realistic expectation - something’s gotta give if no one is willing to pay for anything. But most people don’t think about it long enough to realize that.

A recent article on the Pinboard blog really resonated with me, and by the way it spread on Twitter I know it struck a chord with a lot of others too. From Don’t be a free user:

What if a little site you love doesn’t have a business model? Yell at the developers! Explain that you are tired of good projects folding and are willing to pay cash American dollar to prevent that from happening. It doesn’t take prohibitive per-user revenue to put a project in the black. It just requires a number greater than zero.

In Facebook’s case that “number greater than zero” is $3 per year (have I mentioned that it’s per year!?). But the non-geek world just don’t think about these things. They don’t think about designers and developers who create apps and need to be compensated for it to keep a service alive. They feel that 99c is too much to pay for an iOS game. They freak out every time Facebook moves some things around, still blissfully unaware that they are not Facebook’s customers, they’re just the product being sold to advertisers. All they want is their free Facebook so they can “inbox” their friends about tomorrow’s party. “Pay for this thing?”, they say. “Screw that - it’s not my problem how you keep the site up. Oh, by the way, just remember that you have to respect my privacy and you can’t show me any advertising.”

It’s terribly frustrating.

I fear we’ve painted ourselves into this free corner, and the only way out is to sell our identities to The Brands™. Steve Jobs alluded to this in his negotiations with the New York Times when he refused to give them access to user information Apple collects in the App store. From his biography:

If you don’t like it, don’t use us. I’m not the one who got you in this jam. You’re the ones who’ve spent the past five years giving away your paper online and not collecting anyone’s credit card information.

We created this culture. We’re the ones who have been giving stuff away for free for the past decade, not collecting anyone’s credit card information. We’ve conditioned users that everything should be free, always. This gives advertisers the upper hand in any negotiation, because they know that their way is the only way that most sites can make money.

Why is this such a big deal? Relevant, contextual advertising isn’t bad, right? Not in moderation, no (see The Deck). But when ads become the only way out and advertisers are the ones calling the shots, users suffer. Also, as a matter of principle I firmly believe that it’s better to pay the makers of things directly than through some convoluted ad system.

We can’t really blame Facebook for choosing this path of least resistance. It’s the hand they were dealt by the culture we’ve created. But I remain hopeful that new services will charge for what they do so that we can slowly begin to define our own identities without The Brands™ trying to tell us who we are.

Who will hold a brief for the real?

the-real-you.jpg

When I saw this image on Comical Concept I first found it funny. And then I realized how scarily true it is. It reminded me of a couple of paragraphs from Sherry Turkle’s book Alone Together:

But online, you’re slim, rich, and buffed up, and you feel you have more opportunities than in the real world. So, here, too, better than nothing can become better than something - or better than anything. Not surprisingly, people report feeling let down when they move from the virtual to the real world. It is not uncommon to see people fidget with their smartphones, looking for virtual places where they might once again be more.

It is not unusual for people to feel more comfortable in an unreal place than a real one because they feel that in simulation they show their better and perhaps truer self. With all of this going on, who will hold a brief for the real?

As a constant user myself, it would be hypocritical of me to go on a rant against social media. But I do worry about how this story plays out. What happens when we get so attached to the online places where we “might once again be more” that we get tired of being with the people around us?

An overabundance of junk information

David Eaves wrote a great review of Clay Johnson’s new book The Information Diet:

With information, our problem isn’t that we consume too much. What’s dangerous is consuming an overabundance of junk information - information that is bad for us. Today, one can choose to live strictly on a diet of ramen noodles and Mars bars. Similarly, it’s never been easier to restrict one’s information consumption to that which confirms our biases.

In an effort to better serve us, everywhere we go, we can chomp on a steady diet of information that affirms and comforts rather than challenges - information devoid of knowledge or even accuracy; cheaply developed stories by “big info” content farms like Demand Media or cheaply created opinion hawked by affirmation factories like MSNBC or FOX News; even emails and tweets that provide dopamine bursts but little value.

In small quantities, these information sources can be good and even enjoyable. In large quantities, they deplete our efficiency, stress us out, and can put us in reality bubbles.

It looks like a considered, non-alarmist analysis of the problem, with some good practical advice on how to address it. I just bought it - here’s the Amazon link if you’d like to do the same.

What children's drawings would look like if they were painted realistically

The Monster Engine is one of those projects that make me love the Internet for its ability to expose amazing creative talent to a worldwide audience. Illustrator Dave DeVries started with a simple question: What would a child’s drawing look like if it were painted realistically? In his own words:

It began at the Jersey Shore in 1998, where my niece Jessica often filled my sketchbook with doodles. While I stared at them, I wondered if color, texture and shading could be applied for a 3D effect. As a painter, I made cartoons look three dimensional every day for the likes of Marvel and DC comics, so why couldn’t I apply those same techniques to a kid’s drawing? That was it… no research, no years of toil, just the curiosity of seeing Jessica’s drawings come to life.

The Monster Engine is the 48-page outcome from that curiosity, and it looks wonderful. He describes the process as follows:

I project a child’s drawing with an opaque projector, faithfully tracing each line. Applying a combination of logic and instinct, I then paint the image as realistically as I can.

Below are some of my favorite illustrations from the project. Be sure to check out the whole gallery.

monsters3.jpg

monsters5.jpg

monsters7.jpg

ninja.jpg

monsters1.jpg

Buy “The Monster Engine” on Amazon.

Celebrating the "Deus Ex Machina" moments in software development

I’ve written about Dhanji R. Prasanna excellent post on Google Wave and working at big companies before, but I wanted to come back to something he said that I just can’t get out of my head. In one section he talks about a topic I care about very much - what motivates people to do great work. I really like his perspective on the importance of incremental progress:

[As] a programmer you must have a series of wins, every single day. It is the Deus Ex Machina of hacker success. It is what makes you eager for the next feature, and the next after that. And a large team is poison to small wins. The nature of large teams is such that even when you do have wins, they come after long, tiresome and disproportionately many hurdles. And this takes all the wind out of them. Often when I shipped a feature it felt more like relief than euphoria.

I like the analogy of these small wins as Deus Ex Machina:

[It means] “God out of the machine”; a seemingly inextricable problem is suddenly and abruptly solved with the contrived and unexpected intervention of some new event, character, ability, or object.

It’s so important for large teams to celebrate those wins with the people they work with every day - and to call out the “characters” responsible for accomplishing Deus Ex Machina. It is hard to get that right in large organizations because the invisibility of individual team members and the pressures to move on to The Next Thing aren’t naturally conducive to this type of behavior. But it’s possible if you work at it.

Whether you keep some champagne in a fridge, send out company-wide emails thanking people personally, or ring a bell every time code gets deployed (ok, that last one is lame, sorry), being in a large organization isn’t an excuse for acting like a faceless corporation.