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Posts tagged “culture”

To design without thinking

Linds Redding’s A Short Lesson in Perspective is essential reading for anyone in the creative industry - particularly those who make things for the web. He laments the loss of time to think and reflect about designs before they go out the door:

Pretty soon, The Overnight Test became the Over Lunch Test. Then before we knew it, we were eating Pot-Noodles at our desks, and taking it in turns to go home and see our kids before they went to bed. As fast as we could pin an idea on the wall, some red-faced account manager in a bad suit would run away with it. Where we used to rely on taking a break and “stretching the eyes” to allow us to see the wood for the trees, we now fell back on experience and gut feel. It worked most of the time, but nobody is infallible. Some howlers and growlers definitely made it through, and generally standards plummeted.

It’s a strikingly honest essay about the creative process and the pressures of working on the Internet today.

Finding what really matters: an essay on the online economy of sharing

I have a feeling that we live too much of our lives through other peopl’s eyes. It seems as if w’ve changed our definition of what is worthy and real to accommodate an economy based on the currency of sharing. It’s an economy that measures an event’s value by the number of likes and retweets it gets. An economy that changes our decision-making because we start to seek out the things that have the highest “sharing value”, while we shun the quiet, everyday activities that make up a life.

As I graze through my Facebook feed tonight, I munch on the extraordinary and exciting lives of others. A live performance in San Francisco. A hike in Cape Town. A business success in Miami. A funny and clever thing someon’s son said. And of course, the photos. The endless, happy photos of dancing, mountains, wine, exotic travels, more wine, and lots and lots of babies. Everyone is having an amazing time in an amazing world.

Twitter shows me something slightly different. I see people who are drowning in success and ambition, and I can’t help but envy them. Through Twitter I see how smart everyone else is. And as inspirational as that is most of the time, I sometimes look at how high the bar seems to be set and then I just want to sit down and rest for a while.

Everyone knows that’s not the whole story, of course. No one says “I’m lonely” on Twitter. No one uses Facebook to post their deep, dark thoughts about marriage or parenting or work or the future or the past. We all know it’s not real but we have to keep up the facade. If one of us were to break down, we would all lose the ability to believe we are who we pretend to be, and that’s not something w’re prepared to do.

Maybe it’s time for a change. Maybe it’s time to stop consuming so much of other peopl’s perfectly manicured public lives, and start producing just a little bit more. I wonder what would happen if we measured the value of an activity not by how great the photo opportunity would be, but by what value it would add to those we’re with - our family and friends.

I guess I’m just worried that if I keep looking at my life through other peopl’s eyes, I might go blind to the things that really matter.

Never stop searching

This is a great interview with The Bad Plus. They talk about Jazz and finding your voice, but it’s this part on humility that stood out for me:

I prefer to think that it’s possible to always sort of double-check yourself and be like, “Is this really the right thing?” and be searching.  The classic jazz example is John Coltrane: consummate musician, but really never stopped searching. I don’t think he ever believed the hype about himself.  He could’ve been like, “Man, I got it, I’m great.”  But that’s not the feeling you get. Coltrane was incomparably great, but he was also just humbly trying to figure it out.

This should always be our attitude when we design as well. If we think that we’ve figured out how people use computers, or exactly how human psychology works, or that we can design the perfect, seamless experience - then we tend to start designing for ourselves at the expense of our users. Never stop searching.

See also: Humble Design.

Why I'm sticking with Instapaper

Readability recently released their new iOS app to lots of positive reviews and public declarations about “finally” being able to switch from Instapaper. For all I know Readability is a superior product, but I haven’t even considered moving away from Instapaper. I have no desire to investigate the new app. So either I’m crazy, or it’s indicative of a shift in how we view software - a shift towards the human connection that underlies everything we do online. Let me explain.

I’ve been using Instapaper for a long time, the last few months as a paid subscriber. But that shouldn’t actually count for anything. The switching costs for “Read Later” apps are low. It might be uncomfortable to have two distinct reading lists for a week or so, but after one list dies down and the other one picks up, everything would go back to normal. In most cases you can import your data into a new service, so you don’t have to lose any historical data. So if switching costs are low, and Readability could very well be a better app, why am I not interested?

My loyalty comes from the fact that I’m unable to separate Instapaper from its creator, Marco Arment.

Marco does something really smart that gives him a big advantage over the makers of other, similar apps: he makes himself extremely visible. But even more importantly, he does so as himself, with his own personality, as opposed to some tightly controlled and measured “social media brand engagement” thing.

His blog is required reading on all things from tech to coffee to headphones. I hear his complaints every week on the Build & Analyze podcast with Dan Benjamin. So, yes, it feels like I know Marco (don’t be creepy). Sure, I disagree with his opinion on cars, and I feel like he’s a little bit harsh on Nest. But that’s part of what makes Instapaper a unique app. Its creator is a real guy I can relate to, albeit in a sometimes frustrating way because his opinions are SO WRONG SOMETIMES.

Instapaper is one of only a few apps I can think of where I know the developer’s name, and actually know a little bit about them based on their online presence. Pinboard is another one. So is nvALT. But those are exceptions; in the majority of cases I don’t know who the developers of the apps I love and use every day are. I’ve now come to realize that it’s no coincidence that I have no intention of switching away from any of the apps I mentioned above. But if a better RSS reader than Reeder were to come along, I would most certainly investigate.

If there’s a point to this story, it’s this. We’re entering an era where software is personal. By now we’ve all gotten over the initial shock of how the Internet can remove geographical barriers and turn us into one big happy, arguing family. We’re coming to terms with the fact that the Internet is people all the way down[1]. So now we can start to figure out what that actually means. I think it means that we’re going to pay increasingly more attention to the people who make the things we use, and their personalities will become inseparable from their work. Loyalty will come from our relationships with people, not things.

Which is why I’m sticking with Instapaper.


  1. Frank Chimero in Issue #1 of The Manual

Meeting organizers: you're responsible for our attention and focus

Dave DeRuchie makes a strong case that we need to put down our phones and get rid of distractions in meetings:

When you accept a meeting invitation, accept that your attention and focus for that time is also blocked. Avoid distractions that take your focus from the subject matter at hand. Be more connected to what you are doing by being less connected.

There’s another way to look at this. See, we’re distracted in meetings because we don’t find them that valuable, so we try to fill the time with multitasking activities that we feel do add value. So if this becomes a thing - if we agree and communicate that a meeting blocks out not just our time but also 100% of our attention and focus - well, that places a huge burden of responsibility on the meeting organizer. If you’re going to arrange a meeting, and you expect everyone to pay attention without distraction, you’d better make sure that it’s a meeting worth having - agenda, solid outcomes, everyone contributing, etc. Otherwise we’ll come after you and demand our attention back.

Innovation: it's complicated

Fabio Sergio wrote a slightly rambling but very interesting post called The Myth of the Brand New Innovation Myth. He takes on some recent opposing views on innovation and creative thinking. Should you listen to customers or not? Should you work in an environment where you can do your thinking alone, or collaborate? Sergio’s point is that (surprise!) it’s not that simple:

I don’t think there is an archetypal, simplistic image of what type of personality or process best fosters innovative thinking, or even what type of physical working environment can best support a creative culture. That view of the world is too polarized. In my experience there is no single specific behavioral trait, methodological approach, or carefully-selected set of contextual factors that guarantees success in the ability to think differently and translate that thinking into success in the market.

He goes on to say that the truth doesn’t lie in any of these extremes, but somewhere in between:

That said, there is indeed a common trait in the typical way creative thinkers approach challenges: they can comfortably hold opposing thoughts in their heads and get to work. [”¦] Informed intuition. Controlled chaos. Abductive analysis. This is often the mindset of successful creative, innovative thinkers: seeing opposites and apparently contradicting goals not just as a potential for dissonance, but as an opportunity for dynamic harmony.

It’s a much more balanced and realistic view than some of the other black-and-white proclamations of truth we’ve been seeing lately.

An avalance of information and entertainment

How mankind will cope with the avalanche of information and entertainment about to descend upon it from the skies, only the future can show. Once again science, with its usual cheerful irresponsibility, has left another squalling infant on civilization’s doorstep.

- Arthur C. Clarke in 1962

Should designers learn to code? Who cares, as long as they always remain curious.

Tucked away among the usual arguments for and against designers being able to code, Mandy Brown makes an interesting observation in Specialist or Generalist?, a roundtable discussion on the issue:

You do not need to be proficient in practices other than your own; but you ought to be curious. Curious enough to ask questions, to read about things, to get your hands dirty. It’s lack of curiosity about other disciplines that is deadly, not lack of skill.

This is a statement worth digging into, because curiosity is one of the most important characteristics of a good designer (well, of anyone, really). Sara Wachter-Boettcher explains the reason really well in her piece On Content and Curiosity:

Curiosity keeps us hungry. It leads us to tackle new challenges when the easy questions have all been answered. It makes us wonder how things could be better””even when they are, if w’d just pause to admit it, pretty damn good already.

There is a very legitimate counter-argument to being incurably curious, though. We might gain such shallow knowledge about so many different things that we end up unable to form or articulate opinions on anything because we just don’t know enough about a specific topic.

This is the core of the “specialist” argument, and it’s articulated very well in Stop Trying To Be Diverse, an interesting post about photographers on the Musea blog. The author tells the story of a particular photographer who spent his entire life shooting black-and-white portraits of people against a white or grey background. Boring, right? Well…

We don’t want to restrict ourselves to something like that because we feel that we will get bored. However, boredom is a great thing! What actually occurs is, boredom forces us to be more creative if we can push through it. Our work will improve if we find different ways to solve the same problem over and over, instead of switching between 10 independent problems. Avedon forced himself to come up with something new every time his subject stepped in front of his white seamless background. He had to find something unique about each individual, otherwise he would fail. The difference in his work came from what his subjects brought to the image, not by some new Photoshop filter or fancy off-camera lighting technique he used.

I’ll illustrate this with a story about my own online behavior. The other night I went online to do something (who knows what it was), and an hour later I found myself reading an article about a guy who feels that Louis C.K. was stupid because he made “only” $1 million from his standup comedy experiment. The person claimed that he could have helped Louis C.K. make $5 MILLION!!! I got to end of the article and all I could think was, “Why do I read this crap?” Well, I read it because my curiosity sometimes overcomes my importance filter. And getting that balance right is what we all need to make this curiosity thing work for good, not evil.

So, how do we arrive at (and maintain) this balance? How do we remain curious, and still manage to temper our gluttonous, Internet-fed thirst for All Things, All The Time? The core of the solution lies in learning what to cull from our lives, and what to surrender instead. In The Sad, Beautiful Fact That We’re All Going To Miss Almost Everything, Linda Holmes describes the two concepts as follows:

Culling is the choosing you do for yourself. It’s the sorting of what’s worth your time and what’s not worth your time. It’s saying, “I deem Keeping Up With The Kardashians a poor use of my time, and therefore, I choose not to watch it.” It’s saying, “I read the last Jonathan Franzen book and fell asleep six times, so I’m not going to read this one.”

Surrender, on the other hand, is the realization that you do not have time for everything that would be worth the time you invested in it if you had the time. Surrender is the moment when you say, “I bet every single one of those 1,000 books I’m supposed to read before I die is very, very good, but I cannot read them all, and they will have to go on the list of things I didn’t get to.”

We constantly need to learn how to make better decisions about culling and surrendering. For example, I should have culled that Louis C.K. article. And at some point I need to choose to surrender all the UX articles in my Instapaper queue and just freakin’ fire up Balsamiq.

Should designers learn to code? It depends entirely on each designer’s ability to decide if it’s a skill that should be learned or surrendered in the bigger picture of meeting his or her ultimate life/career goals. Put another way, there is no right answer, as long as the designer is at the very least curious enough to know how development works, and at best has made a conscious decision either to surrender the skill or dive in and learn it.

Think Different (as long as enough people will like it or retweet it)

In Facebook’s Philosophy Kyle Baxter makes a good point about what happens when sharing something becomes part of doing it:

Once the sharing is a part of the doing, you no longer consider whether to do something in the isolation of whether you want to do it. When sharing is a part of the package, you also consider how whatever it is you’re doing will reflect on you. You’ll consider what the general public’s, or your network’s, standards are for it.

Nick Bradbury makes a similar point in The Friction in Frictionless Sharing:

In the past the user only had to decide whether to share something they just read, but now they have to think about every single article before they even read it. If I read this article, then everyone will know I read it, and do I really want people to know I read it?

When you think this all the way through the implications are quite bleak. The theory is that the more we share about our lives, the more we tend to take into consideration what people might think of us before we do something. But it’s not just a passive “I wonder what they’ll think of me”. Figuring out what to do next becomes an obsession, a constant search to answer the same question over and over: what can I do that will get me the most likes or retweets?

It’s a dangerous game - one where we’re not just trying to hang on to our reputations, but actively using our knowledge of what our network “likes” to guide our lives. “Think different” becomes “Think different in a way that will generate the most engagement with my personal brand.” Maybe the value of Allen Salkin’s philosophy that “there is something magical about a life less posted” is that it frees us to live our own lives again.

There can be no wisdom without data

Nick Carr on the belief that remembering facts becomes less and less important with the increased accessibility of information online:

But this idea that knowledge can be separated from facts - that we can know without knowing - really needs to be challenged before it gains any further currency. It’s wonderful beyond words that we humans can look things up, whether in books or from the web, but that doesn’t mean that the contents of our memory doesn’t matter. Understanding comes from context, and context comes from knowing stuff. Facts become most meaningful when, thanks to the miracle of memory, we weave them together in our minds into something much greater: personal knowledge and, if we’re lucky, wisdom.

Perhaps this is the kernel of truth in the “Google makes you stupid” argument. The field of Information Science teaches that wisdom comes from knowledge, which comes from information, which comes from data. If we can’t hold enough pieces of data in our heads for at least a little while, the whole house of cards comes tumbling down.