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Posts tagged “culture”

Engineered to be vaguely dissatisfied

Your Lifestyle Has Already Been Designed is a punch-in-the-gut piece by David Cain. Consider this paragraph:

We’ve been led into a culture that has been engineered to leave us tired, hungry for indulgence, willing to pay a lot for convenience and entertainment, and most importantly, vaguely dissatisfied with our lives so that we continue wanting things we don’t have. We buy so much because it always seems like something is still missing.

Feeling indignant that he would insinuate that you of all people have been indoctrinated by a consumerist culture? Before you close your laptop in disgust, hear the man out. Haters gonna make some good points sometimes…

Design process: don't let extreme views grind you down

Josh Emerson offers some words of advice that we should all take to heart:

But perhaps the most important thing I want to highlight here, is that the answer to most questions is it depends, and very often in the grey area between black and white. Try not to take extreme views on things, and perhaps see that there is always another level of complexity to be discovered in any decision you make.

We just came out of a season of arguing whether or not Flat Design is the answer to everything. We also heard proclamations that wireframes are dead, designers do in fact need to code, and Photoshop is on its last legs.

But you know what? Screw that. We have to remind ourselves that the vast majority of design is done by people who don’t have Twitter accounts and large public followings. Out there in the trenches they shouldn’t have to worry about what’s cool or what styles they’re allowed to like. They should only care about getting the job done, and using whatever tools they have at their disposal to do the right thing.

Doing the right thing is complex, and messy. Sometimes it has the luxury of involving a content-first approach with interactive prototypes, but other times it involves having to make static wireframes and designing before any content is available. It’s not ideal, but who are we to judge a designer based on what we perceive as the quality of their process? What do we know about the complexity of the project, the relationships they are trying to navigate, and the users they are designing for?

My advice is this. Yes, follow the design zeitgeist. Study the big ideas and explore the edges where the industry is being pushed forward. But don’t get caught up in whatever the cool viewpoint is about any methodology or style. Only you know what your project needs. So be confident, ignore the extreme viewpoints, and use whatever tool will be most effective to help you do the right thing.

What it takes to realize your ambitions

Jeff J. Lin looked at the life of director Ang Lee and pulled out some insights on what it takes to be successful. This part from Ang Lee and the uncertainty of success talks about the long periods of non-success that often occur:

If you’re an aspiring author, director, musician, startup founder, these long stretches of nothing are a huge reason why it’s important to pick something personally meaningful, something that you actually love to do. When external rewards and validation are nonexistent; when you suffer through bouts of jealousy, wondering “How come so-and-so got signed/is successful/got a deal/etc?”; when every new development seems like a kick in the stomach, the love of what you are doing gives you something to hang onto.

Much is made of genius and talent, but the foundation of any life where you get to realize your ambitions is simply being able to out-last everyone through the tough, crappy times — whether through sheer determination, a strong support network, or simply a lack of options.

Related, Paul Tough’s thesis on how children succeed:

Noncognitive skills, like persistence, self-control, curiosity, conscientiousness, grit and self-confidence, are more crucial than sheer brainpower to achieving success.

Choose work based on impact, not profit

Jason Cavnar wrote a great piece for VentureBeat called Why developers should start choosing conscience over profit. He urges us to be Makers, not Takers:

Makers choose their work based on impact and happiness. They recognize the truths in the work of people like Daniel Pink and Simon Sinek — that income does not generate happiness or enjoyment, nor alleviate sadness or stress. They concern themselves with doing work that is important. With thinking about what moves society forward. With jobs and startups and weekend hacking and open-source contributions to things that have a real-world impact. They introduce and push fundamentally new technologies.

It reminds me of Matt Gemmell’s Makers and Takers:

People who make things, or Makers, contribute something to the universe. Makers are people like writers, musicians, artists, architects, software engineers, carpenters, and the chap at the coffee shop who makes your morning latte. He has a skill, and he applies it to create something that makes your day a little bit better. […]

When I’m choosing who to spend time with, or seek inspiration from, or learn from, or adopt as a role model, I’m exclusively looking at Makers. The fire and water, rather than the mere pipework. The lightning, not the rod. Surround yourself with Makers.

And one more, just for good measure. Here’s Mike Monteiro in Design Is a Job:

I urge each and every one of you to seek out projects that leave the world a better place than you found it. We used to design ways to get to the moon; now we design ways to never have to get out of bed. You have the power to change that.

So there you go — some nice midweek inspiration.

My phone isn't better than your phone

I really enjoyed Michele Catalano’s Grimes, Pop Music, and Cultural Elitism, which starts with this quote from Clare Boucher (better known as Grimes):

I don’t see why we have to hate something just because it’s successful, or assume that because it is successful it has no substance.

It’s an article about our tendency to look down on pop music (and the people who like pop music), but it points to a much broader cultural phenomenon:

The elitism one shows when they dismiss pop music as vapid and those who like it equally vapid is a detriment to any open conversation. The defenders of pop – myself included – are often put on the defensive, made to offer up excuses as to why we like what we do. No one should have to defend their musical choices. No artist who worked hard to get where they are should be roundly dismissed because their music doesn’t fit some elitist standard.

This kind of elitism is something we all have to watch out for. I will probably never switch away from my iPhone, but that doesn’t mean that Android users are undiscerning losers. The best phone is the phone you like the best. That’s all there is to it. As hard as it can be sometimes, we have to decouple the things people like and don’t like from their value as human beings.

Facebook won't keep your friendships going

Richie Siegel in Facebook Isn’t Worth It:

With Facebook acting as the gauge of social worthiness in the twenty-first century, it’s time we realize that a lot of what we hoped Facebook could accomplish was unrealistic and impossible. Facebook is not going to keep your friendships going, no matter how much effort you put into it. Only humans, talking and being with other humans, can develop meaningful, lasting bonds. You can have all the friends in the world on the internet, but once you step away from your computer, only reality remains. 

That’s his conclusion following a long argument that’s well worth reading.

(link via Ben Brooks)

The life and death of Flat Design

120 days. That’s how long it took for the term Flat Design to go from cutting edge to extremely uncool. On September 25, 2012 the LayerVault team introduced Flat Design in their post The Flat Design Era:

We interpret recent shots taken at skeumorphism as a sign of the coming of “Honest Design.” Much like we were not too long ago, designers working for the web are getting fed up with the irrational, ugly shortcuts being praised as good design.

On January 23, 2013 Cole Peters pronounced the term dead in Flatliners:

However, it seems that fervour I mentioned has taken a turn for the worse over the past little while, switching gears from enthusiasm, straight into full-blown fanaticism. And while the topic has borne a few great articles, ideas and interfaces, the bulk of the conversation around flat design tends to mimic with unfortunate precision the lack of depth the movement is built around.

So, it’s time for us to find a new thing to argue about, I guess. But before we do, let’s remember something Wells Riley said at the height of the Flat Design debate. In Less Aesthetic, More Design he argues that a more accurate term would be Flat Aesthetic, and then concludes:

Flat aesthetic is great. Skeuomorphism is fine too. It’s even okay to gush over sexy UI on Dribbble and explore aesthetic fads in your own work. Just don’t forget the other 90% of what makes a design comprehensively great.

Design is a form of problem solving. Never forget that.

Preach it, brother Wells.

2013: the year of social network quitting

I can’t shake this feeling that this might be the year that quitting social networks goes mainstream. We’re not even through January, and already the posts are flooding in. Here’s Brent Simmons in Brave new network: Why I hope Apple never releases a smart watch:

I want to stay human, in other words. I want to like things in the thousand different ways there are to like things, rather than just click on a Like button. I want to say and think things that take more than 140 characters.

I want to not take a photograph, because no picture, no matter how beautifully filtered, can express what it’s like for one person to walk in the woods alone. I need to remember.

And here’s Keri Maijala in Why I’m not on Facebook:

I felt bad about myself after browsing Facebook.

I get that Facebook is like a reverse funhouse mirror that makes everything look better. It’s a sublimely distorted world filled with families and trips and drinks and straight white teeth. And I was just as guilty of perpetuating that myth, carefully choosing photos and crafting updates that supported how I wanted to be perceived: Happy, healthy, independent, adventurous, courageous, and with straight white teeth. Only half of those things are true. And ultimately, I found I felt depressed after browsing Facebook.

Or as Alex Charchar said on Twitter recently, we’re starting to get bored by our distractions. I think that’s a good thing, though. Boredom leads to creativity.

The similarities between making coffee and developing software

I know I just wrote about coffee, but this one is too good not to link to. In Coffee and the Art of Customer Happiness Mathias Meyer writes about the similarities between making coffee and developing software:

Baristas are geeks, just like we are. They love talking about the latest toys, about which espresso machine is better than the other, they compare paper filters with cloth, and they take detailed notes on the different aromas of coffee when they’re cupping it.

The craft of coffee making is quite fascinating, both from the perspective of precision and customer care.

Mathias discusses familiar topics like metrics, continuous delivery, and custom vs. off-the-shelf software, and what the art of coffee can teach us about each. Great article.

(link via @bb)

American Airlines brand identity, and collaborative outrage

Original American Airlines logo designer Massimo Vignelli comments on the redesigned logo:

Styling is very much emotional. Good design isn’t—it’s good forever. It’s part of our environment and culture. There’s no need to change it. The logo doesn’t need change. The whole world knows it, and there’s a tremendous equity. It’s incredibly important for brand recognition. I will not be here to make a bet, but this [new logo] won’t last another 25 years.

Dustin Curtis on the redesign:

It is too bad that such a great, enduring identity was placed into such careless hands. […] After forty-six years, one of the finest corporate brands in history has been reduced to patriotic lipstick.

Paul Ford, last December, in The Emergence of Crowdsmashing Logos and Rebranding:

People don’t like their stories messed with. You expect a certain continuity, and when the opposite happens—Dylan going electric, season two of Friday Night Lights—you react out of proportion to external measures of the offense but very much in proportion to the internal anxiety and anger you might feel. […] It’s not just that some lines and colors have changed—possibilities have been taken away. No wonder people want to go to their windows and yell “I’m mad as hell, and I’m not going to take gradient blends anymore.”

For the first time, the question “I wonder who else hates this?” has an immediate answer, and people who see the arc of their lives flattened by bad branding can find each other and grieve over the lost logotypes of youth.

I’m not saying I like the American Airlines rebrand. But boy, does the response once again show how the Internet is an incredible tool for collaborative outrage.