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How to manage work that is always “in progress”

I enjoyed this post by Yuhki Yamashita (CPO at Figma) about how design is always “Work in Progress,” and how to deal with that:

Our work never feels done because it isn’t. Our collaborators jump in and out of files, leaving feedback and iterating on designs while we’re creating them. Many of us can ship whenever, so it’s hard to know when new designs are actually ready. It’s the chaotic reality of modern product design and development.

He gives some really good recommendations for how to work in this type of world where nothing is ever quite “done”. The post also introduced me to the concept of flashtags, which I quite like. It comes from Hubspot (See FlashTags: A Simple Hack For Conveying Context Without Confusion), and it’s a way for leaders to indicate how strongly they feel about the feedback they’re giving:

  • #fyi means there’s no hill to die on.
  • #suggestion means they’ve seen the hill but don’t feel strongly enough to commit the energy to climb it. Take it or leave it.
  • #recommendation means the hill was climbed. They thought about dying on it, but walked back down.
  • And finally, #plea means that they do, in fact, want to die on the hill. So if you see this flashtag, you better make sure it’s prioritized!

And finally, speaking of Yuhki… I am not really a podcast person, but I really enjoyed his recent interview on Lenny’s Podcast: An inside look at how Figma builds product.

“Screen time” is dumb—5 questions for educational/technology expert and advocate Richard Culatta

This is an interesting interview with Richard Culatta, author of Digital for Good: Raising Kids to Thrive in an Online World. They discuss how to help kids bridge the gap between physical and digital spaces, how to model good technology behavior, and more. This is such a good point:

By focusing on screen time we miss the far more important concept that we should be teaching our kids; screen value. Some digital activities are just not a good use of a kid’s time (eg. playing a repetitive, luck-based game) while others provide much greater value (eg. editing a movie, creative writing, FaceTiming with a grandparent, etc.) And context is important to consider too. Digital activities that are appropriate on a long car-ride will likely be different than those on a beautiful spring day when friends are around, or the day before a large school project is due.

I’m going to go out on a limb here and say that is something that not only kids need to learn. We can all benefit from this lesson:

The most important lesson we can teach young kids is to recognize that some digital activities provide more value at some times than others. This means evaluating each digital activity on its own merit based on the circumstances.

We should probably also remember that controlling children’s behavior with screen time leads to more screen time:

Researchers investigated the impact of parenting practices on the amount of time young children spend in front of screens. They found a majority of parents use screen time to control behavior, especially on weekends. This results in children spending an average of 20 minutes more a day on weekends in front of a screen. Researchers say this is likely because using it as a reward or punishment heightens a child’s attraction to the activity.

The Death of Hybrid Work Is Greatly Exaggerated

I agree with Bruce Daisley in The Death of Hybrid Work Is Greatly Exaggerated:

The focus for organisations in 2023 shouldn’t be on mandating a return to the office, but on working out how to build strong cultures in a new, sustainable way. Some of that is about optimising the time that teams spend together, curating rather leaving it to chance. If we’re to get the best out of work culture then we all need to accept that this is the moment to reinvent the construction of it.

It’s a common criticism of remote work that it’s more difficult to collaborate remotely. But I think this is the conventional wisdom only because we try to recreate the office experience for remote work. Since offices rely on synchronous interactions, we use the same lens to try to make remote work effective, and that’s just not going to work.

If we optimize for asynchronous communication instead—which is what remote work is so good at—collaboration can be extremely effective. Perhaps even more effective than office collaboration, because everyone can provide thoughtful responses on whatever topic they are discussing on their own time. As Brian de Haaff points out in Remote Workers Are Outperforming Office Workers—Here’s Why:

Without being able to lean on physical proximity, remote workers must reach out to one another frequently and with purpose. This leads to stronger collaboration and camaraderie.

As counterintuitive as it sounds, this has been my experience as well. As long as we shift the way we think about collaboration away from the office mentality, and use the right tools, I don’t think remote collaboration is less effective than in-person work at all.

How Brasília’s urban design affects citizen behavior during political violence

My friend Allan sent me an article about the city of Brasília, and how its architecture affected the recent insurrection (Ryan wrote the best overview about what happened that I’ve seen). I have long been fascinated with Brasília, every since I researched it for a product management article called Usable yet Useless: Why Every Business Needs Product Discovery:

A “shiny citadel” from far away, as The Guardian once wrote, up close Brasília has “degraded into a violent, crime-ridden sprawl of cacophonous traffic jams. The real Brazil has spilled into its utopian vision.”

This problem echoes across today’s web landscape as well, where the needs of ordinary users spill constantly into designers’ utopian vision.

So I read In Brasília, Modernist Architecture Met Political Violence with great interest:

Brasília’s so-called Monumental Axis, or Eixo Monumental, isn’t a walkable touristic path dotted by free museums. Instead, it is an otherworldly landscape of red earth, open grass and enormous roadways, an anti-pedestrian landscape best viewed from the air. So vast are its voids that the sheer scale of the space may have helped temper the energies of the crowds.

The city’s design had specific consequences for the political unrest:

More than 60 years later, Brasília’s real-world shortcomings are well known: Its population far outgrew what its designers imagined, with most residents living in satellite developments that sprawl far from Costa’s planned central district. Many politicians commute via plane, making the city more a symbolic site than a place where one finds gatherings of politicians. President Lula was not in Brasília at the time of the riot, nor were legislators of Brazil’s National Congress, which is in recess: The protesters attacked mostly empty buildings.

This is a really interesting look at how urban design affects the behavior of citizens.

Letting books talk to each other

I love this bit from Austin Kleon’s Letting books talk to each other:

If you read books on different topics and different genres and different formats at the same time, your brain can’t help but find weird connections between them.

This is one of my favorite things—not just with books, but with articles too. It’s such a good feeling when your brain makes those connections. I’ll add that I think this is what makes blogs like Kottke so effective and compelling. When you are able to find and share the connections between things, you have something special going on.

Things they didn’t teach you about Software Engineering

Good post by Vadim Kravcenko on Things they didn’t teach you about Software Engineering:

Although it may sound surprising, the primary focus of a software engineer’s job is not writing code but rather creating value through the use of software that was written. […] Elegant code, best practices, smart solutions, design patterns — these are done for the sake of your fellow software engineers who will work on the codebase after you rather than helping you fulfill the purpose of bringing value.

And speaking of meetings:

It’s all interconnected, and the meetings are where the information is shared. As a software engineer, you are responsible for some part of this information sharing, so it would be irresponsible to hinder it. You might not like it, but the information must be shared for the system to remain efficient.

When meetings are outlawed, only outlaws will hold meetings

Here is a good articulation of why I wasn’t as enthusiastic about the Shopify meeting cancelation thing as most everyone else. Something felt… off? Here’s the Raw Signal team in When meetings are outlawed, only outlaws will hold meetings:

But the long-term fix for bad meetings isn’t no meetings, it’s competence. If you run a bad meeting, you need to fix the meeting or cancel it. But if you run a company full of bad meetings that need annual reboots, you need to fix your management team. Because while collaboration, alignment, decision making, and unit cohesion can all happen outside of meetings, well-run meetings are a very useful and effective place to accomplish those things. Taking that tool out of your management toolbox might be prudent if you don’t trust your managers to use it without hurting themselves or others. But it would be better if they were competent.

Also this:

Running an effective meeting means being opinionated about what it is and isn’t for, and fierce about not wasting the time of your invitees.

→ Context: Shopify CEO Tobi Lutke Tells Employees To Just Say No to Meetings.

Quote: How to spend your first 30 days in a new senior-level role

No matter how well-intentioned you are, enacting change within your first 30 days could jeopardize your trust and standing. So if you feel any of those reasons eating at you, please pause. Spend these first 30 days sitting in on team meetings and talking to everybody on the team.

— Lara Hogan, How to spend your first 30 days in a new senior-level role

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