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Posts tagged “product strategy”

The importance of aesthetics in user experience design

Cole Peters believes the user experience community has relegated aesthetics to a second-class design citizen. From his essay Form Worship:

Despite my challenges with designs that score (theoretically) high on experience and low on beauty, it’s not hard to understand their genesis. UX inherently promises its clients an influx of users, and generally promises increases in conversions (and sales) by inference. The pursuit of aesthetics doesn’t promise to bring more customers through the door or more dollars into the business; in fact, it’s so subjective that it’s tough for it to promise anything at all. What place, then, should it have in today’s business-driven design industry?

Cole goes on to make a case for the importance of aesthetics in design, which I agree with. I do, however, want to add some thoughts about this statement:

We need to stop looking for promises in Design. Design should never be approached as a programmatic practice, like some machine that, given the right ingredients, is guaranteed to spit out a delicious loaf of success.

I love the sentiment, but from a practical perspective we don’t have the luxury not to make promises of success in design. As Brandon Schauer said:

There is no reason for a company to support a great experience unless it makes money. If there is no economic incentive, it either can’t exist (unsustainable) or it’s art.

This leads to my next point, which is that conversion/sales increases aren’t the only design promises we can make. Beautiful design can improve businesses in a variety of ways. Cennydd Bowles has a great piece related to this called Why aren’t we converting?. You should read the whole thing, but here he explains some of the other “promises” of design:

I do suggest seeing user-centred design as something wider than just a means of optimising a conversion rate. While there may not be a noticeable uplift in any specific metric, the raw material of design is frequently intangible: trust, loyalty, engagement, etc. These things are much harder to measure, but they still make themselves felt indirectly in other metrics: support costs, referral rates, customer retention, and so on.

So here’s the thing. UX people who don’t take aesthetics seriously are doing it wrong. As I’ve written before, a focus on good aesthetics helps a design to fit the brand promise and elicit appropriate emotional responses from users1. In fact, there is a strong argument to be made that aesthetics are becoming essential to the survival of any product. Since most products now have a baseline quality that is good enough, users come to expect products to be beautiful, not just functional.

The aesthetics problem in design exists not because UX precludes a focus on beauty. The problem is that not all UX people take the long and difficult road to convince clients and stakeholders of the very real business benefits of good aesthetics.


  1. See also In Defense of Eye Candy, which makes the case that attractive things are perceived to work better. 

App.net is not about exclusion, it's about innovation

Anil Dash discusses App.net in You Can’t Start the Revolution from the Country Club:

In today’s world, where the social web is mainstream, innovating on the core values of tools and technology while ignoring the value of inclusiveness is tantamount to building a gated community. Even with the promise that the less privileged might get a chance to show up later, you’re making a fundamentally unfair system.

I am genuinely confused. If you take this argument to its logical conclusion, is he saying that everything we make should be free so that it doesn’t exclude anyone? Isn’t that how we arrived at the current situation where advertisers call the shots on major social networks?

I didn’t back App.net because I hate Twitter and want to move somewhere else. I love Twitter, and I have no problem with anyone who uses it because I get to choose whose tweets I see. I backed App.net because I want to see what innovation comes out of it. To illustrate my point, in 1970 a NASA director attempted to make the case for space travel to a Nun who asked how he could suggest spending billions of dollars on space projects at a time when so many children are starving on Earth. From Why Explore Space?:

I believe, like many of my friends, that travelling to the Moon and eventually to Mars and to other planets is a venture which we should undertake now, and I even believe that this project, in the long run, will contribute more to the solution of these grave problems we are facing here on Earth than many other potential projects of help which are debated and discussed year after year, and which are so extremely slow in yielding tangible results.

I understand that comparing an app to space travel is silly, but if you read the whole letter you’ll understand the sentiment that prompted me to back App.net. I believe that a community of passionate developers can use the platform to develop ideas that not only solve existing problems with web publishing, but also meet some as-of-yet unknown web user needs.

For me, it’s not about excluding people, or sticking it to The Man. It’s about funding a playground for innovation1.


  1. Wow, did I really just use that tired phrase? Sorry. I actually do mean it, though. 

No room left for average, or even good, products

Jason Calacanis believes The Age of Excellence is here, and I agree:

You see, in the old days, it was about distribution, location, marketing spend, celebrity endorsement, traffic buying or the black art of search engine optimization.

Today it’s about getting a positive net-promoter score and making your five-star histogram look like a gun: a lot of five-star reviews coupled with some four-star reviews make the barrel. A dramatic drop-off to three stars, followed by slightly fewer two- and one-star reviews, makes the handle of your gun.

No amount of marketing or gamesmanship is going to flip the upside-down gun over. If your product sucks, it’s over. Transparency is a bitch.

(link via @jonaspersson)

RIM's corporate DNA as a reason for their demise

Charles Miller wrote an excellent post on the role that corporate DNA is playing in RIM’s demise. From “¦or are we just simply spiralling coils?:

For the years it was successful, RIM made utilitarian business phones that were really good at email. [”¦]

So when overnight, and entirely to my surprise, the smart phone market stopped being about making utilitarian business phones that were really good at email, RIM was in the worst position to deal with it because they didn’t just have to change their strategic direction, they had to change their entire corporate makeup.

The phone companies that survived the iPhone shake-up most ably were the ones whose DNA most closely resembled “We flood the market with phones built from commodity parts.” Because they were already poised to beg, borrow, steal and copy the next generation of products.

He also offers up some one-sentence DNA statements for Apple and Google, which I won’t spoil for you. It’s an article worth reading.

Oh, and Charles — really well done on the Monty Python reference.

Flipboard v Magazines

Nat Ives quotes “an executive at a magazine company” in his piece Wired and The New Yorker Pull Back on Flipboard:

“Nobody will deny that Flipboard is a beautiful product, but the question is, is it too beautiful?” the executive said. “What people want out of a magazine is exactly what they’re delivering. So if people feel like they’re getting that already, even if it’s not the same depth of content that would be in a print or monthly publication, then are they less likely to want to find it in the magazine itself?”

Wait, what? The executive acknowledges that Flipboard gives people what they want out of a magazine, so he/she is advocating that they should respond by pulling their content from Flipboard instead of, I don’t know, giving people what they want out of a magazine.

(link via @iamFinch)

Surface and the perils of "no compromise"

Jim Dalrymple in The Surface and the iPad:

From what I’ve seen, it seems to me that Microsoft is trying to do a similar type of dance with the Surface that it did with previous tablets. The company is trying to convince consumers that this device can be a computer and a tablet at the same time. Based on the sales of the iPad, I’m not sure that’s what consumers really want.

Exactly. This is the core of the problem with Microsoft’s “no compromise” strategy. As Kieran Healy pointed out in his response to that approach:

Uncompromising designers make products that will not appeal to everyone, or be of equal use to everyone, or do everything equally well. On the other hand, IT products advertised to consumers as having “no compromises” try to please everyone all of the time. From the perspective of the Dieter Ramses of this world, Sinofsky’s repeated use of the phrase “no compromises” means exactly the opposite of what it says — and more or less guarantees that the product will actually be riddled with design compromises, all made in an ultimately futile effort to keep everyone happy.

Or to summarize using John Gruber’s words:

[C]ompromises enforce simplicity and obviousness in design.

Maybe we’ll all be proved wrong about this. But I just don’t see how a tablet that doesn’t know if it’s a tablet or a computer won’t be confusing to users.

(By the way, speaking of Jim Dalrymple — you have to check out this Tumblr site dedicated to his awesome beard)

Apple's planned obsolescence strategy: the coolness factor

Khoi Vhin makes a good point about Apple products in Built to Not Last:

Some objects look better when you use them more, but not Apple stuff. Every scratch, scuff, ding and crack serves to alienate us a little bit further from the hardware we own, and to make us yearn a bit more for the newer, more pristine hardware we have yet to buy.

I will go further and say that this is all part of Apple’s planned obsolescence strategy:

[A] policy of planning or designing a product with a limited useful life, so it will become obsolete, that is, unfashionable or no longer functional after a certain period of time.

What’s interesting about Apple’s version of this well-known policy is how they limit the “useful life” of their products. Planned obsolescence usually refers to things that are manufactured to break after a certain period of time — hence the classic joke about how your washing machine always breaks down a day after the warranty runs out. In contrast, Apple’s products (usually) don’t break after a certain period of time — they become uncool. And they do so by design.

Apple is famous for having no fear about cannibalizing their own products. The classic example is the iPhone, which has vastly reduced the number of iPods being sold. A side benefit of this approach is the planned obsolescence it introduces into the ecosystem. They continue to make cooler products without worrying about killing off one of their own in the process. This makes their old products look uncool, which “forces” users to upgrade to the latest thing.

It’s a devious, brilliant strategy.

Give Microsoft some credit. Or don't. Up to you.

Despite the fact that we have no details on the price, the ship date, or the battery life, Dan Frommer takes a positive stance on the new Microsoft tablet. From Microsoft Finally Has A Tablet Business Model With Surface:

But give Microsoft credit for evolving with the times, both in terms of product design and business model. It may fail, but it’s at least learning to play the right game.

Ok — good on you, Microsoft. But there’s also a counter-argument. In the words of John Gruber talking about the Samsung Chromebook:

F*** that. This is the big leagues. There is no credit for trying.

Foursquare's bright future

Dan Frommer in Exploring The New Foursquare:

Foursquare has been evolving to a company that no longer simply answers “where are my friends?” but instead “where should I go right now?” This is smart: Everyon’s gotta eat. That’s why Explore is rapidly becoming Foursquar’s most important feature. This has always been part of the plan, I think. But it’s certainly carrying more emphasis in this new version of the app than ever before.

I think Dan hits the nail on the head here. Foursquare strikes me as a company with vision that is slowly but deliberately evolving to become the Facebook competitor everyone has been looking for. They listen to customer feedback, they’re ambitious, and they’re still having fun. That’s a killer combination.

Generosity and empathy as opportunities to disrupt

Very true words from Peter Rojas in Generosity, empathy, and disruption:

I just don’t think it’s possible to build an amazing product or app or whatever without being able to empathize with and understand the person who is supposed to be using it. On some fundamental level great design is able to get into the mindset of a user and anticipate, guide, and delight. None of that is possible without empathy.

He also sums up why companies who make complex, ugly, and bloated enterprise software should be very scared — their competitors are going to come out of nowhere:

Generosity and empathy are becoming the big blind spots not only for many big companies, but often for entire industries (like financial services) which have drifted so far from any human-centric principles that they feel ripe for real competition from companies that decide to play the game differently. You can see it in the basic lack of respect in the way customers are often treated, and you can see it in so many of the sub-par products that are being produced because no one cares enough about the end user to make them better.