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Posts tagged “product management”

Two product roads diverged in a wood

Forest roads

Photo by Michał Grosicki on Unsplash

Over the past year I’ve become increasingly aware of a fundamental divide in the prevailing wisdom on how good products are built. I’m not talking about waterfall vs. post-waterfall methods. I’m also not talking about the differences between specific methods like Agile and Lean. I’m talking about different philosophies on the best way to build products in an already post-waterfall world.

These differences have been apparent for a while, but they came into stark focus for me over the past week, as I finished reading two books in quick succession: Getting Real by Basecamp and Inspired (2nd ed.) by Marty Cagan. Both books are interesting and worth reading by themselves, but even more so when you read them right after another.

Basecamp and Marty agree on the biggest challenges in building good products, but diverge quite often on how they believe teams should deal with those challenges. Let me provide a couple of examples.

The same, but different

Both books are adamant that value (defined as whether someone will use/buy your product) needs to be validated as early and as cheaply as possible, and that the old ways of doing things are expensive and wasteful. Basecamp says you do this by “racing to running software” and making sure that it’s cheap to make changes:

It’s ok to do less, skip details, and take shortcuts in your process if it’ll lead to running software faster. Once you’re there, you’ll be rewarded with a significantly more accurate perspective on how to proceed. Stories, wireframes, even HTML mockups, are just approximations. Running software is real. […]

With real, running software everyone gets closer to true understanding and agreement. You avoid heated arguments over sketches and paragraphs that wind up turning out not to matter anyway. You realize that parts you thought were trivial are actually quite crucial.

And earlier:

Change is your best friend. The more expensive it is to make a change, the less likely you’ll make it. And if your competitors can change faster than you, you’re at a huge disadvantage. If change gets too expensive, you’re dead.

On the other hand, Marty believes in building prototypes really fast, and testing those with real customers before you commit to code:

One of the most common traps in product is to believe that we can anticipate our customer’s actual response to our products. We might be basing that on actual customer research or on our own experiences, but in any case, we know today that we must validate our actual ideas on real users and customers. We need to do this before we spend the time and expense to build an actual product, not after.

And later, on prototypes:

Product discovery [coming up with a validated product backlog] involves running a series of quick experiments, and to do these experiments quickly and inexpensively, we use prototypes rather than products.

On the topic of “functional specs”, both books agree that writing long specs filled with “requirements” is a terrible way to build software. I don’t think any of us disagrees with that. But again, they diverge on the best alternative. From Basecamp:

So what should you do in place of a spec? Go with a briefer alternative that moves you toward something real.

Write a one page story about what the app needs to do. Use plain language and make it quick. If it takes more than a page to explain it, it’s too complex, The process shouldn’t take more than a day.

Then begin building the interface — the interface will be the alternative to the functional spec. Draw some quick and simple paper sketches. Then start coding it into HTML. Unlike paragraphs of text that are open to alternate interpretations, interface designs are common ground that everyone can agree on.

Marty favors a technique called the Opportunity Assessment for the vast majority of projects:

The idea is to answer four key questions about the discovery work you are about to undertake:

  1. What business objective is this work intended to address? (Objective)
  2. How will we know if we’ve succeeded? (Key results)
  3. What problem will this solve for our customers? (Customer problem)
  4. What type of customer are we focused on? (Target market)

[…] You need to ensure that every member of your product team knows and understands the answers to these four questions before you jump into your product discovery work.

Many ways to skin a cat

To summarize this another way: most people in this post-waterfall world agree that the biggest reason why software projects fail is that various risks are assessed too late, which ends up being too costly for the business to survive. Most even agree on the core principles to follow to fix this: tackle risk as early and as cheaply as possible. Where we are seeing the divide is in how this should be done.

One perspective is what we can call the prototyping movement (I’m deliberately staying away from naming specific methodologies). The goal is to align around business objectives and build functional prototypes to meet those objectives as quickly as possible, and test those with real users before engineering gets involved.

The other perspective, the real software movement, says that even that takes too long, and that nothing can replace the feedback you get from working software in production — as long as you’re able to make changes very quickly.

So which is it?

In our search for easy answers and silver bullets, the obvious next question here is, “ok, so who’s right?” But I think good product managers eschew such easy answers. Good product managers are always learning about different perspectives, but they have to learn through an added dimension—the lens of their own product and culture.

So for me, the real takeaway from these books hasn’t been the prescribed solutions — although those are certainly helpful as idea starters. The real takeaway has been all the roadblocks to good product development that I noted down as I was reading. The different kinds of risk we need to validate. The constraints we tend to miss when we brainstorm and plan. The heavy processes that do nothing more than slow teams down and make them unhappy. How to address those challenges in a particular culture is where the true art of modern product management lies, and what makes the job itself so difficult to pin down, define, and get good at.

I’ve learned a great deal about product, culture, and teams this year. But no lesson has been more valuable than this: the challenges to building good products are universal, but the solutions are not, and the biggest value I can add to the team is to work with them to figure out the best way for us, in our context to address these challenges in a way that ensures the team is happy and productive, and our customers love our products.

I’m guess if I have to make a New Year’s Resolution, getting better at this would be it.

The role of instinct in product development

As a product manager I know and understand the importance of making customers part of the product development process through research and interviews. Especially those of us who come from a design background have this philosophy deeply engrained. We know that “I am not the user” and we have the t-shirts to prove it! So it is with some surprise that I recently realized that sometimes — when the circumstances are conducive to it — it’s ok to trust our instincts and create products and features without talking to customers directly about it first.

See, the thing is, talking to customers isn’t something we do, it’s something we are. And if it’s something we are — if we really are immersed in our customers’ needs and behaviors and emotions — we should feel comfortable to trust our own instincts a little bit more.

With this kind of immersion comes an ability to channel our customers in a way that drastically reduces the additional benefit we might get from interviewing them about a specific issue or feature. When we not only have the knowledge of the domains we work in, but also a good understanding of how our customers navigate those domains, we end up with a powerful foundation to base our decisions on.

Does this mean we don’t need research? Of course not! But it means that maybe we don’t need to go out and interview users every time we make a product change or introduce a new feature. It means maybe we do usability testing on major changes to the site, but not when we fix something that we’ve lived and breathed with our customers for months or years.

Those are weird sentences to write. I am a big proponent of User-Centered Design, and obviously research is a central component of that. But what I’m advocating for isn’t less research. I’m saying that it’s possible to reduce the amount of structured research you do, if you have a culture of customer immersion in everything you do.

Customer immersion isn’t an easy culture to create, but it is very much worth it. As a start, everyone in the organization should be encouraged and empowered to talk to customers — whether that is through phone calls, support cases, conferences, or any other way you might be able to reach them. And since not everyone will be able to spend an equal amount of time with customers, it also means you have to listen to those who do spend a lot of time with them — and trust that they are acting as good conduits for customers’ needs.

Making the right choices about when to do structured research and when to trust your (informed) instincts will save you time and money — and make customers happy too. That’s not a bad combination of benefits.

The value of product specifications: a modest proposal

Questionable use of stock photography aside, Colin Lernell’s Is the Product Requirements Document Dead? A Debate. brings up some interesting points. I’ve long argued that if you do it right, a good “product spec” is essential to successful product management and development. We’ve come a long way since the original concept of a 45-page PRD that no one reads (not even the person who wrote it). The format has evolved as we’ve grown accustomed to leaner development processes.

One of Colin’s suggested alternatives to the dreaded PRD is what he calls an MVPRD. I don’t like the term (the overuse of the MVP concept makes it all but useless these days). But the approach is one I agree with:

Write your first MVPRD in a short, limited amount of time (just enough to communicate to your team and start work) to avoid bloat. As you move toward or through development, meet with your team frequently to assess and iterate on what should go into the document and what should be taken out. Remember to keep it lean and that your intent is to figure out what you need in the document and if you need it at all.

Our product specs at Postmark follow a similar journey. At the beginning of a project I start a new spec document from a template in our wiki. I fill out as much of the basics as possible, which in our case consists of the following:

  • Basic metadata like who the team is, links to technical specs, etc.
  • The job story.
  • A stripped down version of Marty Cagan’s Product Opportunity Assessment framework.
  • Known dependencies and risks (such as customer support and back-office systems).

We use that information for our team kick-off call, and then we start filling out the rest of the document as we go. We also go back and make changes as we get further down the road and make decisions. We have three main sections for this part of the document:

  • The solution overview provides a broad description of how we intend to solve the problem we identified in the Product Opportunity Assessment
  • Sketches, Wireframes, and Prototypes links to the the initial design assets we create, in whatever fidelity is right for the size and scope of the project
  • Final design has the final assets that are needed for implementation. In our case this is most often a completed front-end.

The important thing to remember about this fluid version of a product spec is that it is not a document you write from front to back at the beginning of a project and then never look at again. It’s also not something that’s every really done. It’s a document that starts small and that you keep working on as you go.

The benefits of doing it this way is that it not only helps you document all the little decisions you make along the way as you build a product, it also builds up organizational knowledge to remind you of why the team made the decisions they made. Because you will forget otherwise. So if you’re developing without a blueprint and feeling some pain and chaos, give this approach a shot. It might just provide the relief you need.

[Quote] Plan All of the Things!

I find teams generally do a good job of thinking of the features that make up the core customer-facing functionality of their project. It’s the non-customer-facing features that tend to be forgotten.

James Hood on why software project estimates are so often wrong, from Plan All of the Things!

The biggest mistakes product managers make (and how to avoid them)

There is essentially two ways to improve at your job. You either get better at the things you should be doing, or you learn to stop doing the things you shouldn’t be doing. We tend to spend a lot of time and effort on the first aspect—and for good reason. It’s absolutely essential to keep learning. But lately I’ve been consumed with that second part. Day in and day out, at the most inconvenient times, the same question jumped into my head:

What are the biggest mistakes I’ve been making as a product manager, and how do I stop doing those things?

I took some strange detours trying to answer that question. And in the end, the answer I came up with specifically for product management had its origin in an unlikely place: some graduate work I did almost two decades ago. So let’s take a quick detour into information science theory before we return to the matter at hand…


One of the first things you learn about knowledge management is what’s called the DIKW pyramid. It provides a model for thinking about the transformation of raw data into something more useful.

DIKW Pyramid

  • Data refers to facts and observations. They are the spreadsheets and SQL query outputs that come across our desks on an almost daily basis.
  • Information is inferred from data, and distinguishes itself from data in that it is actually useful for decisions or action. Company dashboards with business metrics like MAUs are information.
  • Knowledge refers to a framework for decision-making based on information, i.e. “we believe that when this happens, we should do something about it”.
  • Wisdom is illusive—both in definition and in… well, attaining it. I’ve always liked the definition that says wisdom is knowledge with judgment. Wisdom goes beyond having a framework for what to do, and describes having the judgment required to make the right decisions based on the information and knowledge available.

The model isn’t perfect, but it serves a valuable purpose. There are two aspects in particular that I’ve always found useful to remember.

First, to extract value from data it needs to be transformed into something more valuable, and you don’t get to skip phases. If, for example, you try to go straight from data to knowledge without first organizing the data as information, your knowledge isn’t going to be all that accurate.

Second, confusing one slice of the pyramid for another can be really dangerous. If, for example, you’ve been able to extract some knowledge from information, but you think you’re looking at wisdom, you’re going to make some bad decisions, because you haven’t taken the time to add the necessary judgment to the information in front of you.


With that as background, let’s get back to product management. If I think about the times when I’ve made my biggest mistakes as a product manager, it can all be traced back to one of two causes:

  • I misidentified data, information, knowledge, or wisdom. For example, if someone on the team who is steeped in our product and its users comes forward with a wise suggestion about where to take the product next, and I jump in with a process to take what I think is some information they provided and turn it into knowledge, I’m operating at the wrong level. Turning information into knowledge is essential, of course (remember, you can’t skip steps). But trying to pull wisdom back to an earlier phase in the transformation process is disruptive and demoralizing. We shouldn’t do that.
  • I communicated the wrong slice of the DIKW pyramid to the person or team I was speaking to. For example, let’s say a designer and I go through an extensive usability testing process on a prototype of a new feature. We collect data, we group that data into information, and then we discuss it to extract the knowledge and wisdom we need to make the appropriate changes to the product. The difficult part is knowing what to communicate to who. For some on the team, the end product (the “wisdom”) is good enough. Others, particularly those with good data transformation skills, might prefer to see all the information so that they can give feedback on the knowledge and wisdom we landed on. We need to know the difference of what’s needed by who, and share appropriately.

Knowing the mistakes you tend to make is only half the battle, though. So all of this led me to a statement I’m printing out and putting up above my desk, to help me avoid making those mistakes:

An effective product manager shepherds data from a variety of sources through the transformation of becoming information and knowledge and wisdom. They do so without getting bogged down in unnecessary process, and they only share the relevant parts that each person or team needs to make progress.

I’m sharing this here with the hope that it will resonate with some of you who may have been grappling with the same questions.

There’s one more important point I want to make. From my personal life I know the dangers of wallowing in introspection for too long, so I don’t intend to stay down here in mistakes-land. Wrestling with these questions was a helpful exercise, but it’s not a place I want to get stuck in. So I’m going to head out to that other place for now. You know, the one where we get to learn new things and improve our skills. Maybe we’ll see each other on the road.

Using mind mapping to clarify your job and bring order to task-switching chaos

In a recent blog post about our 4-day work week experiment at Wildbit, Natalie (our CEO) wrote about some things we’re doing to focus our jobs a bit better. The example she used in that post is the exercise I went through to clarify my role as product manager, so I thought it would be interesting to talk about that process a little bit more.

If you’re in a position where you’re a little unsure about the focus of your role, or what exactly you should be working on day-to-day, you might find the process I describe here useful to help you figure it all out.

What exactly would you say you do here?

Even though no one can quite agree on how to define the role of the product manager (but you should totally read my book about that), I think we’re all in agreement that it requires lots of different kinds of tasks—which results in lots of context switching. This means that focus is a constant struggle for PMs. Yes, this is true for many roles, but it is especially true for PMs since the ability to switch between different tasks is so central to what we do to help keep things moving.

The issue is not just that switching contexts all the time is hard, it’s also that knowing what to switch to next can be such a challenge. PM minds are in a constant state of prioritization and reprioritization.

It’s with this as background that Natalie and I had a very long 1:1 a few months ago as we realized I’d drifted away slightly from what my core focus at Postmark needs to be. As we got our development process nailed down, that part of the business needed less involvement from me so I started to spend more time on things like metrics frameworks and improving our prioritization methods. Because that’s just what PMs do—we look for things to fix, and then we jump in.

I had a huge realization that I was starting to spend time on the wrong things when Natalie said to me,

Rian, stop trying to turn us into a big company.

That is arguably the most important thing she has ever told me. Because that is exactly the path I was inadvertently going down. Process improvements aren’t bad, but at that time it was not what the team needed. So we got to work to find out what our team needs in our context and our culture.

Mapping a chaotic role into submission

Natalie encouraged me to go through an exercise she has gone through before. It involves creating a detailed mind map of all the things you do during a particular week, and then using that to identify and prioritize your focus areas. I jumped into MindNode, and after a couple of weeks of working on it with Natalie, we came up with the following map of what my focus areas should be:

Mind mapping your focus areas

It looks all neat and sensible now, but it’s worth mentioning that the process was messy for a quite a while. My natural propensity for order made me want to start at the left with the big buckets of my role, and then expand to the right into more and more detail. In practice it didn’t work like that at all. I ended up starting with cataloging some of the mid-level tasks I spend my time on (such as Regular customer calls and Prioritization). With those things as a starting point I then branched out—sometimes to the right (Customer calls leads to defining that we should talk about Pain points), and sometimes to the left (Prioritization leads back to a larger Planning bucket).

I also ended up deleting a bunch of stuff on the far right during my discussions with Natalie. Specifically, we started to see where I was doing too much of the things that the marketing team was doing already. Once we had a visual picture it was easy to see where I need to scale back, and which areas need more definition.

Bringing order to day-to-day tasks

Once this was done, as I stared at the map for a while, I wondered if I could somehow use it to make my days a feel a little less arbitrary. So I took it one step further and simplified my role as a progression from Listen to Think to Act:

Mind mapping your focus areas

This model now helps me prioritize my days when it comes down to deciding what to work on. If I’m in Listen mode I’m more likely to spend most of the day on calls and discussions with the team and customers. Other days are primarily focused on Act so I tend to spend a bunch of time in JIRA or Basecamp creating the content we need on projects.

This has helped a lot with the scattered feeling I often got when switching contexts too much. I still switch between tasks, but keeping it in the same “family” helps so much with focus and productivity.

In summary—I think you should do this

Creating this mind map has been an eye-opening experience for me. It not only helped me to clarify what I should work on (and when), it also constantly ensures that Natalie and I are on the same page about what I should be spending my time on. This is especially important as a remote employee where we don’t catch up all the time about what I spend my time on.

Natalie and I look at my focus areas together and discuss any changes we might need to make. But other than that, I feel confident that I’m doing the stuff that’s most important for our team, our customers, and the business. I like that feeling a lot.

Good/Bad Product Manager: the Wildbit perspective

I think most of us know Ben Horowitz’s classic Good/Bad Product Manager post. At Wildbit we have a whole section of similar Good/Bad posts to help define our take on various roles — but until recently, the Product Manager slot was empty. I started working on our take on the Good/Bad Product Manager debate a while ago, and we finally published it last week.

I realized that the most important lesson I learned about product so far at Wildbit is the importance of a happy and effective team, and how much of a Product Manager’s time should be spent on that:

No amount of workshops, sticky notes, or JTBD theory will help you create consistently awesome products that customers love if you don’t work with a team that is fulfilled and motivated.

That might be a slightly controversial idea, and it might not work for every organization. But it certainly works for us. So here it is, our perspective on what it takes to be a good product manager.

Running and breathing and problem-solving

I want to tell you a quick story about running. And I know it’s a little weird to make everyday life stories about product design but I can’t help myself, so I’m going to do that at the end. Let’s be cool about it, ok?

So.

I hate running. I’ve always hated running. A couple of weeks ago my friend Jason came over for a visit and started asking me about it. He wouldn’t let up. Bastard kept pressing. “Why do you hate running so much?” Over and over and over. Eventually we narrowed it down to breathing. I’ve always felt uncomfortably out of breath when I run. This is when my wife joined the party, and feeding off each other, they kept at it.

What felt like hours later, through their incessant questioning, we figured out that I’ve been breathing ridiculously wrong during my runs for two decades. For reasons that I am unable to explain, I’ve always timed my in-and-out breathing with every third step. Not second. Not fourth. THIRD. The result is that I’ve basically been hyperventilating through my runs for the better part of 20 years.

Anyway, they coached me for about five minutes on how to breathe. Turns out — and this is going to blow your mind — your body knows when it has to breathe. All you have to do is stop trying to force some kind of rhythm. Just focus on getting as much oxygen into your lungs as you possibly can, and then letting it out slowly. Your body will find its own rhythm.

The next day I tried out this revolutionary breathing mechanism. Not only was it enjoyable, I ran faster and further than usual. Last weekend, not even two weeks after they accosted me, I went for a 10k run. It was my fastest 10k ever, and more importantly, I enjoyed it.

Portland 10k

I keep switching back and forth between being really pissed that I’ve been doing it wrong for so long, and ecstatic that I’ve been able to figure out the issue. I’m still blown away that a change in breathing can have such an immediate and enormous impact. Mostly, I’m thankful for my friend and my wife, who persisted way past the point of annoyance, and gave me a new lease on running (and, not to be dramatic, but life too).

Here’s where we get to the product design bit. This experience taught me another lesson, something that’s already deeply ingrained but I still forget it sometimes:

You cannot come up with a good solution before you understand the problem completely.

I tried that shortcut with the running thing. I switched up the cadence, or tried to just “break through the wall”. It wasn’t until someone pushed me to get to the cause of it all that we were able to find the right solution. So I resolved to be just a little more annoying at work. All it really comes down to is asking Why? a few more times than I think I should. I know that the answers will help us understand what we’re trying to accomplish, and building a better product for our customers.

Product Management for well-established products

There’s a lot you need to get right when launching a new product. There’s figuring out the user needs and the business goals; there’s testing hypothesis and finding product/market fit; there’s prioritizing the roadmap (or more likely these days, deciding not to use a roadmap at all)… the list goes on and on. So naturally there’s quite a bit of writing on this topic. Most product management advice (including, ahem, a certain book) covers this area of fresh or updated products very well. What we see less of is articles and books about how to manage a well-established product.

What do I define as a well-established product? It’s fuzzy, but I see it roughly as a product that has been in the market for more than a couple of years, has a steady and growing revenue stream, as well as a few healthy competitors. The reason I’m interested in well-established products is because, well, Postmark (where I work) is one. We have a product that most of our customers love, and it’s growing in both users and revenue. Of course we have ideas on how to make it better, but we’re in a different stage of our journey. We’re not frantically playing catchup with competitors or trying to complete a bunch of features that aren’t adding value to any customers yet.

This is, I’ll admit, a wonderful position to be in as a product manager. But it doesn’t mean there’s no work to do. I’ll stop short of pulling out the “software is never done” trope (in fact, I’d argue that software can be done). I will say that we’re definitely not done with ours yet. So as a product manager, I learned this year that well-established products face a different set of challenges than newer products. Here’s an incomplete list of my hypotheses about managing such products:

  • Prioritization becomes a much finer art (with a little less science).
  • Roadmaps become more important.
  • Process becomes more necessary.

I’d like to spend a little time discussing each of these issues separately.

Weekend work

Prioritization

When I started at Postmark we went through a full product discovery and prioritization exercise. I wrote a long post about it on our blog: How we built a product vision and roadmap. I also followed that up a few months later with From roadmap to shipping: effective product management for remote teams — a post on how we moved from strategy to execution. Something I didn’t get into in those posts is how my understanding of prioritization evolved as we moved further into the details.

Postmark is a tool for developers. That means that feedback from customers comes in often, and it comes in detailed. Feature requests are usually incredibly specific (and useful), ranging from a field that’s needed in an API, to missing functionality and how that affects their business. Due to the sheer volume of high-quality feedback we get, I learned quickly that I needed an efficient way to categorize and prioritize things as they come in, otherwise everything would just go die on a backlog somewhere.

The biggest shift here was to move to a system where we prioritize themes, not individual problems or features. A theme is loosely defined as a particular customer problem or opportunity we need to solve — similar to the “hypothesis” nomenclature in lean development. Now, when new ideas come in to JIRA (Yes, yes, I know; more on JIRA later) — either internally or from customers — I follow a set of steps to (1) process and (2) prioritize them:

  1. First I do a gut check: is this something we’d ever do? Does it point to a customer problem or business opportunity that would be beneficial for all of us to solve? If so, great. If not, the request gets rejected with a note so we can get back to the customer or internal stakeholder.
  2. If a theme already exists for a particular idea (e.g., Improvements to the Bounce webhook, or Improvements to the Statistics page), I add it there, and considered it processed. It would be too overwhelming to think through the details of every single idea, but I know that when the time comes to work on a particular theme, it’ll be there, and we’ll go through it then.
  3. If a theme doesn’t already exist for that idea, it gets a little trickier. Is this important enough to group together with other things to create a new theme? Do we expand a theme to “make room” for the idea? This is where things get decidedly less certain, and I have to be comfortable with a certain amount of fluidity. I might create a new theme, only to merge it into something else later. That’s ok. As long as it’s somewhere manageable where we won’t forget about it, I’m happy.

During our quarterly planning I don’t make the team go through every single JIRA ticket (to their enormous relief). Instead, we discuss our OKRs (Objectives and Key Results) for the quarter, and then decide which themes to work on that line up with those OKRs. Once our themes are prioritized, I work with the teams to figure out how best to address it — it’s usually a combination of some of the ideas already inside that theme, and a few new ones we come up with.

And this leads me to my next point…

Roadmaps

I’m still quite amazed at how out-of-fashion roadmaps have become. It seems to me that a lot of people got burnt by 2-year corporate plans that weren’t allowed to change, and then decided that the only way to deal with that (admittedly atrocious) situation was to get rid of roadmaps altogether.

I respectfully disagree.

I’ve written about this before, so I’ll just reiterate one bit here:

The purpose of a product roadmap is to set forth a long-term vision for the business, and break that up into smaller, meaningful pieces of work, based on what you know now. It’s fallacy to believe that this is an unchangeable list of dates about where the business is headed. A product roadmap that doesn’t react to day-to-day changes in the market and within the company is a pretty dumb document.

This is, in my experience, especially true for a well-established product. There is a lot more leeway to mess around and see where things go on a new product. With an established product, it’s way too easy to get off track (Evernote, anyone…?). So what I argue for is a flexible quarterly roadmap of prioritized themes. You don’t write down dates next to a long list of features. You don’t make hard commitments for releases that might never happen.

Instead, you put together a list of themes you’d like to work on, in order of priority, based on how closely they align with your objectives and key results for the quarter. And then you meet every week as a core team to discuss a couple of things:

  • Did any new theme arise over the week that is important for us to discuss?
  • If so, and if we should work on it soon, what does it replace?
  • If not, then let’s get back to work.

This keeps the roadmap flexible, and it keeps the team aligned on what the most important themes are for the product and our customers.

Process

Which brings me to my last point… process. I’ll quote Michael Lopp on this until the day I die:

Engineers don’t hate process. They hate process that can’t defend itself.

Considering the sheer number of detailed input we get on the product as well as the amazing ideas coming from inside the team, there’s no way I could just wing it. Maybe there are some PMs who can hold everything together in some kind of virtual kanban board in their heads, but I just can’t do that.

So yes, we use JIRA, and you know what? It works for us. The Customer Success and Marketing teams submit ideas and hypotheses with links to the customers who request it. If and when those ideas make it into a theme, they continue to add more customers to it as we go. They can always see where something is in the development process, and when it gets released they get to go tell a bunch of customers that the thing they asked for is now live. And that is really cool.

I understand why people hate JIRA, I really do. But I think I’m such a big proponent of it because we were able to come up with a way for it to benefit the whole team, and actually make their lives easier, not harder. We have a process that can defend itself. And I don’t think you can work on a well-established product without something like that.


This year has been an enormous learning experience for me. I’ve never worked on a product like Postmark before. It’s a product that is basically universally loved, where feedback comes in from people who are passionate about it and can’t imagine their development lives with out it.

As much as it is a dream to work on a product like this, I feel like I had to learn a whole new set of skills to be effective as a product manager in such an environment. I know I still have a long way to go, but I can tell you one thing — I’m excited to learn more in 2017.

Effective product management for remote teams

A few months ago I wrote a post about how we build a product vision and roadmap for Postmark. It’s now almost 6 months later, and I just published a big post on the Postmark blog about how things are going. From roadmap to shipping: effective product management for remote teams is about how we moved from vision to execution, and how we dealt with the many challenges that remote teams bring to the equation. For example, on communication:

As a remote team we have to walk a fine line between working in private and working in public. We see this as a basic sine wave, where balance is extremely important. Work in private too much and you become silo’d and isolated. Work in public too much and it gets distracting for the rest of the team (and you never get time to focus). So we ran with the sine wave metaphor to create a diagram that outlines our ideal approach to private/public working and how we gather feedback.

You can view the post to see this diagram as well as a bunch of other topics:

  • How we made the transition from an exciting grand vision to the daily grind of working on projects and features to make that vision a reality.
  • What tools we decided to use on a day-to-day basis to keep everything running smoothly — and how our use of these tools evolved over time.
  • The challenges and opportunities of being a (mostly) remote team, and how we try to make sure we communicate enough without overdoing it.
  • Some remaining challenges we haven’t quite figured out yet.