Menu

Posts tagged “design”

Dealing with subjective design feedback from clients

I really like Mike Monteiro’s “Dear Design Student” series on the Mule Design blog. The latest entry gives advice on how to deal with clients who say things like “I hate green!”:

When a client says, “I don’t like green”, most designers translate the sentence into “You must change the green.” But no one asked you to, did they? They merely made a statement about their subjective dislike of a particular color. Your job, as a designer, is first and foremost to listen. And then to gather data. Don’t jump the gun. How, if at all, does the client’s subjective taste enter into the success of the project?

He proceeds to give some good advice about how to figure out what the real problem is that the client is commenting on (if there is one).

(My other favorite post in the series is I want to start a company right out of school!)

Quote: Thomas Kempis on considering ourselves better designers than others (ca. 1420s)

Thomas Kempis in The Inner Life:

A true understanding and humble estimate of oneself is the highest and most valuable of all lessons. Should you see another person openly doing evil, or carrying out a wicked purpose, [or launch a really bad website/app], do not on that account consider yourself better than him, for you cannot tell how long you will remain in a state of grace. We are all frail; consider none more frail than yourself.

Good design is good for business

Cliff Kuang has a great article in Fast Company called Why Good Design Is Finally A Bottom Line Investment. He tells a bunch of stories about companies who realized that good design is good for business, and he also covers some of the organizational challenges:

When designers lack influence, superb products become almost impossible. Good designs seldom stay good for very long if they must navigate a gauntlet of corporate approval. That’s because the design process is as much reductive as anything else — figuring out what can be simplified and taken out. Corporate approvals are usually about adding things on to appease internal overseers. When something has been approved by everyone, it may be loved by none.

That last sentence reminds me of the old Seth Godin quote: “Nothing is what happens when everyone has to agree.”

Science can't replace art

Jonathan Jones argues that Science is more beautiful than art:

In the 21st century, art rarely rivals the capacity for wonder that modern science displays in such dazzling abundance.

It’s an interesting viewpoint, but I enjoyed Callum J Hackett’s rebuttal, Science the Usurper, even more:

Art is not just for expanding minds and revealing beauty - that is a demeaning reduction that people too often indulge in, thinking that art is a delivery service for the picturesque and delectable. But art is so much more than that: it is an unbridled form of self-reflection. Art digs deep into every facet of our being - physical, psychological, social - and offers a view of ourselves untainted by comforting romance. Where is the horror in science? Where is the loneliness, the desolation, the unwilling acceptance of mortality? Science is almost too relentlessly beautiful to replace art - it slowly reveals everything we could ever want to know about ourselves, but it tells us nothing about how to interpret and deal with that information. It is all ablaze with the most amazing facts, but void of intimacy, personality and ethics.

Make It So: design lessons from science fiction

Make It So is a new book by Chris Noessel and Nathan Shedroff that tries to draw some design lessons from science fiction interfaces. It looks really interesting. From Nathan Hurst’s review in Wired:

Science fiction is the province of imagination, which, says Shedroff, is just like design.

“Everything that happens in the design process is fiction until it gets on the market,” he says. “We create prototypes; nobody ever sees them. They’re inspirational, we learn from them, but they don’t exist.”

“It doesn’t mean that everything you see in science fiction is right,” says Shedroff. “That’s why it’s a prototype, and it may or may not survive, like any other prototype in the real world.”

Quote: Elliot Jay Stocks on responsive web design

Elliot Jay Stocks in Made to measure:

Responsive web design isn’t about filling every available bit of whitespace — it’s about balancing the innate flexibility of the web with a designer’s desire to control the output.

Invisible industrial design

Jesse McKinley explores a fascinating trend in industrial design in the article The Cult of Disappearing Design:

Part interior illusionist and part aesthetic anorexic, Mr. McInerney is a practicing member of the cult of disappearing design, the now-you-see-it, now-you-don’t ethos that aims to secrete away anything that needs a button, a cord or a subwoofer to work.

Check out the slideshow as well. I think there is a point where invisible design becomes a bit too devoid of emotion for my taste.

Managing user expectations in responsive design

I can’t shake this nagging feeling that we’re changing our focus from “mobile context” to screen-size thinking and responsive design so quickly that our users won’t know what hit them. Although I fully agree with articles like Mobile Context Revisited and Design Process In The Responsive Age, I think there is a missing step we haven’t explored enough: how to change the mental models of users who have become used to separate sites on their mobile phones and desktop computers. Let me illustrate with an example.

During usability testing last week I noticed an interesting trend. It was dormant the whole time, but I just couldn’t put my finger on it until one participant explicitly articulated the problem. I asked her if she has ever visited the e-commerce site we were about to use. She told me that she’s never gone there on her desktop, but that she has browsed the mobile version of the site on her BlackBerry1. So far, so good.

But then she mentioned that when she found a product that she liked, she decided to switch from the mobile version (.mobi) of the site to the desktop version (.com) — while still on her phone — to try to buy it. Her reason? She assumed that the desktop version of the site will have more information about the product than the mobile site has.

The rest of the story gets even bleaker. She tried to force the .com version of the site, but her BlackBerry couldn’t handle it — she tried multiple times and it just kept hanging. So she gave up and never went to the site again.

The experience highlights a few assumptions made by this participant:

  • She assumed that the site will have separate mobile and desktop versions.
  • She assumed that these two versions will have different information on them.
  • She assumed that it is up to her to decide which version will best suit our needs.

Can we blame her for these assumptions? Isn’t this how we trained her to think about mobile sites vs. desktop sites? We kept building sites with reduced feature sets on mobile phones because we didn’t want to overwhelm users. We taught users that mobile sites are inferior versions of their desktop counterparts, and now we have to live with the consequences.

Now, fast forward to the future we’re all driving towards: fully responsive sites that don’t abridge content, but adjust to the screen sizes they are being served to. Considering this participant’s assumptions, you can imagine how confusing a site like that would be to her. She’ll wonder where the mobile site has gone. She’ll wonder what content she’s missing. She might try to enter .mobi and not know why the thing keeps going back to .com. She (and millions like her) has never heard the term “responsive design”, and couldn’t care less about it. We’ve cemented users’ mental models over the past few years of mobile-specific sites, and it’s going to take time to change that.

So, what can we do? When we build responsive sites, we need to communicate to users that they don’t have to worry about finding the mobile site any more — everything they need is right there. This can be as simple as a message on the home page, or relevant microcopy at key stages of the journey, like on a product page.

I’m not trying to stand in the way of responsive design or screen-size thinking over mobile context thinking. But I am arguing that most normal users will be confused by this trend, and we need to manage that. Because we don’t want incorrect user assumptions to cause lower-converting sites that end up killing organizations’ commitment to responsive design.


  1. Nope, I’m not misremembering what phone she used. 

Obox and the power of usability testing

One of the hardest things we have to do as a User Experience Design agency is to sell usability testing to clients. The concerns are usually some combination of the following:

But we keep at it, because we know that if we’re successful in our efforts to convince clients to try it just once, we’ll never have to sell it to them again. It’s a methodology that completely sells itself. Once a client sees real users struggle with their product, they immediately become believers and staunch evangelists of usability testing.

The situation was a little different for a recent project we worked on with Obox, creators of premium WordPress themes. They came to us already sold on the benefits of usability testing, they just needed our help with research design and execution, and to work with them on some of the design recommendations based on the data we collect.

Yesterday, CEO and co-founder David Perel did a write-up of the project where he explained the process and the changes they’ve made. It’s great to see such an open discussion about how they are implementing their relentless pursuit of delivering value to their users. And even though they already understood the value of usability testing going into the project, I still loved this sentence from The User Experience Experiment:

The bottom line is it doesn’t matter how good looking your site is. Watching a layman use your product will blow your mind. You cannot even begin to imagine how your users interact with it.

If that’s how they reacted, just imagine the power such a revelation can have on people who don’t believe in the method. David also says this in his post:

We’ve been so taken aback by what we learned that when we looked for new office space, the most important requirement was that it had an extra room for user testing.

I know this means that they won’t need to hire us again, but I don’t care. That type of full-scale adoption of user-centered design makes me infinitely happy.

Be sure to read the full post, it’s a great case study.

Birth of a Book, and tangible craftsmanship

Birth of a Book is a beautiful video of a book being created using traditional printing methods. Watch it before you continue reading:

Birth of a Book from Glen Milner on Vimeo.

Merlin Mann often defines a priority as an activity you both care about, and are willing to sacrifice something for. That phrase — care and sacrifice — immediately sprung to mind as I watched this video. You can sense the care that goes into the book’s creation, and you can easily imagine the time sacrifice needed to make sure it comes out perfect.

I am not on some kind of crusade against ebooks. I read way more ebooks than traditional books. But there is still something exciting about opening and reading physical copies of books like The Shape of Design or The Manual. The level of care and sacrifice becomes tangible, and transfers from creator to consumer. It’s why I still buy vinyl, and prefer a manual coffee making process.

As much as I live online, I recognise that there is a level of tangible craftsmanship to certain physical things that can inspire us in ways that an Instagram filter just can’t do.

(video via Daily Exhaust)