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The problem with Facebook’s Graph Search

Steve Cheney wrote an excellent analysis of Facebook’s new search tool in Graph Search’s Dirty Promise and the Con of the Facebook “Like”. The problem? Most “Likes” on Facebook are bought by ad agencies, not earned organically. The result:

One direct effect of all this passive liking is an ugly messy data set with a bunch of implicit signals… that are wrong. What happens when your girlfriend types in “restaurants in San Francisco” into graph search and P.F. Chang’s gets spit out because it’s the most-liked restaurant.  Was a bad Chinese chain the kind of serendipity you were looking for on your date? Didn’t think so. 

I also like Ariel Seidman’s take on the challenges Graph Search will need to overcome in Can we make that search box bigger?:

Consumers think in terms of I got a job to do. What product will I hire to do this job? For restaurant searches I hire Yelp. I need a flight to Chicago I hire kayak. I need to start looking for jobs I’ll hit LinkedIn or Indeed. Each of these have their own experience, community, privacy expectations, and detailed data. As BranchOut has shown people do not want Facebook to be the place to manage their professional life, they have hired a different product for that job.

I know I tend to be too skeptical about this kind of stuff, but Graph Search just strikes me as another solution in search of a problem that doesn’t exist.

Coffee, design, and the nature of craft

I’ve lost count of the number of people who sent me Julian Baggini’s excellent essay The art of coffee last week (I guess my Instagram feed makes my feelings about coffee pretty clear). It’s a truly great article, going far beyond coffee to the essence of craftsmanship, and the things we value. Here’s Julian on the “perfection” of Nespresso capsules that is hard to match consistently by human baristas:

Surely we appreciate the handmade in part because it is handmade. An object or a meal has different meaning and significance if we know it to be the product of a human being working skilfully with tools rather than a machine stamping out another clone. Even if in some ways a mass-produced object is superior in its physical properties, we have good reasons for preferring a less perfect, handcrafted one.

And further on:

There is plenty that we should happily allow to be mechanised, for the obvious benefits that brings. But there is plenty else we will continue to prefer to be handmade, because what matters is not just the result, but the process by which you get there. Humans are imperfect, and so a world of perfection that denies the human element can never be truly perfect after all.

The article got me thinking once more about the concept op craft as it relates to design and related fields. In 2008 Alan Cooper brought the discussion about craft in design to the forefront with his IxDA keynote An Insurgance of Quality1. He argues as follows for the value of craft in Interaction Design:

Best to market, particularly in high tech, comes about only through craftsmanship. And craftsmanship is all about quality. The goal of craftsmanship is to get it right, not to get it fast. The ultimate measurement of craft is not speed. It’s quality. How good is it. It’s a pure measurement. And a delightful measurement. Craftspeople do it over and over, until they get it correct. And in their training, in their apprenticeship, they build things over and over, learning how to do things correctly, so they can bring enormous expertise to create successful products, and thus the training of craftsman is a long and drawn out personal process.

In Craft in Interaction and Service Design Peter Merholz uses Instapaper as an example of an app that practices this kind of dedication to quality:

Instapaper shows the power of approaching experience design as a craft, as opposed to some kind of massive organizational process. As Marco hones his craft, he is able to evolve the experience over time. Too often companies launch something and then move on to whatever’s next. Instapaper shows what happens when you go deeper and deeper and deeper into something. Unlike Microsoft or Adobe, who simply tack on features with every new release, Marco, instead, refines the design, honing it, polishing it, like his app is some jewel. I’d love to see companies approach service design the way Marco has. It would require a fundamental shift in how they work, but the results could be quite beautiful.

Unfortunately, we live in an environment where most software isn’t designed in this way. In The Thread Dmitry Fadeyev discusses what usually happens in design projects:

The designer’s creative instinct often tries to express itself outside of this frame [of focusing only on conversions] and just as often gets shot down by project managers and marketers who disregard all aesthetic value apart from that which drives higher conversions. Three things are killed in the process. […] The second is the pleasure that people receive from coming into contact with beautifully crafted goods, especially works that infect the viewer with an emotion that the maker wanted to communicate.

It becomes clear from these articles that one of the essential elements for developing one’s craft is time. Time to do things over and over, to make mistakes, to learn, to fail, to try again, to get frustrated, and to become exceptional through small victories. But as I wrote in Who has time for that?, that’s just not how business works these days. Most companies work more the way DHH advises against in Your life’s work:

Working people to death to ship any one feature or product is a poor strategy, as it reduces the capacity to ship the next feature or product (burn out, build-up of bad rush practices). It’s far more important to have a system for shipping that improves over the long term than one that heroically manages one monster push.

So how can we change this, and convince both our fellow designers as well as clients (internal and external) of the value of craft in design? We’ll have to start with design schools, of course. In Craftsmanship Jon Kolko notices a dangerous trend he sees in most schools:

Based on my experience reviewing portfolios from recent business school graduates, I would argue that one of the most fundamental failings of “design thinking” education is the lack of craftsmanship. Students don’t appear to learn a honed, tacit, and careful “innate” sensibility for making, and simultaneously, they don’t appear to have developed an intimate understanding of the medium they are responsible for shaping. Instead, they are equipped with a toolkit of methods.

But we also have to be convinced ourselves that craft is important — that it has real business value because of the way it connects with people. We have to be convinced that it matters when a designer’s personality and care shine through in their work. We have to believe that people buy things not just because of the way they work, but also because of the way they were created. To drive this point home, I love Frank Chimero’s call for us to care more in his essay The Particle:

We should care more about our craft because we’re granted an opportunity to contribute to the world. We should care more about our audiences because they are the ones who give our work value. We might think that design work is about you or about me or anyone else who makes it, or maybe about the things that we make and the artifacts we produce, but don’t let this way of thinking fool you. The things we make are all just excuses to speak with one another and to help one another. We are all linked, and the things that we make for each other strengthen the invisible threads that tie us all together.

There is a part of me that will always design for the joy of making it, but I now understand that the point of it all is not for me to enjoy myself, but for the ones using whatever I make to have some sort of wonder when doing so. We are in service to those that use what we make, to the ones that listen to what we say.

This is a difficult task. We live in an age of data-driven design. Our challenge is to listen to the data and automate improvements as much as possible, but without losing the human element that we all crave so much. Let’s train ourselves to be design baristas, not just machine button-pushers who produce the same perfect, boring comps on every single project.

I’ve created a Readlist of all the articles mentioned in this post. You can send the articles to your Kindle or your mobile phone, or download an eBook. If there’s interest in this kind of thing I’ll start doing it more often, so please let me know with a quick tweet if you like this idea.


  1. It looks like the video for the keynote isn’t available any more, but here is a pretty good summary by Beau Smith

Movie UIs through the years

Preston de Guise wrote a very interesting post on how Sci-Fi interfaces have changed over the years. He concludes as follows in The changing face of computers on screen:

The shift was profound yet entirely subtle, something that a lot of people wouldn’t have really noticed at all – we shifted from portraying computer hardware to portraying computer software. […]

At some point, fiction and the future aligned, and the way in which computers were presented changed to being all about the interface – the software. This was of course just holding up a mirror to society in general: since computers have been around, their usage model has been undergoing a significantly powerful evolution from being a specific tool to being a general purpose piece of equipment; the logical continuance from a “piece of equipment” is an appliance, and that’s the era we’re starting to straddle into now, thanks in no small part to interfaces such as iOS.

Preston includes some great movie screenshots to make his case, so it’s definitely worth reading the whole article. For more, check out the collection of movie UIs in Ridiculous User Interfaces In Film, and the Man Who Designs Them. And here’s a highlight reel of Mark Coleran’s UI work in various movies:

Coleran Reel 2008.06 HD from Mark Coleran on Vimeo.

For bonus points (and if you don’t mind random pagination and small white text on a grey background), check out the Top 10 Worst Portrayals of Technology in Film.

Another benefit of sketching in UI design

There’s a benefit of sketching and paper prototyping that I haven’t thought of before. Joshua Porter recently wrote an article called What Jerry Seinfeld can teach us about interaction design, and this is one of his points:

Works in low fidelity. Jerry writes his jokes on a yellow pad with a blue pen, and authored every episode of Seinfeld in long-hand in this way. This is like the sketching stage of UI design.

Why write/sketch instead of type/wireframe? Well, there might be a clue in the way Jason Snell talks about writing on the iPad:

Using the iPad slowed me down and got me to think about what I was writing in a way that using my trusty MacBook Air never would.

He likens it to the difference between writing with a pen vs. writing with a keyboard:

Writing with pen and paper felt appreciably different from typing. My mind would try to race ahead, but my pen could only go so fast. I ended up considering every sentence, every word choice, with greater care simply because I couldn’t dash it out and move ahead.

So maybe that’s why there’s so much value in sketching with pen and paper as well. Lines are imperfect. You can only go so fast. Making a mistake can be costly if it means you have to do it all over again, so you take your time to consider design options.

I’ve slowly started moving away from wireframes, and instead now prefer a workflow that includes several rounds of sketching, followed by prototyping in Axure. I think I get better results that way, and maybe the reason is that sketching slows down the mind just enough to do better work.

Who has time for that?

Andy Budd’s most recent contribution to The Pastry Box Project got quite a bit of traction yesterday. This part, in particular, seems to have struck a chord in our corner of the Internet:

Good design takes time—more time than most of us are allowed. […] Sadly we see too many potentially amazing designers stuck by the glass ceiling of time. So they settle on the first solution that looks viable and are never allowed to sweat the details. They are forced to rely on 1% of inspiration without the benefit of perspiration.

So this is the dirty little secret in our industry. The best designers and developers rarely have more talent. They simply have more time.

This rings true, but I’d like to expand on that and say that it’s not just a problem in our industry. Things have become very, very fast all around us, and our impatience has reached remarkable levels. We pirate movies because we can’t wait 1 minute for the anti-piracy warnings on DVDs to play through (oh, the irony). We microwave pop tarts for 3 seconds because we can’t wait for them to finish toasting. Brian Regan has a pretty funny standup bit about this (the microwave thing starts at 2:35):

Frank Partnoy sums up the consequences of our addiction to speed very well in Wait: The Art and Science of Delay:

The essence of my case is this: given the fast pace of modern life, most of us tend to react too quickly. We don’t, or can’t, take enough time to think about the increasingly complex timing challenges we face. Technology surrounds us, speeding us up. We feel its crush every day, both at work and at home.

Yet the best time managers are comfortable pausing for as long as necessary before they act, even in the face of the most pressing decisions. Some seem to slow down time. For good decision-makers, time is more flexible than a metronome or atomic clock. As we will see over and over, in most situations we should take more time than we do.

We should take more time than we do, yes. But we don’t. Because business doesn’t work that way. Technology doesn’t work that way. And, most of all, release schedules don’t work that way.

We all know the saying Fast, good, and cheap — pick two. We live in an environment where everything has to be “fast”, so we’re inevitably left with choosing between “good” or “cheap”. And guess which one we end up having to choose most of the time…

Worthy aspirations for content makers

There are two articles I read in 2012 that will hopefully shape my writing here in the coming year. The first, and possibly the only post any aspiring writer needs to read before getting started, is The Most Important Writing Lesson I Ever Learned:

Nobody wants to read your shit.

When you understand that nobody wants to read your shit, your mind becomes powerfully concentrated. You begin to understand that writing/reading is, above all, a transaction. The reader donates his time and attention, which are supremely valuable commodities. In return, you the writer, must give him something worthy of his gift to you.

This ties in very well with Paul Ford’s plea in one of my favorite essays of 2012, 10 Timeframes:

If we are going to ask people, in the form of our products, in the form of the things we make, to spend their heartbeats on us, on our ideas, how can we be sure, far more sure than we are now, that they spend those heartbeats wisely?

So when we tweet, write, post, or whatever we call it when we create content, the first question we should ask ourselves is: “Is this thing I’m sharing worthy of attention?” If it’s a Foursquare checkin or a vaguebook update, it’s probably best left unsaid.

The second article that I hope will shape my writing more is this Steinbeck quote:

It is the duty of the writer to lift up, to extend, to encourage. If the written word has contributed anything at all to our developing species and our half developed culture, it is this: Great writing has been a staff to lean on, a mother to consult, a wisdom to pick up stumbling folly, a strength in weakness and a courage to support sick cowardice. And how any negative or despairing approach can pretend to be literature I do not know. It is true that we are weak and sick and ugly and quarrelsome but if that is all we ever were, we would milleniums ago have disappeared from the face of the earth, and a few remnants of fossilized jaw bones, a few teeth in strata of limestone would be the only mark our species would have left on the earth.

That is certainly an almost impossible standard to live up to. Consistently writing “wisdom to pick up stumbling folly” is something only the most talented writers can do — and even then there are stumbles along the way. Similarly, the Internet makes the thought of staying away from a “negative or despairing approach” sound ludicrous. What will be left of the Internet if we take away angry rants and YouTube comments?

And yet, as unreachable as they appear to be, I think these are good aspirations for anyone who publishes content on the Internet today:

  • Only share that which is worthy of your audience’s attention.
  • Strive to uplift and encourage, not to break down and destroy.

With that in mind, I’ll probably move away from straight-up link-blogging a little bit this year, and rather focus more on trying to connect dots where I think seemingly unrelated things on the web can come together to tell a good story. That’s what excites me, so it’s probably what Obsession Times Voice means for me1.

This isn’t a year-in-review post, but I’d still like to thank you for reading, for tweeting me your feedback, for emailing me. For correcting my spelling errors, for telling me when I’m full of crap, and for encouraging me when I feel like this is too much work for too little return.

I’d like to say a special thanks to those who subscribe to the site via RSS. When I subscribe to a feed, it feels like I’m inviting someone in from the porch to come have a seat inside and have a cup of coffee together. I know RSS space is limited, and that it’s a pretty big commitment to subscribe to someone’s feed. So please know that I take that seriously, and that you are a big part of the reason I aspire to become better at this.

Onward.

Hashtag: a worthy choice for word of the year 2012

In its 23rd annual Words of the Year vote, the American Dialect Society voted “hashtag” as the word of the year for 2012. So in honour of our newly crowned word of the year, let’s take a quick look at some recent commentary on the use of hashtags.

In his post On “Hashtag” and Remembering the Internet is Awkward, Drew Breunig comments as follows on the word of the year vote:

Computers don’t understand us. They’re getting better, but this last mile is turning out to be a doozy. Siri garbles every third word and struggles with accents, Google trips on words, and Facebook and iPhoto facial recognition systems see faces where there aren’t any. People are messy and the real world isn’t clean. It’s hard for computers to understand us.

The hashtag is us giving them a hand, providing a clue to our intentions they can easily parse. Hashtags are us talking loud and slow in a foreign land. They’re awkward, which is precisely why they’re important to note.

This is true, but it’s only half the story. The hashtag has become so much more than a way to organise information — it can be a device for humour, activism, spam, and everything in between. The New York Times explains it well in an article full of great examples, called In Praise of the Hashtag:

But the hashtag, for the dexterous user, is a versatile tool — one that can be deployed in a host of linguistically complex ways. In addition to serving as metadata (#whatthetweetisabout), the hashtag gives the writer the opportunity to comment on his own emotional state, to sarcastically undercut his own tweet, to construct an extra layer of irony, to offer a flash of evocative imagery or to deliver metaphors with striking economy. It’s a device that allows the best writers to operate in multiple registers at once, in a compressed space. It’s the Tuvan throat singing of the Internet.

Not all hashtag usage is good, though. Apart from the fact that most hashtag jokes aren’t very funny — it takes some real talent to use it well — it can also be harmful in several ways. For example, in Fear the hashtags of rage, Watts Martin critiques the use of hashtags as activism, saying it has become a way to feel like we’re doing something positive to support a cause — and effectively to absolve ourselves from doing any real work to affect the change we seek:

There’s also an ugly [side to the hashtag of rage]: “it’s somebody else’s responsibility to take the hits for what we want.” We want to write our protest signs and have somebody else march with them. By God, our service providers should stand up for what we believe in, secure in the knowledge that if they lose business, get shut down or even face jail time, we’ll write the angriest blog posts ever about that. Maybe not under our real name, you understand. Can’t be too careful.

And then there’s also the absurd side of things. Luckily I haven’t experienced this myself, but in Twitterish John McWhorter tells us that the hashtag is even becoming a thing in the spoken word:

The new thing, however, is using the word “hashtag” in conversation. Especially if you are under a certain age, you may be catching people saying things like, “I ran into that guy I met—hashtag happy!” or, in response to someone complaining, “My flashlight app isn’t working,” perhaps you have heard the retort, “Hashtag First World problems!” A college student not long ago reported a favourite witticism to be appending observations with: “Hashtag did that just happen?”

Hashtag yikes1.

It’s interesting to see something that was created for taxonomy purposes transformed into such a ubiquitous and diverse linguistic tool. For that reason, I think “hashtag” is a worthy choice for word of the year.


  1. Sorry. It’s a terrible joke. I don’t know why I didn’t delete it the second I wrote it. 

Growing up on the social web

Hunter Walk wrote a great article about Facebook Connect and how difficult it is to own the social web, called Trying to be the one true social graph is like trying to hold water in your fist. One of the fascinating parts is his observation about how the next generation is using technology:

Each new group of kids come of age wanting a space they can discover together and call their own. This is DNA, not computer science. It’s not about tech changing (oh, this is Facebook if it was build only for tablets) – it’s about getting to a dry piece of land when you’re 13 years old and being able to plant your own flag. I don’t see how you get beyond the anthropology of this.

In light of that, Josh Miller’s Tenth Grade Tech Trends and Justin Hoenke’s follow-up Tenth Grade Tech Trends (Take Two) are important data points to know about. These are very anecdotal, sure, but Josh and Justin’s takeaways are definitely worth debating. Here, for example, is Josh’s insight based on his 15-year old sister’s comment that Tumblr is just for middle schoolers:

I can’t get over the “middle schoolers use it” comment, especially since they use Tumblr as an identity tool. That’s exactly how my friends and I used Myspace in middle school, and we too abandoned it (for Facebook) once we reached high school. So in middle school you care a lot about your personal presentation (themes and cultural images on your Myspace or Tumblr page), but once you reach high school you care more about the people you present yourself with (photos on Facebook and Instagram)?

If you’re interested in how teens use social media, it’s worth following danah boyd’s blog. She is a researcher on media and youth culture, and her insights are always interesting. Here’s a particularly relevant excerpt from her post Risk Reduction Strategies on Facebook:

Shamika deletes every wall message, status update, and Like shortly after it’s posted. She’ll post a status update and leave it there until she’s ready to post the next one or until she’s done with it. Then she’ll delete it from her profile. When she’s done reading a friend’s comment on her page, she’ll delete it. She’ll leave a Like up for a few days for her friends to see and then delete it. When I asked her why she was deleting this content, she looked at me incredulously and told me “too much drama.” Pushing further, she talked about how people were nosy and it was too easy to get into trouble for the things you wrote a while back that you couldn’t even remember posting let alone remember what it was all about. It was better to keep everything clean and in the moment. If it’s relevant now, it belongs on Facebook, but the old stuff is no longer relevant so it doesn’t belong on Facebook.

With behaviour like that, it’s no surprise that ephemeral apps like Snapchat and Poke are so successful.

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