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Healthcare.gov is all our projects

Healthcare.gov

So much has been written about the disastrous launch of healthcare.gov. But Sheryl Solberg and Michael Shear’s Inside the Race to Rescue a Health Care Site, and Obama hit especially close to home. Much of it reads like any number of software development projects I’ve been involved in over the years:

In Herndon, as engineers tried to come to grips with repeated crashes, a host of problems were becoming apparent: inadequate capacity in its data center and sloppy computer code, partly the result of rushed work amid the rapidly changing specifications issued by the government. […]

The website had barely been tested before it went live, so a large number of software and hardware defects had not been uncovered. Fixing the account creation software simply exposed other problems; people still could not register to buy insurance. A system intended to handle 50,000 simultaneous users was fundamentally unstable, unable to handle even a tiny fraction of that. As few as 500 users crippled it, according to people involved.

Rushed work amid rapidly changing specifications… No testing before going live…

Let him who has never experienced issues like that on a project cast the first negative blog post.

Conversions are not people

Andy Beaumont wrote a great piece about his popular Tab Closed; Didn’t Read Tumblr site, which documents websites that obscure their content behind modal overlays. His point on analytics in The Value of Content is spot on:

Analytics only tell you part of the story — if that’s all you bother to find out, and you have absolute faith in those numbers, then you’re going to end up putting a modal overlay on your site. Analytics will tell you that you got more “conversions”. Analytics will show you rising graphs and bigger numbers. You will show these to your boss or your client. They will falsely conclude that people love these modal overlays.

But they don’t. Nobody likes them. Conversions are not people. If you want the whole story here you should also be sat in a room testing this modal overlay with real people. Ask them questions.

Once again, this points to how important research triangulation is to make good decisions based on insights, not just data. Real insights are found at the intersection of different research methods. Not over in the corner with just one method.

Research triangulation

What is good design?

There are a few pieces on the topic of what makes a design good that jumped out at me recently. First, I like this approach from Uday Gajendar in What is good design?:

So what is “good design”? It’s an attitude of design-driven excellence (from strategy to delivery), a process of iteration and creativity, a mentality of enabling humanistic achievement for people, and a value system grounded in excellence of craft with a magnanimous bent towards what’s best for customers: appropriate, empowering, delightful.

Jon Bell talks about “Of Course” Design:

When people try to design magical interfaces, they’re often aspiring for the “wow” moment, but that’s the wrong focus. Designers should instead be focusing on “of course” moments, as in “of course it works like that.” Most product design should be so obvious it elicits no response.

Finally, Randy Hunt implores designers to Stop Trying To Be So Damned Clever:

During the design process, you can easily want to surprise and delight the user. So you create a design element — an interaction pattern, a naming scheme, a symbol, and so on — that is fresh and extremely inventive. However, the cleverness of your creation obscures the intent of the product. And the cleverness of that first impression doesn’t hold up over time — and I don’t mean over years; I mean over only the first few moments of use. After that first rush of newness, if the intended value of the product is not clear, or the functional intent isn’t obvious, the novel idea means nothing.

All three posts are worth reading in detail for their different points of view that point to similar definitions of good design.

[Sponsor] Pencils.com: Tools to unleash your creativity

Thanks to Pencils.com for sponsoring Elezea’s RSS feed this week!

At Pencils.com, we believe that creativity is the greatest of all virtues. And, with our selection of unique, high-quality pencils, notebooks, and creative tools, we’ve got everything you need to unleash yours.

Whether you’re a pencil nut who knows all the brands (Caran d’Ache, Blackwing, Faber-Castell, we stock them all), or a casual doodler looking for something to inspire you, there’s something for you on Pencils.com. Combine that with our legendary customer service and fast, reliable shipping, and you’ve got some serious creative potential.

So, go ahead and read the story of the $40 pencil, learn about the pencil company that has been around since the French Revolution, and find the perfect notebook to capture your ideas. If you’re in the giving mood, we also have gifts for artists, writers, musicians, and anyone else on your shopping list.

Above all else, stay creative.

Pencils.com

Sponsorship by The Syndicate.

Why some people prefer physical books over ebooks

I’m a little hesitant to believe these kinds of stats without seeing the actual research (and you have to pay for this report, which makes it even harder to verify), but Voxburner claims that 62% of 16-24s prefer books as physical products. That’s interesting in itself, but even more interesting is the reasons they cite:

There is less affection towards electronic versions of books. Whereas age is shown in the spine of each book — and commitment by the size of one’s bookshelf — digital files have no distinguishing characteristic. Most books adhere to the same fonts, as defined by the standards of ebook readers, and e-ink displays are void of any images besides the cover due to the lack of colour.

One of the things we sometimes miss in the ebook vs. physical book debate is that some of the inherent benefits of physical books have nothing to do with the act of reading. The experience of reading an ebook might be very similar to reading a physical book, but your Kindle doesn’t give you bragging rights. No one can walk into your house and see what kind of person you are just by looking at your Kindle — but they can learn a great deal by walking past bookshelves filled with the words that represent how you want the world to perceive you.

We often forget that physical products speak to a predisposition that digital products simply cannot counter: our own vanity.

Don’t let advertising fool you

Adam Corner provides a very interesting perspective on modern advertising in Ad nauseam — Advertising turned anti-consumerism into a weapon. He starts off by discussing a new brand of ad that wants to join us in our distaste for, well, advertising:

These ads want to be our friends — to empathise with us against the tyranny of the corporate world they inhabit. Just when we thought we’d cottoned on to subliminal advertising, personalised sidebars on web pages, advertorials and infomercials, products started echoing our contempt for them. ‘Shut up!’ we shout at the TV, and the TV gets behind the sofa and shouts along with us.

He cites this recent Orange ad as an example of an attempt to empathize with our contempt for excessive product placement:

Adam then goes on to explain why it matters to be wary of these techniques:

And the industry’s seemingly endless capacity to perpetuate itself matters. Marketing is not simply a mirror of our prevailing aspirations. It systematically promotes and presents a specific cluster of values that undermine pro-social and pro-environmental attitudes and behaviour. In other words, the more that we’re encouraged to obsess about the latest phone upgrade, the less likely we are to concern ourselves with society’s more pressing problems. That’s a reason to want to keep a careful tab on advertising’s elusive and ephemeral forms.

Design agency life

Tim Caynes’ on exposure is an honest and accurate depiction of what it’s like to work at a design agency:

if there’s one thing that really hits home in your first 3 months of transition, it’s the change in pace. and it’s not that the change in pace is a bad thing. it’s just that it feels like you don’t have enough time to think. which means you don’t have enough time to design. which is stressful and surprising and difficult and awkward. because you might not actually be able to do it. you might fail. and everyone will be able to say they told you so. and you’ll be exposed.

And this:

be under no illusion, when you work for an agency, your constraint is time. but your reputation is all about quality. so quality is, and should be, ruthlessly monitored, evaluated, and understood. and that’s why the integrity of design and design thinking is the first thing that you will get caught out on. well, apart from the pace thing. but it’s not personal. even though that’s what it feels like the first few times someone like me sits down with you, looks at your designs and pulls that horrible squinty patronising-but-really-caring face that tells you there’s something not quite right.

This post hit home for me in so many ways.

Unplug all you want — it won’t help

In The Disconnectionists Nathan Jurgenson takes to task those who speak about digital detoxes and the negative social effects of being online:

Op-eds, magazine articles, news programs, and everyday discussion frames logging off as reclaiming real social interaction with your real self and other real people. The R in IRL. When the digital is misunderstood as exclusively “virtual,” then pushing back against the ubiquity of connection feels like a courageous re-embarking into the wilderness of reality. When identity performance can be regarded as a by-product of social media, then we have a new solution to the old problem of authenticity: just quit. Unplug — your humanity is at stake! Click-bait and self-congratulation in one logical flaw.

Which reminds me of this tweet of the picture below and the caption, “All this technology is making us antisocial. Before everyone used to talk to each other.”

Distraction

There is nothing new under the sun… I also love this line from the article:

Disconnect. Take breaks. Unplug all you want. You’ll have different experiences and enjoy them, but you won’t be any more healthy or real.

It turns out our anti-social behavior comes not from technology, but from who we are.

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