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The future of voice control: good for information, bad for creating things

Bret Victor wrote a very interesting rant a few days ago on the the problem with touch interfaces and the future of Interaction Design. The piece got a lot of attention, so today he followed up with some responses to the questions and comments he received.

I particularly enjoyed his thoughts on the limits of voice control. His argument is that voice is a good way to get information or issue commands (yes, like Siri), but that it’s not very good for creating and understanding:

I have a hard time imagining Monet saying to his canvas, “Give me some water lilies. Make ’em impressionistic.” Or designing a building by telling all the walls where to go. Most artistic and engineering projects (at least, non-language-based ones) can’t just be described. They exist in space, and we manipulate space with our hands.

It’s obvious, yes, but I think we need to remind ourselves of this. Creating things requires “manipulating space with our hands”, even if that means manipulating words onto a page when they’re stubbornly stuck in space somewhere.[1]

 


  1. Sure, some people (like John Siracusa) are able to dictate the first drafts of stuff they write, but I’m pretty sure they’re not editing their work through voice control. Editing (which is the hardest part of writing) requires a keyboard and lots of banging your head on it.  â†©