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The most dangerous thing about self-driving cars

Cliff Kuang makes some interesting points in his essay The Secret UX Issues That Will Make (Or Break) Self-Driving Cars:

Recall that first principle that [Brian Lathrop at Volkswagen] laid out for designing autonomous cars—that the driver has to know whether the car is driving itself. That harks to probably the oldest dictate in interface design; mode confusion causes 90% of airplane crashes, and that insight helped invent the field of human-computer interaction. Think about all the times you’ve heard news reports about a pilot being confused about whether the flaps of the wings were down, or whether to auto-pilot was properly set. If you’ve ever failed to realize that your car was in park when you hit the accelerator, or you’ve ever tried typing into the wrong window on your computer screen, you’ve been a victim of mode confusion.

So, the scariest thing about self-driving cars is not whether or not the car can drive safely, but whether it can effectively communicate when it is driving and when it is not. It’s the age-old Visibility of system status UI heuristic in action.

Beyoncé, Coldplay, and the myth of the “average” user

I am not qualified to talk about politics so don’t worry, I won’t. That said, Spencer Kornhaber’s essay on Beyoncé’s Radical Halftime Statement is so incredibly good (and very applicable to product design) that it’s worth discussing here. The part that I found particularly interesting is how differently Beyoncé and Coldplay view their “target markets”. Beyoncé is very focused:

But in pop and in politics, “everyone” is a loaded term. Stars as ubiquitous as Beyoncé have haters, the “albino alligators” who “Formation” informs us she twirls upon. And in a more general historical sense, “everyone” can be a dangerous illusion that elevates one point of view as universal while minimizing others. Beyoncé gets all of this, it seems. As a pop star, she surely wants to have as broad a reach as possible. But as an artist, she has a specific message, born of a specific experience, meaningful to specific people. Rather than pretend otherwise, she’s going to make art about the tension implied by this dynamic. She’s going to show up to Super Bowl with a phalanx of women dressed as Black Panthers.

Whereas Beyoncé is very specific about who her music is for (and not for), Coldplay tries to please everyone:

The poor guys of Coldplay, meanwhile, actually think they can work solely at the level of the universal. “Wherever you are, we’re in this together,” Chris Martin cried out, early on, last night. I don’t want to diss that intention, nor the take-home message at the end: “Believe in Love.” But from their first hit, “Yellow,” to their recent Holi-appropriating music video with Beyoncé, to their pan-cultural rainbow rally at Levi’s Stadium last night, their theme has only been about love to the extent that it’s been about how everyone loves colors. It’s music about being awed by the blandest kind of harmony: ROYGBIV, yeah yeah yeah!

Coldplay’s approach reminds me of this classic Sharp Suits poster:

The problem with a target market of literally everyone is that you end up with a heavily compromised experience that appeals only to the very few people who identify with the “average” experience. Bringing this back to product design, this is why I’m still such a big fan of design personas. As opposed to a mythical “average” user, personas are solid people we can imagine using our product to achieve their goals. This is helpful because by focusing on a few different individuals that are closer to the edges of an experience, instead of the average, we end up catering for a larger portion of the user base:

Persona edges

This is what Beyoncé does so well. She makes music at the edges, so it’s exciting and anything but bland. It’s a lesson that Coldplay clearly hasn’t learned yet.

There’s nothing wrong with reading ebooks

Paula La Farge challenges the idea that ebooks are inferior to physical books in The Deep Space of Digital Reading:

There’s no question that digital technology presents challenges to the reading brain, but, seen from a historical perspective, these look like differences of degree, rather than of kind. To the extent that digital reading represents something new, its potential cuts both ways. Done badly (which is to say, done cynically), the Internet reduces us to mindless clickers, racing numbly to the bottom of a bottomless feed; but done well, it has the potential to expand and augment the very contemplative space that we have prized in ourselves ever since we learned to read without moving our lips.

Last year I went through a phase of reading physical books again, but I gave it up pretty quickly. There are two things about the Kindle platform that I missed too much:

  • The ability to highlight sections, share to Goodreads, and access those highlights any time at the hugely under-appreciated kindle.amazon.com (I tried the app TextGrabber for a while to turn passages from a book into digital text, but it’s just not worth the effort).
  • I can’t live without the X-ray function that lets you look up details about the book and its characters.

Anyway, one of the major academic complaints about e-books is that reader comprehension is lower. But, hey, turns out…

It’s true that studies have found that readers given text on a screen do worse on recall and comprehension tests than readers given the same text on paper. But a 2011 study by the cognitive scientists Rakefet Ackerman and Morris Goldsmith suggests that this may be a function less of the intrinsic nature of digital devices than of the expectations that readers bring to them. Ackerman and Goldsmith note that readers perceive paper as being better suited for “effortful learning,” whereas the screen is perceived as being suited for “fast and shallow reading of short texts such as news, e-mails, and forum notes.” […]

If those same students expected on-screen reading to be as slow (and as effortful) as paper reading, would their comprehension of digital text improve? A 2015 study by the German educator Johannes Naumann suggests as much. Naumann gave a group of high-school students the job of tracking down certain pieces of information on websites; he found that the students who regularly did research online—in other words, the ones who expected Web pages to yield up useful facts—were better at this task (and at ignoring irrelevant information) than students who used the Internet mostly to send email, chat, and blog.

My guess is that a generation from now this simply won’t be a debate any more.

When the internet makes us relive bad memories

Facebook’s “On This Day” feature has always felt really strange to me. It’s an algorithm that’s aware of its weirdness, hence the almost apologetic “We care about you and the memories you share here” message that surrounds it. As if it knows it’s bound to get it wrong and show you something you don’t want to be reminded of.

Leigh Alexander provides an interesting perspective on that feature and our social media “memories” in What Facebook’s On This Day shows about the fragility of our online lives:

Part of the palpable dissonance comes from the fact that many of our posts were never intended to become “memories” in the first place. An important question gets raised here: what’s the purpose of all this “content” we serve to platforms, if it’s useless in constructing a remotely valuable history of ourselves? Are we creating anything that’s built to last, that’s worth reflecting on, or have social media platforms led us to prize only the thoughts of the moment? […]

We generally think of social media as a tool to make grand announcements and to document important times, but just as often – if not more – it’s just a tin can phone, an avenue by which to toss banal witterings into an uncaring universe. Rather, it’s a form of thinking out loud, of asserting a moment for ourselves on to the noisy face of the world.

Despite multiple attempts I still don’t understand how Snapchat works, but from what I understand from the Young People this is a big reason for its appeal. There isn’t an expectation that something you post on Snapchat has to be profound enough to become a permanent memory. As one of my friends Simon1 put it: Snapchat is there to “Share (not remember) moments.” (Side note—if you haven’t done so yet, please read Ben Rosen’s My Little Sister Taught Me How To “Snapchat Like The Teens”. It is absolutely bonkers.)

So Alexander’s point is an interesting one: how do we take control of our online memories? It’s not possible to know for sure, in a moment, if we’re experiencing something we’d like to remember forever. Maybe the best solution is to keep it the way it’s always been: rely on our brains to remind us of things. We can always then dig up those old photos ourselves—without the help of an algorithm—if we really want to relive the moment.


  1. Some of my best friends are Young People. 

Netflix and the problem with established interface mental models

There were some interesting Netflix articles over the past week or so. First, Nathan McAlone writes that Netflix wants to ditch 5-star ratings:

The problem, [CPO Neil] Hunt tells Business Insider, is that people subconsciously try to be critics. When they rate a movie or show from one to five stars, they fall into trying to objectively assess the “quality,” instead of basing the stars on how much “enjoyment” they got out of it.

Here’s an example. Let’s say you had fun watching a crappy movie, but still gave it a two-star rating because you know it’s not a “good” film. That presents Netflix with a problem. The system thinks you hated the movie.

I think embarrassment plays a part in this as well. Even when ratings are private, we’re worried that word might get out. For example, I’d be happy if all my Netflix recommendations consist of “Movies similar to Battleship”, but I certainly don’t want any of you to know how much I liked that terrible movie.

Related to this, McAlone also wrote about Netflix’s most important metric:

That means that the most important economic metric for Netflix is how much a TV show or movie contributes to Netflix’s ability to sign up and retain customers.

The problem is that the current star rating system doesn’t give them that metric because it’s associated with “quality”, not “enjoyment”. So I might rate Out of Africa 5 stars because I objective know it’s a good movie, but if Netflix starts recommending “Boring movies with Meryl Streep” to me, I’m out of there.

Netflix has a very difficult product design challenge ahead of them. They have to change an established user mental model (“stars=quality”) to something different (“tell us what you enjoy watching”) that will help them provide a better and more compelling service.

Why being online is worth the effort

Matthew Malady has an interesting take on the “I went offline and lived to talk about it” essay. In The Useless Agony of Going Offline he discusses one of the biggest benefits of technology—knowing more things:

At the end of the experiment, I wasn’t dying to get my phone back or to access Facebook. I just wanted to get back to being better informed. My devices and the Internet, as much as they are sometimes annoying and frustrating and overflowing with knuckleheads, help me to do that. If getting outside and taking walks, or sitting in silence, or walking dogs, or talking with loved ones on the phone got me to that same place, I’d be more than happy to change things up.

This is similar to Clive Thompson’s main thesis in his excellent book Smarter Than You Think. Our ability to gain knowledge and collaborate more effectively makes all the negative aspects of being online worth the effort.

Automated empathy in healthcare

This is an interesting story on the topic of algorithmic empathy1. In Hospitals Employ Email ‘Empathy’ To Help Doctors And Patients Keep In Touch Barbara Feder Ostrov discusses a program that sends patients automated emails to ask them how they’re doing:

Doctors can send daily emails with information timed to milestones in surgery prep and recovery and ask patients or caregivers for feedback on specific issues patients may face during recovery.

The doctors may write their own email scripts, as Newport Orthopedics’ physicians did, or use the company’s suggested content. An online dashboard helps doctors and administrators keep track of which patients are doing well and who might need more follow-up care. Patients can also communicate with office staff about medications and office visits. Their responses to daily emails can trigger a call from the doctor’s office.

A patient might see this message: “How are you? Let me know so I can make sure you’re okay. I have four questions for you today.”

The program has had some promising results, but I’d be interested to know if patients are aware that the messages are automated. To put it another way, is it ethical for doctors to send automated, health-related messages that look like they’re individually crafted?

Why projects fail if they neglect research

Erika Hall’s The Secret Cost of Research is a great explanation of why research is essential for products to succeed:

The reason design projects that neglect research fail isn’t because of a lack of knowledge. It’s because of a lack of shared knowledge. Creating something of any complexity generally requires several different people with different backgrounds and different priorities to collaborate on a goal. If you don’t go through an initial research process with your team, if you just get down to designing without examining your assumptions, you may think your individual views line up much more than they do. Poorly distributed knowledge is barely more useful than no knowledge at all.

I can definitely attest to this. It’s exactly why I’m such a big fan of Product Discovery:

This phase always—without fail—produces insights the team finds incredibly valuable. Startups gain clarity about what to say “yes” and “no” to in their product, and large corporations learn how to go beyond customer-centricity buzzwords and discover which benefits they should be selling to their users. As just one of many examples, I was once in a workshop that revealed the executives had a completely different vision for the company than the designers and developers. It was an awkward two hours, but in the end they agreed on the tough but correct decision to suspend their e-commerce plans until some of the content areas on the site had been sorted out. It’s great to see a statement of purpose emerge from these sessions—one that finally gets an organization to agree on what the product’s focus should be.

It’s pretty remarkable how different people’s visions for a product can be, especially since there’s such a simple two-step program to fix that:

  1. Understand user needs and business goals.
  2. Talk about it, together.

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