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Begone, technological cynicism

Andre Torrez decided that enough is enough — he will stop getting caught up in the endless complaining and criticizing whenever any new technology is released. From I give up:

But somewhere in between that new iPad, the unserviceable laptop non-story, and that idiotic comment about the new Retina displays something in my brain snapped. I give up. I surrender. The war is over. I can’t care about this stuff anymore. Getting annoyed at the pace of technology is fruitless for me. Being cynical about any new bit of technology that doesn’t fit into my view of how stuff should work has been a dragging anchor in my life.

For some reason, after reading his post I can’t get this related philosophy out of my head:

 

The Slow Web

Jack Cheng takes a shot at defining The Slow Web:

Timely not real-time. Rhythm not random. Moderation not excess. Knowledge not information. These are a few of the many characteristics of the Slow Web. It’s not so much a checklist as a feeling, one of being at greater ease for the web-enabled products and services in our lives.

It’s a very interesting post where he also describes some of the web sites and apps that exemplify this movement. It reminds me of Clay Johnson’s call for healthier information diets.

(link via @retinart)

Legacy

I urge each and every one of you to seek out projects that leave the world a better place than you found it. We used to design ways to get to the moon; now we design ways to never have to get out of bed. You have the power to change that.

Mike Monteiro, Design Is a Job

We push so much data into the world. Tweets and blog posts and Facebook photos and on and on it goes. I’m worried that the things we say — wait, let me make this personal. I’m worried that the things I say and do and make aren’t always respectful of the limited time and attention that you have at your disposal.

Nothing exemplifies this issue more than automated tweets made by apps like Foursquare, GetGlue, Path, etc. In a post that is now unfortunately password protected, Frank Chimero calls this kind of automated sharing “huffing the exhaust of other peopl’s digital lives”. I can’t think of a better description than that. I know we’re not supposed to tell people how to tweet, but I have to ask: is this kind of automated “content creation” really worth other people’s time? What value does it add to their lives?

I’m increasingly thinking that the things we do and make should aim to take unnecessary stuff away from people, not add more crap to their lives. This is a principle that most web and mobile applications certainly do not subscribe to. We seem almost incapable of saying “no” to shininess and more features, mostly to the detriment of the purpose of the site or application. This description by Garr Reynolds unfortunately sums the situation up too well:

These cluttered and distracting multimedia creations, filled with the superfluous and the nonessential, incorporating seemingly every special effect, color, and font the software had to offer, end up assaulting the brains of anyone who dares to look in the general direction of the screen.

Instead of just adding all the things to the world, I wish we would think more about how we can effectively remove complexities to make life easier for our users and the people who give us their time and attention. After all, the things we design become our legacy:

Great design starts with a problem statement and then proposes a solution. What you design, the way you solve the problem represents your values and ideals — it presents your vision of the good life. In solving a problem, you make certain things easier and other things harder — through intention or by omission. You assume many things about your customers, how they will engage with the solutions you have built and what they will value/the benefits they will enjoy when they use your design. This is true of companies, products and services and in each case thoughtful, detail oriented problem solving that puts the consumer first speaks most clearly.

These thoughts are all related to intent — the purpose behind the things we do, and the need for us to take responsibility for that intent. This fantastic TED talk by John Hockenberry, below, goes into the idea of intentional design in great depth and with much eloquence. It feels a lot quicker than 20 minutes, so I highly recommend that you watch it:

The point is simply this: when we do things with good intent, we show that we have empathy for our audience/users, and we try to improve their lives in some way.

Now, all of this brings me to the central question I’ve been asking myself the past few weeks. Actually, it’s a question Paul Ford planted in my mind:

If we are going to ask people, in the form of our products, in the form of the things we make, to spend their heartbeats on us, on our ideas, how can we be sure, far more sure than we are now, that they spend those heartbeats wisely?

I wish I knew the answer to his question. I don’t. But I know this: before I tweet something, before I start writing, and most importantly, before I start a new design project, I will ask myself: am I being a good steward of my audience’s time and attention? Because I’d like to design for those who want to go to the moon, not those who don’t want to get out of bed.

Another example of Apple’s experience design

How the Apple Store Seduces You With the Tilt of Its Laptops:

But the main reason notebook computer screens are slightly angled is to encourage customers to adjust the screen to their ideal viewing angle — in other words, to touch the computer. It’s also why all computers and iPads in the Apple Store are loaded with apps and software and connected to the Internet. Apple wants you to see the display for yourself and to experiment with apps and web sites to experience the power and performance of the devices. Customers in an Apple Retail Store can spend all the time they want playing with the devices and using the Internet — nobody will pressure them to leave.

Multisensory experiences build a sense of ownership. Interactivity is built in to every aspect of the Apple Store experience. For example, trainers who teach customers how to use Apple products in “One to One” workshops do not touch the computer without permission. Instead they guide customers to find the solutions themselves. You see, the Apple Store was never created on the premise that people want to buy stuff. Instead Apple discovered that by creating an ownership experience, customers would be more loyal to the brand.

Filed under “Evidence that experiences can be designed”.

Technology and personal responsibility

In Technology as Savior, J. D. Bentley tells a great story about flossing (yep, FLOSSING), and technology’s impact on our ability to take responsibility for our actions:

We eschew per­sonal respon­si­bil­ity out of lazi­ness with the expec­ta­tion that, some­how, “tech­nol­ogy” and “sci­ence” has — or will find — a way out, what­ever the cost.

The pull quote doesn’t do it justice, this is a post you have to read in its entirety.

Creativity and delayed showmanship

I enjoyed Eddie Smith’s post The color of creativity:

The process of creativity isn’t glamorous. It’s simply about hard work, the management of emotions, and delayed showmanship. And it’s necessarily lonely. To want to be creative — truly creative — is to want to entertain, which is often depressingly opposite of being entertained. 

Real creativity is the dull and failure-fraught art of giving people things they never asked for.

The phrase “delayed showmanship” immediately jumped out at me. I think that’s something none of us are naturally very good at.

Skype Advertising: because your conversations are boring

This Skype Advertising Update reads like satire:

While on a 1:1 audio call, users will see content that could spark additional topics of conversation that are relevant to Skype users and highlight unique and local brand experiences. So, you should think of Conversation Ads as a way for Skype to generate fun interactivity between your circle of friends and family and the brands you care about. Ultimately, we believe this will help make Skype a more engaging and useful place to have your conversations each and every day.

So, let me make sure I understand. Skype is worried that my conversations might not be “engaging” enough. So, instead of my daughter doing funny dances for her grandparents in the US, Skype will “generate fun interactivity” by prompting us to talk about “the brands that we care about”? Like, “Hey, how about that new Magnum ice cream flavor, eh?”

I don’t know how an idea like this manages to make it through even the mildest of corporate sanity checks.

iCloud, Siri, and Passbook: Apple’s bets for a long and prosperous reign at the top

Kyle Baxter has a very interesting viewpoint on yesterday’s WWDC announcements in Apple Bets it All On Siri and iCloud. He argues that this is all part of the continuing building blocks in Apple’s larger vision:

The new MacBook Pro really is the best notebook Appl’s ever shipped, but her’s the thing: their line-up as of 9:59 AM this morning was really, really good too. Appl’s hardware is getting to the point where it’s so good that it’s good enough for nearly everyone, so dramatic improvements like a retina display for Macs is a relatively minor improvement for users.

In the words of Clayton Christensen, these improvements are sustaining innovations, rather than disruptive. They’re filling in the holes in a very grand and mostly realized vision. iPhone, iPad and MacBook hardware are solid and so is iOS. What I think this tells us is that Siri and iCloud are integral to Appl’s future. If they don’t hit a grand slam with them, it’s going to be difficult to maintain their level of growth going into the future.

I fully agree with Kyle’s view on how important Siri and iCloud are to Apple (read the full post for his reasoning), but I would add a third product to that list: Passbook. Dan Frommer summed it up nicely:

On one hand, right now, it’s just an aggregation of your boarding passes, movie tickets, payment credentials, and loyalty cards. But it’s easy to see how Apple could go much deeper into payments and transactions in the future, if it wants to. With or without NFC.

I do have one semantic quibble with Kyle’s piece. He calls iCloud “disruptive technology”. I would argue that Dropbox is disruptive technology (“an innovation that helps create a new market and value network, and eventually goes on to disrupt an existing market and value network, displacing an earlier technology”), whereas iCloud builds on that as sustaining technology (“[it] does not create new markets or value networks but rather only evolves existing ones with better value, allowing the firms within to compete against each other’s sustaining improvements”).

But whatever you call it, the conclusion remains the same: iCloud, Siri, and Passbook are Apple’s bets to ensure a long and prosperous reign at the top of computing.

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