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The importance of user experience design specialists

Abby Covert wrote a very important article on the just-relaunched Boxes and Arrows. I know we’re all pretty tired of the “What is UX?” debate, but A Perfection of Means and a Confusion of Aims addresses the damage that the umbrella term “user experience design” is doing to specialist UX functions. Some key passages (but you really should read the whole thing):

I am afraid that there is a shortage of specialist jobs, and it isn’t because those specialities aren’t needed. I believe it is because the value of those specialities, and the impact of not considering each carefully, is in too many cases not clearly called out to our clients and partners. […]

In my experience when “UX” is the term sold-in, the resulting project plans are less likely to reflect the points at which various specialities will be relied upon to progress the team. Often prescribing a stacked to the gills list of tasks reduced to the nebulous “Design the User Experience” on the Gantt chart. The makers of these types of plans leave it to “UX Designers” to divide the time they have amongst the various specialities of a “UX” and arrange their time against it. […]

The worst case scenarios result in teams jumping right to wireframes, prototypes and documentation. I see far too many UX designers that have become wireframe machines.

This is, by and large, an agency problem (but you see it in some internal design teams too). As agencies start to see the value of selling “this UX thing” more and more, many put out unicorn job specs that aim to find some generic skill combination that can be sold to clients as user experience work. And I’ve talked to several people who fell into the trap of these jobs, only to find that their new realities consist of making wireframes and getting dirty looks because their colleagues feel they’re just slowing down the design process.

I have nothing against wireframes — in fact, I remain a huge proponent despite some recent calls to move away from it. It’s not the focus of this post, but I still find huge value in wireframes (particularly HTML prototypes) to (1) work through the complexities of finding elegant solutions to difficult interaction problems, and (2) get early user feedback before moving into high-fidelity design and development. But the point of all this is that wireframes are not the end goal of user experience design, they’re part of the process. A process that involves research, information architecture, customer journey maps, content strategy, and all the other specialities Abby points to in her post.

And that’s where I’m 100% in agreement with Abby. That we have generalised User Experience Design to a black box process that makes it very hard to convince clients (and some agencies!) that the specialist functions that go into designing holistic experiences for people are absolutely essential. We need agencies to:

  • Understand the different specialities that make up the User Experience Design process (I’ve taken a crack at a model here),
  • Hire specifically for some sensible combination of those skills, and
  • Educate clients on the value that each of those specialities can add to make their products successful.

Yes, UX unicorns do exist, I won’t dispute it. But they’re few and far between. The rest of us need to know that there is value in becoming really good at our chosen specialities, and we need to be confident that we can sell those skills to our clients.

So, I’m not arguing that we should throw away the title of UX Designer, as some have suggested. I’m saying that we have a responsibility to know that the field is made up of many specialities, and if we ignore those we do ourselves, our industry, and our clients a huge disservice.

The tyranny of endless musical choice

Mike Spies wrote a wonderful ode to the lost art of CD buying in Spotify and the Problem of Endless Musical Choice:

We seem to have created an environment in which wonderful music, newly discovered, is difficult to treasure. For treasures, as the fugitive salesman in the flea market was implying, are hard to come by—you have to work to find them. And the function of fugitive salesmen is to slow the endless deluge, drawing our attention to one album at a time, creating demand not for what we need to survive but for what we yearn for. Because how else can you form a relationship with a record when you’re cursed with the knowledge that, just an easy click away, there might be something better, something crucial and cataclysmic? The tyranny of selection is the opposite of freedom. And the more you click, the more you enhance the disposability of your endeavor.

I’m sure we all have stories like this, but I have such fond memories of my early music buying experiences. The endless hours spent in music stores, listening to 10, 20, sometimes 30 different albums before finally making a choice what to spend my very limited cash on. Then the relief of the decision, immediately followed by anxiousness during the drive home — the fear that maybe this isn’t the right choice, that maybe you’re going to hate it after one or two listens. And finally, the joy of discovery as you put the CD on repeat and immerse yourself in every little detail of the liner notes.

I miss the almost obsessive nature of that first few days with a new album, when you’re unable to focus on any conversation because your mind is filled to the brim with lyrics and melodies. It’s too easy (and too cheap) to get music these days. There is so much music at our fingertips that we grab a new album, devour it, and then move on quickly like the digital gluttons we’ve become. I try to keep up my vinyl habit, and I still love the experience of hunting for records, but it’s becoming a very small part of my life.

I don’t think digital music is a bad thing. But I think that as abundance increases, our ability to treasure what we have decreases. And that’s not good.

(link via Rob Boone)

A call for "tempered pessimism" about the Internet as distractor

The Atlantic printed an interesting interview with Clay Shirky, covering a wide range of topics like privacy, publishing, and the Internet as a distractor. Shirky argues for tempered pessimism about the oft-lamented distracting role of the Internet. Here’s why:

The other case for tempered pessimism is that the examples we have of group creation don’t rely on wholesale change — whether you are looking at examples of amateur collaboration (digitizing old ship logs, figuring out how proteins fold), sites of cultural production (Pinterest, YouTube), collaborative consumption (Freecycle, CouchSurfing) or new kinds of conversational value (Quora, Reddit). Each of these initiatives requires only a small percentage of the population to donate a small percentage of time to making or sharing to have an outsized effect.

This is, for me, the biggest driving force in our use of the cognitive surplus: considering that by the end of the 20th century, the total time spent in media consumption, with no accompanying production or sharing and even precious little annotation or discussion, is a situation so different from ours in the early 21st century.

His point is that even though we’re much more connected to media (which definitely has its drawbacks), it’s a much less passive connection than it used to be. Now we comment, like, share, and in the best case scenario, further discussions in a meaningful way. And that’s a good thing.

When improved UI is better than no UI

Stefan Klocek wrote a great post challenging the often-repeated idea that “the best UI is no UI.” From Should you ditch your interface?:

For any particular interface in the system, ask:

  1. Does the user want or need control?
  2. Does the user get value from doing the work themselves?
  3. Does the user outperform technology?

If you can answer “no” to every one of these questions, then put in the effort to eliminate the interface. If you answer “yes” to any one of these you should focus on improving the interface so that it supports the user better. If it’s not unanimously “yes” or “no” carefully consider how design can meet the conflicting needs. Get to know your users well. Design a solution that’s as sophisticated and nuanced as their situation calls for.

Stefan goes into great detail on each of those questions, so the post is well worth your time.

Deciding if a product feature is worth the effort

Neil Hunt, Chief Product Officer at Netflix, wrote a good answer on Quora to the question Why doesn’t Netflix offer “Advanced Search” on their site? It’s a great Product Management lesson:

Nothing is purely additive unless everyone uses it. If there’s an affordance to use a feature, the affordance is a distraction to everyone, while the positive value accrues only to the users and potential users. The net value of a feature is the value to the users of the feature, divided by the distraction of the affordance to everyone. Advanced search ends up being used by such a tiny fraction of users (sub 1%), that it can’t possibly pay for its cost.

This is a good way to decide if a feature is worth adding or not. The question isn’t simply “Can we do this?”, or “Will users like it?” The question is, “Will enough people use this feature to make it worth the development and maintenance cost?” In the case of Netflix, the cost/benefit calculation just didn’t work out on Advanced Search, so they wisely decided not to launch the feature. But Neil goes further to say this:

But let me share that what does work well is making simple search deliver the advanced results.

That’s an important point. Advanced Search solves a particular user need, but it solves it in an expensive way. The need doesn’t just go away though, so they spend their development efforts on developing solutions that meet that need for all users, not just those who might have used Advanced Search.

The lesson here is obvious. Instead of implementing features just because other products have it, ask what user needs are met with that feature, and then look for cheaper and/or simpler alternatives to meet those needs. Luke Wroblewski’s New Approaches To Designing Log-In Forms come to mind as a good example of this approach.

Failure fosters humility*

David Lee in Pride Before The Fall:

If success without failure breeds pride, then failure can foster humility, drive, and true self-confidence.

There is so much truth in this statement, and I almost tweeted it without comment when I read it, but I realised that it’s not that simple.

The concept of “Humble Design” is a recurring theme on this site. I first wrote about it here, and then again here, and also here. The thread through all those posts is my belief that to be a good designer (or just a good human being), we need to be able to admit our mistakes and failures, and possess the fortitude to fix whatever went wrong.

The problem comes when we’re unwilling to admit that we’re anything less than perfect, or worse, when we lack the curiosity to seek out and recognise those instances when we’re wrong. So, with that said, I’d like to put an asterisk next to that David Lee quote. Terms and conditions apply. Failure only fosters humility, drive, and true self-confidence when one is willing and able to recognise and fix them.

(link via @mobivangelist)

Technology is wonderful, and terrible

Stephen Hackett’s Parenting Technology is a haunting piece of writing for The Magazine. I don’t want to give the story away, so I’ll just quote a couple of key paragraphs:

How many little moments have I missed in my kids’ lives by checking Twitter on my iPhone while they play in the yard? How many hours have I spent writing or hacking away on my Web site while I should have been reading books to Josiah?

Technology saved my son’s life, yet has left him with terrible scars. It allows me to work from the hospital on days when I need to, but distracts me from being engaged at home. Technology is wonderful, but terrible, all at once.

How we deal with that balance — with what technology wants — remains one of the biggest struggles of our time.

Poster: a great iOS WordPress app

Back in May I posted my wish list for a mobile WordPress publishing platform. Since then nothing official has come out of Wordpress to help with that list. But I’ve been using Tom Witkin’s Poster app for a while now, and it’s close enough to what I need that it has significantly increased the amount of writing and publishing I do from my iPhone and iPad.

Poster’s interface is clean and focused on what’s most important: writing. It has full support for Markdown and TextExpander touch — including some custom keyboard commands to insert commonly used Markdown attributes:

Poster edit screen

The built-in preview screen makes it easy to proofread and make sure you didn’t miss anything:

Poster preview screen

The only thing that is still missing for me is a mobile Safari bookmarklet that lets me send a piece of selected web page text — along with the page title and URL — to Poster as a new post that’s ready for editing. It would also be great to see Poster integration with apps like Instapaper and Reeder.

If you run WordPress and have stayed away from mobile blogging because it seemed like too much of a hassle, give Poster a try.

Links for Poster: Official site | On iTunes

User centered design in emerging markets

Niti Bhan does strategic design planning and concept development in emerging markets like India and some African countries. She begins her article Developing a user centered methodology for emerging markets and the bottom of the pyramid by discussing what happens when companies in the developed world try to introduce products in lower-income markets:

So the value propositions of the products, services, and programs introduced for lower income markets—particularly in the developing world—are still based on elements of the value system prevalent in global consumer culture. There is a gap here, and it’s most obvious in the marketing messages, advertising and communications which tend to emphasize product benefits or value that may not be relevant—much less contextually appropriate—to the BoP [Bottom of the Pyramid] customer’s life. When the value proposition of the seller has little or no resonance with the value system of the target market, it will most likely be ignored.

Even more interesting, she questions the value of using a standard user-centered design (UCD) methodology in these markets. Her point is that it’s not just products that need to be tailored specifically for these markets, the methodology we use to identify user needs should be different as well:

UCD has emerged from the same operating environment as that of the majority of the producers and most certainly has been part of, if not partially the creator of, the global mainstream consumer culture in which we’re all immersed. Therein lies the rub. The process is not divorced from its context and thus, we found, it needed to be far more flexible as it evolved and was adapted to the challenge of conducting exploratory user research in slums and villages and townships across the developing world. For the human centered designer, more likely to have been trained in the heart of the most sophisticated consumer markets in the world, there were additional challenges when considering the new and emerging consumer markets at the BoP.

I see this in our work at Flow as well. We constantly have to adjust how we do usability testing or contextual interviews to make sure participants are comfortable enough for us to uncover their real needs/issues. Niti’s work looks fascinating, so I definitely recommend reading her post and checking out some of her other writing as well.

Being right all the time

John Gruber wrote the following in the context of recent leadership changes at Apple, but it’s applicable to life in general. From Seriously, Apple Is Doomed:

What you want is to be (1) right more often than wrong; (2) willing to recognize when you are wrong; and (3) able and willing to correct whatever is wrong. If you expect perfection, to be right all the time, you’re going to fail on all three of those — you will be wrong sometimes, that’s just human nature; you’ll be less willing or unwilling to recognize when you’re wrong because you’ve talked yourself into expecting perfection; and you won’t fix what’s wrong because you’ll have convinced yourself you weren’t wrong in the first place.

I’ve mentioned before that the ability to admit that you’re wrong is an essential characteristic of a good designer. I maintain that some of the biggest product failures can be traced back to a refusal to recognize that the idea/design isn’t perfect.

Design like you’re right, listen like you’re wrong.