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The cure for technology overload

Dave Pell is writing on Tweetage Wasteland again, and that’s a wonderful thing. Earlier this week he called for a better media in Get Off My Stoop, and today he’s back with a very good essay on technology overload. From The Answer Is Just A Click Away:

Technology used to be a way to solve life’s little problems. Now, technology is used to solve the little problems caused by technology. On some level, we know that doesn’t make sense, but we don’t have an app to convince us. Where’s the computer algorithm to prove that the quiet walk without the phone calls is the balance?

It’s worth reading his conclusion — and subscribing to his site if you don’t already do so.

Mankind’s almost infinite appetite for distractions

I recently started reading Neil Postman’s Amusing Ourselves to Death (thanks to J.D. Bentley for the recommendation). It’s great so far, and I’m sure I’ll have lots more to say once I’ve made my way through it.

Postman juxtaposes George Orwell’s “Big Brother” prophecy from Nineteen Eighty-Four with Aldous Huxley’s very different view of the future as set out in his 1931 book Brave New World. With that as backdrop, it’s amazing to think that this section from Amusing Ourselves to Death was written in 1985:

Contrary to common belief even among the educated, Huxley and Orwell did not prophesy the same thing. Orwell warns that we will be overcome by an externally imposed oppression. But in Huxley’s vision, no Big Brother is required to deprive people of their autonomy, maturity and history. As he saw it, people will come to love their oppression, to adore the technologies that undo their capacities to think.

What Orwell feared were those who would ban books. What Huxley feared was that there would be no reason to ban a book, for there would be no one who wanted to read one. Orwell feared those who would deprive us of information. Huxley feared those who would give us so much that we would be reduced to passivity and egoism. Orwell feared that the truth would be concealed from us. Huxley feared the truth would be drowned in a sea of irrelevance. Orwell feared we would become a captive culture. Huxley feared we would become a trivial culture, preoccupied with some equivalent of the feelies, the orgy porgy, and the centrifugal bumblepuppy.

As Huxley remarked in Brave New World Revisited, the civil libertarians and rationalists who are ever on the alert to oppose tyranny “failed to take into account man’s almost infinite appetite for distractions.” In 1984, Huxley added, people are controlled by inflicting pain. In Brave New World, they are controlled by inflicting pleasure. In short, Orwell feared that what we hate will ruin us. Huxley feared that what we love will ruin us.

Sounds like it was written yesterday, doesn’t it…

Designers should be in a constant state of observation

I really enjoyed Sarah Doody’s article in UX Magazine called The Flâneur Approach to User Experience Design. Flâneur is a French word that means “to stroll.” Sarah explains:

The flâneur’s mind is always in a state of observation. He or she connects the dots through each experience and encounter that comes his or her way. The flâneur is in constant awe of his surroundings. In the article “In Search Of Serendipity” for The Economist’s Intelligent Life Magazine, Ian Leslie writes that a flâneur is someone who “wanders the streets with purpose, but without a map.”

In the world of product design and start ups, there’s growing pressure to focus prematurely on the solution, to connect the dots backward instead of forward, to design the system before you’ve addressed the story. But, as user experience designers, we know that our greatest purpose is to develop the most intimate understanding of the people we design for and the problems they’re facing. To do this, we must be flâneurs.

It’s really worth reading the whole article to see more of Sarah’s conclusions and advice.

Paying for the product doesn’t guarantee anything

Derek Powazek pulls apart the saying “If you’re not paying for the product, you are the product” in his post I’m Not The Product, But I Play One On The Internet. His conclusion:

We can and should support the companies we love with our money. Companies can and should have balanced streams of income so that they’re not solely dependent on just one. We all should consider the business models of the companies we trust with our data.

But we should not assume that, just because we pay a company they’ll treat us better, or that if we’re not paying that the company is allowed to treat us like shit. Reality is just more complicated than that. What matters is how companies demonstrate their respect for their customers. We should hold their feet to the fire when they demonstrate a lack of respect.

This is, of course, in response to the Instagram TOS debacle, which resulted in an update from Instagram to clarify their terms in a post with the “please stop shouting at us!” title Thank you, and we’re listening. But as Faruk Ateş points out in What Instagram did wrong:

Bad language is merely a symptom of the bigger mistake they made. Their failure lies in not acknowledging—or understanding—the change in expectations that took place amongst their users when they sold themselves to Facebook for a billion dollars. […]

Once you sell to a frequently-criticized juggernaut like Facebook, users’ expectations change from supportive to skeptic, and, especially because of Facebook’s long history of privacy-related mishaps, you may very well lose all benefit of the doubt amongst some of your users.

Oh, how many PR disasters could be avoided if companies would learn to respect their users, and be more in touch with their needs and goals…

The (non)value of a Twitter follow

Amber Naslund’s How Twitter Works Today… And How I’m Using It Now got me all riled up about something I didn’t even realise bothered me as much as it does. This is the part that really got to me:

Let me explain this very clearly: a Twitter follow is not a validation of your worth as a human, nor is it a stamp of approval from someone online that you’re awesome or not. If you even slightly see it that way, you might need to reset some priorities.

Twitter is simply a tool, a mechanism. Everyone uses it differently, and heavy users like me need to rejig the system once in a while so it continues to work and stay manageable. In short, the system of follows and lists and DM access and what is useful to me to pay attention to is not about you. In this case, it’s about me and what makes Twitter valuable for me personally.

You get to say the same thing about your experience, and you get to shape it according to your own needs. Hell, unfollow me and put me on a list (or don’t) if you want. Your Twitter is yours to shape, and you don’t owe me anything either. I’d wager that a good portion of the people I’m most interested in at a professional level don’t follow me back. And who cares?

I’ll be honest — the decision to follow someone on Twitter makes me really nervous. It feels like a huge commitment. Because if I realise a few days down the line that I’m not as interested in someone’s stream as I thought I would be, I find it very difficult to unfollow them — people take this stuff very personally. So when I find someone I might want to follow, I usually put them on a list first for a few weeks, and if I find myself clicking on a few of the links they tweet, I’ll go ahead and follow.

But it’s not a foolproof system, and every time I realise I actually don’t want to see this person’s tweets in my main timeline I feel trapped. I know I shouldn’t feel bad about unfollowing, but I do. The point Amber makes is so true, and bears repeating: “a Twitter follow is not a validation of your worth as a human, nor is it a stamp of approval from someone online that you’re awesome or not.”

The fact is that I use Twitter as a business tool, not so much as a way to communicate with friends. That means that I have very strict criteria for the kind of stuff I want to see in my timeline. I don’t want to see Foursquare checkins, I don’t want to see constant updates about a topic not related to my work, and I don’t want to see only tweets about a person’s product/app. And I’m sorry if that seems selfish, but to paraphrase what Amber says in her post: I get to choose what makes Twitter valuable for me, just like you get to do the same with your stream.

I like Chris Bowler’s distinction between the two main ways to use Twitter in his post The Purpose Varies:

One fact that I do my best to keep in mind is this: there are two very different ways to use Twitter. Option A is as a social tool to interact and joke around with others, to connect. Option B is to use it as a source of sharing information, usually in the form of links to content or pithy blurbs of opinion.

Some people like the service for one, but not the other. Some people manage to strike a lovely, harmonious balance between the two. The catch is that — in my opinion — we mostly want to follow folks who use the service in the same way we do.

I’m an Option B guy myself. I still love having conversations with people who use it more in the Option A way, but I’m not going to follow them. And one more time, with feeling, “a Twitter follow is not a validation of your worth as a human, nor is it a stamp of approval from someone online that you’re awesome or not.”

So let’s agree that we’re allowed to be selfish about how we use Twitter. I’ve learned from experience that I go insane with information overload if I follow more than 200 people, so I’m not going to break through that barrier. And you get to make your own rules, and follow and unfollow whoever you want. That is still, after all these years, the simple beauty of Twitter’s follower model.

So hey, let’s be selfish, and find the measure of our self-worth somewhere else.

People care about stories, not products

Here’s an important reminder that tools don’t matter as much as we think they do. What matters is how the tools enable people to accomplish their goals. From Chana Joffe-Walt’s Why Legos Are So Expensive — And So Popular (my emphasis added):

But Lego did find a successful way to do something Mega Bloks could not copy: It bought the exclusive rights to Star Wars. If you want to build a Death Star out of plastic blocks, Lego is now your only option.

The Star Wars blocks were wildly successful. So Lego kept going — it licensed Indiana Jones, Winnie the Pooh, Toy Story and Harry Potter.

Sales of these products have been huge for Lego. More important, the experience has taught the company that what kids wanted to do with the blocks was tell stories. Lego makes or licenses the stories they want to tell.

No one cares about your product as much as you do. But they do care about their stories. And understanding that can help you make better products.

Design as path-dependent process

Speaking of Ryan Singer, I recently re-read his answer on the Quora startup thread Should I focus on a good user experience, or push something out quickly? He makes a really good argument for investing in design very early in the product development process:

Design is a path-dependent process. That means the early moves constrain the later moves. On the very first iteration the design possibilities are wide open. The designer defines some screens and workflows and then the programmer builds those. On the next iteration, it’s not wide open anymore. The new design has to fit into the existing design, and the new code needs to fit into the existing code. Old code can be changed, but you don’t want to scrap everything. There is a pressure to keep moving with what is already there.

Our early design decisions are like bets whose outcome we will have to live with iteration after iteration. Since that’s the case, there is a strong incentive to be sure about our early bets. In other words, we want to reduce uncertainty on the first iterations.

This is why variation, not just iteration, is so important during the early phases of a product.

Looper, UI design, and capability vs style

I know I’m late to the party, but I finally saw Looper last night. It is, of course, as brilliant as everyone says it is. After watching the movie I went back to all my Instapaper’d articles about it, and my favorite so far is an interview with the director called Noir to near-future: ‘Looper’ director Rian Johnson talks sci-fi, Twitter, and the fate of film. This answer, in particular, jumped out at me (my emphasis added):

The minute you say “science fiction,” the question of world creation comes up. Was that something you were thinking about when you were writing?

No, that was the production designer. When I was writing I was really just disciplining myself to focus on getting the narrative as tight as possible. To tighten the screws on everything, and to make sure that it ticked and that it ran from start to finish and that it had a solid spine.

And so I was focused on that and I wasn’t even thinking about the world-building elements at all. Which I think was good because it meant the designers and I just worked together. Every design decision, it wasn’t preconceived, it came out of the needs of the story. And so making the world seem like such a desperate place was a way of accentuating that feeling of “you better hold on to your slice of the pie, or else it’s destitution,” you know?

I love that approach, and I think we need more of it in web design as well. Start with the story — the core functionality of the product. Then look at that functionality, and only add the “production value” (styling) that will help tell that story. Nothing more.

It reminds me of a point Ryan Singer makes in his article UI and Capability. In the excerpt below, think of story as “capability”, and production design as “style”:

Affording a capability and styling it are both important. But it’s essential to know which one you are doing at a given time. Style is a matter of taste. Capability and clarity are not. They are more objective. That person standing at the edge of the chasm cares more about accomplishing their task than the details of the decor.

It’s worth reminding ourselves that, just as we’ll forgive a movie’s shoddy special effects if the story is great, users will forgive a style they don’t love if a product helps them to accomplish a goal effectively.

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