Flappy Bird — that insufferable iOS game — has been in the news quite a bit recently. One of the more incensed “reviews” comes from Paul Tassi’s Winged Fury:
Flappy Bird is not a game. It’s an addictive collection of pixels you don’t win, you simply play until you’re frustrated enough to delete it. And yet, it’s tapped into some primal sense of accomplishment for this, the attention-deficit world we live in. Have nothing to do for more than a few moments? Whip out your phone and flap your way through some pipes. You’ll be dead in seconds with each attempt, and therefore the game can kill any span of time from half a minute to hours. […]
The time spent there is lost forever. The skill required to achieve high scores is wasted potential with no benefit whatsoever to the player. To brag about a score here is to boast to a friend how many times you managed to punch a brick wall before stopping.
Ian Bogost’s The Squalid Grace of Flappy Bird starts like this:
Games are grotesque.
And it he only gets angrier from there:
Flappy Bird is a perversely, oppressively difficult game. […] Flappy Bird is not difficult to challenge you, nor even to teach the institution of videogames a thing or two. Rather, Flappy Bird is difficult because that’s how it is. It is a game that is indifferent, like an iron gate rusted shut, like the ice that shuts down a city. It’s not hard for the sake of your experience; it’s just hard because that’s the way it is. Where masocore games want nothing more than to please their players with pain and humiliation (thus their appropriation of the term “masochism”), Flappy Bird just exists. It wants nothing and expects even less.
Look, way too much time has been wasted discussing how much time people are wasting on Flappy Bird. Still, it’s just so exactly like the internet to latch onto a phenomenon like this and then blow it completely out of proportion — and in the case of Forbes and The Atlantic, turn it into some highbrow existential reflection. It’s why I hate the internet, and it’s why I love the internet, all wrapped up into one silly little game.
But perhaps the last word should go to Bogost:
For no matter how stupid it is to be a game, it is no less stupid to be a man who plays one.