It’s 2010. Isn’t it time to start demanding good user experience design?

I should probably get up, walk around, and have a cup of coffee before I write this post.  Or maybe a little righteous anger over something small is good for the soul?  I’ll go with the latter…  I recently ordered a 2010 calender from Runner’s World.  A few days ago I received the calendar, along with the invoice.  Their payment is handled through a company called Rodale.  I just went to pay my invoice at www.rodalequickpay.com, and the experience left me frustrated, and incidentally still in debt to Runner’s World.

I know this shouldn’t bother me that much, but let me walk you through the experience, and then make a couple of observations. (more…)

4 design lessons we can learn from U2 concerts

If you’re a designer (or just into good design) and a music fan, I’d like to recommend the book U2 Show. The book is about how the various U2 tours were designed — from Boy all the way through Elevation. It explains the countless hours that go into stage design, lighting design, sound & speaker stack design, and a whole bunch of other areas (and it has some great photos too). I really enjoyed the window this book provides into what goes into the design of a large rock concert, and it showed me again that basic principles of good design translate to all media forms.

Here are some things I believe the design community can learn from the way U2 design their shows: (more…)

In defense of compliance

There is a very interesting and healthy debate going on in the Agile Development world about Minimum Viable Product (particularly in startups).  Before I get into the topic I’d like to address today, I just want to do some positioning and say that in this debate, I currently (but am open to being convinced otherwise) side with writers like Andrew Chen (read his excellent post, Minimum Desirable Product) and Jason Cohen (read Releasing Early Is Not Always Good? Heresy!).  The other side is represented by posts like this one by Jeff Atwood: Version 1 Sucks, But Ship It Anyway.

While the debate is still ongoing, I’d like to write about a very specific related aspect, namely product development process (and those of us who would like to argue for fairly strict compliance to it).  Two recent blog posts address the topic of compliance directly, and I wanted to reference them and then write a quick response on why I think process is so important, especially in agile development.

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3 Product Management lessons from Comcast’s new sign-in pages

As a Product Manager, I understand the Minimum Viable Product (MVP) concept, decisions to de-scope rather than delay, etc.  But too often MVP’s go out into the wild missing that all-important middle “V”, so you end up with, well, minimum products.

An example I came across recently is the sign-in process on Comcast.com.  First, a little background.  Comcast recently deployed a product they call mySIGN-IN.  According to their FAQ page:

mySIGN-IN is a unified sign-in system that lets you use your existing email address and password to access participating Comcast sites. When you sign in to any participating Comcast site, you’ll be conveniently signed in to the other sites that you use.

That all seems well and good, but the actual sign-in experience shows what happens when features go out without proper integration.  The sign-in process now happens on two separate pages:

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Netflix doesn’t know me: How I lost faith in recommendation engines

When Netflix first came out with their movie recommendations, I thought it was a great idea. I started rating movies I’d seen — good and bad — confident that the brain behind it all will do its magic and recommend some hidden movie gems that will, you know, change my life. Well, I’m still waiting for those movies. And to be honest, I’ve become a little bit frustrated with the whole thing.

Describing the latest example I encountered will reveal how much I liked a movie that I probably have no business liking, but I’m willing to sacrifice a little bit of my reputation in the name of science, or whatever this is…

The first problem I encountered is a pure UI issue, and has to do with how Netflix shows the star movie ratings on their pages. As an example, this is what I see for the movie August Rush in my queue:

You would assume that the customer average rating is just over the 3-mark, right? Well, looking at it closer, it turns out that Netflix shows you a rating they call “Our best guess” (3.4 in this case), instead of showing you the customer average (4.1 in this case):

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7 Essential Productivity Tools for Product Managers

As Product Managers our job is to gather information from a variety of different sources, make sense of it all, and then turn it into cohesive product visions and execution plans that end up growing the business exponentially (yes, we’re superheroes).  And we wouldn’t do it if we didn’t already love bringing order to chaos.  But sometimes we need a little help.  Below is a collection of software (mostly Mac-based) that I have found essential in my day-to-day PM work and helps me to always have a handle on what is going on in my projects.

I have broken these down into three categories:

  • Tools for project management. These are the programs that are always open on my Mac.  It starts with a high-level overview of all projects, and progressively gets into more detail and specifics.  I can’t imagine staying on top of all my parallel tasks without these.
  • Tools for wireframing. No designer wants a PM to tell them what a design should look like — and for good reason: it’s not our job.  But sometimes you want to put some of your design thoughts on paper, without being too prescriptive on the execution.  These tools help you do that.
  • Tools for collaboration. These are the tools that increase productivity by freeing documents from your hard drive and putting them in the cloud so you can work on them in collaboration with other stakeholders.

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Email is dead. Long live email.

There has been growing discontent with email over the past year or so, but it appears that many people’s hatred for this particular form of communication has now finally started to boil over.  Several articles and blog posts over the past few weeks lamented the death and/or evilness of email in no uncertain terms.  In this post I go into a few highlights from said email hatemail, followed by some thoughts on why we shouldn’t be so fast to close down our email accounts.

The problem with email is…

First, a disclosure.  The excerpts below are just that: excerpts.  While I attempt to keep the context and the original intentions of the authors intact, I encourage you to read all these articles in their entirety.  They’re not only thoughtful and well-written, but they also lay a solid foundation for what I think is a very worthy and much-needed debate.

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Toward a universal model for software product development

Introduction

I’ve seen a lot of product development processes over the years, and as with most things, it’s important to take what works for your organization, and leave what doesn’t work.  These processes go by different names, mainly various combinations of the words Product Development Lifecycle (PLC or PDLC).  There are also a common thread through most product development models, and this article assumes that the reader has a basic understanding of the general five steps of product development:

Great work has been done on fine-tuning the details of the PDLC, but it has always bothered me that there is not one universal model for software product development that fits two main criteria:

  • Specific enough so that it gives real and practical guidance for product managers and organizations on how to design and develop good product.
  • General enough so that it can be applied to all different types of software development methodologies (Agile, Waterfall, Spiral, etc.)

And that is what I set out to do in this article. (more…)

What MSN Mobile can teach us about good design

As designers and user experience practitioners, most of us can look at web interfaces and immediately tell the good ones from the bad ones.  The good ones are usually an indication of execution built on a collaborative and equal effort between different groups and stakeholders.  The bad ones usually point to one of two things:

  • The site was chopped up and different teams owned different parts of the same pages without a clear plan for holistic design; or
  • Somewhere along the line relationships turned sour, decisions got escalated, and one of the groups/stakeholders won a contentious argument about the design of the product.

I came across one such example of poor execution today while browsing the MSN Mobile web site on my iPhone.  Here is what I saw:

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How to increase the value you get out of social media

A common complaint about social networks is that they insulate us by only showing us information we’re already likely to agree with. This solidifies our existing confirmation biases and makes us less likely to see the value of other viewpoints. It’s a legitimate concern, but we only have ourselves to blame. The problem is that if we don’t follow enough people from different types of networks, we’re always going to see the same type of information over and over.  And in this fundamental point also lies the best way to get the biggest benefit from social media.  So stick with me as we discuss some sociology theory, which I promise will lead to some practical implications in the end.

First, a little background on Structural Hole Theory.

Structural Holes Defined

Ronald Burt’s theory of “structural holes’ is an important extension of social network theory, which argues that networks provide two types of benefits: information benefits and control benefits.

  • Information benefits refer to who knows about relevant information and how fast they find out about it. Actors with strong networks will generally know more about relevant subjects, and they will also know about it faster. According to Burt (1992), “players with a network optimally structured to provide these benefits enjoy higher rates of return to their investments, because such players know about, and have a hand in, more rewarding opportunities”.
  • Control benefits refer to the advantages of being an important player in a well-connected network. In a large network, central players have more bargaining power than other players, which also means that they can, to a large extent, control many of the information flows within the network.

People with a lot of followers on social media have a high degree of Control benefits — they are often extremely influential in their fields, and in unique positions to have control over certain conversations on the web. But being an influencer doesn’t guarantee that you will have strong Information benefits , because you tend to get the same news over and over again if you don’t do a bit of work on expanding your network in a very deliberate way.

Burt’s theory of structural holes aims to enhance both these benefits to their full potential. A structural hole is “a separation between non-redundant contacts” (Burt, 1992). The holes between non-redundant contacts provide opportunities that can enhance both the control benefits and the information benefits of networks. The figure below shows a graphical representation of this definition.

The concept of non-redundant contacts is extremely important, and refers to contacts who give you access to networks you aren’t already part of. Now let’s look at how Mr. Scoble can increase the Information benefits he gets from Twitter.

Optimizing the benefits of networks

There are several ways to optimize structural holes in a network to ensure maximum information benefits:

  • The size of the network. The size of a network determines the amount of information that is shared within the network. A person has a much better chance to receive timely, relevant information in a big network than in a small one. The size of the network is, however, not dependant merely on the number of actors in the network, but the number of non-redundant actors. In other words, it’s not just about how many people you follow on Twitter, it’s also who you follow.  Pretty straight-forward, but let’s continue.
  • Efficient networks. Efficiency in a network is concerned with maximizing the number of non-redundant contacts in a network in order to maximize the number of structural holes per actor in the network. It is possible to eliminate redundant contacts by linking only with a primary actor in each redundant cluster. This saves time and effort that would normally have been spent on maintaining redundant contacts.  What this basically means is that if you follow people who all follow each other, your network isn’t very efficient and you need to get rid of some people.
  • Effective networks. Effectiveness in a network is concerned with “distinguishing primary from secondary contacts in order to focus resources on preserving primary contacts” (Burt, 1992:21). Building an effective network means building relationships with actors that lead to the maximum number of other secondary actors, while still being non-redundant.  This means that if 10 people give you access to the same network of information, only follow the most important one — their voice will be clearer and not drowned out by the others.
  • Weak ties. In his 1973 paper entitled “The strength of weak ties”, Mark Granovetter (Granovetter, 1973) developed his theory of weak ties. The theory states that because a person with strong ties in a network more or less knows what the other people in the network know (e.g. in close friendships or a board of directors), the effective spread of information relies on the weak ties between people in separate networks. “Weak ties are essential to the flow of information that integrates otherwise disconnected social clusters into a broader society” (Burt, 1992). This basically means that to get more out of Twitter, you need to figure out where your network is weak, and then follow those people who give you access to additional clusters. Building and maintaining weak ties over large structural holes enhances information benefits and creates even more efficient and effective networks.

So here’s the bottom line: to achieve networks rich in information benefits it is necessary to build large networks with non-redundant contacts and many weak ties over structural holes. Some of these information benefits are:

  • More contacts are included in the network, which implies that you have access to a larger volume of information.
  • Non-redundant contacts ensure that this vast amount of information is diverse and independent.
  • Linking with the primary actor in a cluster implies a connection with the central player in that cluster. This ensures that you will be one of the first people to be informed when new information becomes available.

How to get the most out of social media

If we apply these theories to Twitter and other social media networks, we quickly realize it is not the sheer number of “friends” in your network that count, it is the diversity of the people in your network that is most important. If you only have links to people in your immediate group of friends or colleagues, it will be difficult to get new information, since everyone will pretty much know the same things. This is not to say that you have to start following all those random spammers on Twitter, but it does mean that people with who you have “weak ties” will often provide you with new information and therefore more benefits than your “strong ties”.

So here’s how to make sure you get the most out of social media:

  • Identify the information networks you want to have access to (for me, it’s information about user experience design and product management).
  • Go through your following list and see where the overlap is — if there is a lot of resharing going on of the same people, follow the person who gets reshared the most.  This will reduce your Twitter stream but still get you the information you need (and faster than before).
  • Once you’ve reduced your following list, make your network as large as possible with the “weak ties” who will give you access to all the information you need.

These theories show that we can reduce the number of people we follow while actually getting more Information benefits from social media. We will get new information faster, we will get it only once or twice, and the information we get will be more diverse.

References

Burt, Ronald S. (1992). Structural Holes: The Social Structure of Competition. Cambridge: Harvard University Press. Granovetter, M. S. (1973). “The Strength of Weak Ties.” American Journal of Sociology 78: 1360-1380.

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