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    <title>Elezea by Rian van der Merwe - RSS Feed</title>
    <atom:link href="https://elezea.com/2013/07/bdconf-2013-ben-callahan/feed/" rel="self" type="application/rss+xml" />
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        <title>Breaking Development: Prototyping Style</title>
        <link>https://elezea.com/2013/07/bdconf-2013-ben-callahan/</link>
        <pubDate>Tue, 23 Jul 2013 19:22:57 +0000</pubDate>
        <dc:creator>Rian van der Merwe</dc:creator>
        <guid isPermaLink="false">https://elezea.com/?p=4315</guid>
        <description>
          <![CDATA[Ben Callahan discusses the problems with linear workflows before giving some great tips on a new way of collaborative working specifically suited for responsive design.]]>
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          <![CDATA[<p><em>I&#8217;m attending the <a href="http://bdconf.com/">Breaking Development conference</a> in San Diego this week, and will be posting my notes from a few of the talks here.</em></p>
<p><a href="http://bencallahan.com/">Ben Callahan</a> did a great talk on design workflows called Prototyping Style. He discussed the problems with linear workflows before giving some great tips on a new way of collaborative working specifically suited for responsive design.</p>
<ul>
<li>We used to have a very linear workflow, which went something like this:
<ul>
<li>Content</li>
<li>UX</li>
<li>Design</li>
<li>Front-end development</li>
<li>Back-end development</li>
<li>Launch</li>
</ul>
</li>
<li>The problem with linear workflows is that decisions are being made in each step, before we have all the data</li>
<li>We need to invite others into the process, and work towards a &#8220;1 Deliverable&#8221; workflow</li>
</ul>
<p>The &#8220;1 Deliverable&#8221; workflow looks like this (excuse my quick <a href="http://www.fiftythree.com/paper">Paper</a> drawing…):</p>
<p><img decoding="async" style="display: block; margin-left: auto; margin-right: auto;" title="1 Deliverable" src="https://cdn.elezea.com/images/1-deliverable.jpg" border="0" alt="1 Deliverable" /></p>
<h2>The benefits of a &#8220;1 Deliverable&#8221; workflow:</h2>
<ul>
<li>It&#8217;s centered on iteration</li>
<li>It requires collaboration</li>
<li>It results in natural decisions (waiting for the last responsible moment to make decisions, once all the right data is available)</li>
<li>Watch out, it sometimes conflicts with organizational structure</li>
<li>It requires the right team — no room for superstar egos</li>
</ul>
<p>So how do we advance the Design phase through a &#8220;1 Deliverable&#8221; workflow? 3 stages of design:</p>
<ul>
<li>Establish the aesthetic</li>
<li>Solve the problem</li>
<li>Refine the solution</li>
</ul>
<h2>Establish the aesthetic</h2>
<ul>
<li>Do style comparisons with clients, to get a sense of what they&#8217;re looking for
<ul>
<li>Light vs. Dark</li>
<li>Flat vs. Textures</li>
<li>Illustration vs. Photography</li>
</ul>
</li>
<li>Move from <a href="http://styletil.es/">Style Tiles</a> to <a href="http://seesparkbox.com/foundry/our_new_responsive_design_deliverable_the_style_prototype">Style Prototypes</a>:
<ul>
<li>It shows more accurately what it will look like in the browser</li>
<li>It sparks conversations about browser support</li>
<li>It&#8217;s very easy to make quick changes with CSS</li>
</ul>
</li>
<li>Use tools you are comfortable with to establish the aesthetic</li>
</ul>
<h2>Solve the problem</h2>
<ul>
<li>Some use static design tools (Photoshop, sketches)</li>
<li>Some use responsive design tools (<a href="http://froont.com/">FROONT – design responsive websites in the browser</a>, <a href="http://macaw.co/">Macaw | The code-savvy web design tool.</a>)</li>
<li>Some use HTML/CSS Frameworks (like Bootstrap and Foundation)</li>
<li>What&#8217;s important is not the tool, but to remember that you best solve problems using tools that you are fluent with</li>
</ul>
<h2>Refine the solution</h2>
<ul>
<li>Don&#8217;t use static design tools to refine the solution</li>
<li>Instead of static design handoffs, consider <a href="http://uxmag.com/articles/pair-design-pays-dividends">Design Pairing</a></li>
<li>Continuously get feedback and input on design direction
<ul>
<li>Set office up to create collaborative conversations</li>
<li>TVs with Apple TV connections so that anyone can throw up their designs onto any of the screens to discuss</li>
</ul>
</li>
<li>Important: you need to be conscious of the switching point between <em>solving</em> and <em>refining</em>, so that design doesn&#8217;t continue ad in finitum</li>
</ul>
<p>Ben ended his talk with a story about Miles Davis and the making of the album <em>Kind of Blue</em>, and what the album can teach us about collaboration. I really liked this because it&#8217;s something I&#8217;ve written about before as well, in <em><a href="https://elezea.com/2012/05/true-genius/">A story about Miles Davis and the nature of true genius</a></em>.</p>
<p>I really appreciated the practical nature of this talk. There were lots of ideas to take back and use in my everyday design work.</p>
          <br>
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