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        <title>iOS 7: interface, not art</title>
        <link>https://elezea.com/2013/06/ios7/</link>
        <pubDate>Tue, 11 Jun 2013 05:18:50 +0000</pubDate>
        <dc:creator>Rian van der Merwe</dc:creator>
        <guid isPermaLink="false">https://elezea.com/?p=4270</guid>
        <description>
          <![CDATA[Some comments on the negative responses to iOS7]]>
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          <![CDATA[<p><img decoding="async" style="display: block; margin-left: auto; margin-right: auto;" title="iOS 7" src="https://cdn.elezea.com/images/ios7.jpg" border="0" alt="iOS 7" /></p>
<p>I&#8217;ve been watching the <a href="http://www.techmeme.com/130610/p56#a130610p56">responses to iOS 7</a> with great interest. I&#8217;m most surprised (even though I shouldn&#8217;t be) by the extremely forceful and visceral negative reactions to the visual direction of the new OS. Most tweets about about it sound something like this:</p>
<blockquote class="twitter-tweet">
<p>First reaction: everything about iOS 7 feels… wrong.The typeface is hard to read, controls are totally inconsistent, and it&#8217;s flatly ugly.</p>
<p>&mdash; dustin curtis (@dcurtis) <a href="https://twitter.com/dcurtis/status/344257621383073793">June 11, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>First, please let&#8217;s remember to <a href="http://37signals.com/svn/posts/3124-give-it-five-minutes">give it five minutes</a> before dismissing an entire operating system. <strong>iOS is an interface, not art. You can&#8217;t judge it without using it.</strong> You might think it&#8217;s ugly, and that&#8217;s fine. But you can&#8217;t go around quoting Steve Jobs&#8217;s &#8220;Design is how it works, not what it looks like&#8221; quote to everyone, and then get all worked up when Apple uses some colors and typography that you don&#8217;t like. If you <em>truly</em> believe that design is how it works, then you have to use iOS 7 to determine whether or not it works.</p>
<p>Also, why is it ok for startups to launch something unpolished, but when Apple redesigns their entire mobile operating system everything has to be perfect? Cap Watkins put it well in <em><a href="http://blog.capwatkins.com/ios-7-unpolished-by-design">iOS 7. Unpolished By Design.</a></em>:</p>
<blockquote>
<p>And now we’re complaining that this completely revamped, new, version one interface isn’t perfect. Isn’t polished. Isn’t honed. We asked for a revolution and were delivered one which, all complexities considered, amounts to more than any one of our best first launches.</p>
</blockquote>
<p>And then there are those who are calling this a copy of Windows Phone 8, and/or lamenting the fact that the design is <a href="https://medium.com/product-experience/9a7b4648fe8b">flat as a board</a>. No, it&#8217;s not. The icons might be flat, but as a design system, as <a href="http://daringfireball.net/2013/06/ios_7_signature">John Gruber notes</a>:</p>
<blockquote>
<p>There is a profound reduction in the use of faux-3D visual effects and textures, but iOS 7 is anything but flat. It is three dimensional not just visually but logically. […] There’s a sense of place, depth, and spatiality in iOS 7 that makes it feel like hardware. A real thing, not pixels rendered on glass.</p>
</blockquote>
<p>Finally, I agree with Jim Dalrymple&#8217;s assessment in <em><a href="http://www.loopinsight.com/2013/06/10/apples-confidence/">Apple’s confidence</a></em>:</p>
<blockquote>
<p>One thing that became very clear to me early on in today’s keynote is that Apple was having fun again. They were really enjoying themselves.</p>
</blockquote>
<p>And that&#8217;s a good thing. They&#8217;re finding their feet in the post-Jobs environment. So instead of tearing our clothes in despair, let&#8217;s celebrate the fact that Apple is moving forward with iOS, and that this new OS is a great new baseline for future improvements. Let&#8217;s give it five minutes.</p>
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