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        <title>Another benefit of sketching in UI design</title>
        <link>https://elezea.com/2013/01/value-of-sketching/</link>
        <pubDate>Wed, 09 Jan 2013 07:43:08 +0000</pubDate>
        <dc:creator>Rian van der Merwe</dc:creator>
        <guid isPermaLink="false">https://elezea.com/?p=3950</guid>
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          <![CDATA[There's a benefit to sketching and paper prototyping that I haven't thought of before. Maybe slowing down is a good thing.]]>
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          <![CDATA[<p>There&#8217;s a benefit of sketching and paper prototyping that I haven&#8217;t thought of before. Joshua Porter recently wrote an article called <em><a href="http://bokardo.com/archives/what-jerry-seinfeld-can-teach-us-about-interaction-design/">What Jerry Seinfeld can teach us about interaction design</a></em>, and this is one of his points:</p>
<blockquote>
<p><strong>Works in low fidelity</strong>. Jerry writes his jokes on a yellow pad with a blue pen, and authored every episode of Seinfeld in long-hand in this way. This is like the sketching stage of UI design.</p>
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<p>Why write/sketch instead of type/wireframe? Well, there might be a clue in the way <a href="http://www.macworld.com/article/2018600/why-im-writing-on-the-ipad.html">Jason Snell talks about writing on the iPad</a>:</p>
<blockquote>
<p>Using the iPad slowed me down and got me to think about what I was writing in a way that using my trusty MacBook Air never would.</p>
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<p>He likens it to the difference between writing with a pen vs. writing with a keyboard:</p>
<blockquote>
<p>Writing with pen and paper felt appreciably different from typing. My mind would try to race ahead, but my pen could only go so fast. I ended up considering every sentence, every word choice, with greater care simply because I couldn’t dash it out and move ahead.</p>
</blockquote>
<p>So maybe that&#8217;s why there&#8217;s so much value in sketching with pen and paper as well. Lines are imperfect. You can only go so fast. Making a mistake can be costly if it means you have to do it all over again, so you take your time to consider design options.</p>
<p>I&#8217;ve slowly started moving away from wireframes, and instead now prefer a workflow that includes several rounds of sketching, followed by prototyping in <a href="http://www.axure.com/">Axure</a>. I think I get better results that way, and maybe the reason is that sketching slows down the mind just enough to do better work.</p>
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