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        <title>The growing complexity creep in Apple&#8217;s products</title>
        <link>https://elezea.com/2013/01/apple-complexity-creep/</link>
        <pubDate>Sat, 26 Jan 2013 08:22:25 +0000</pubDate>
        <dc:creator>Rian van der Merwe</dc:creator>
        <guid isPermaLink="false">https://elezea.com/?p=3992</guid>
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          <![CDATA[We're starting to see more complexity sneaking into iOS, and even though the veneer of simplicity is still there, there be trouble beneath the surface.]]>
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          <![CDATA[<p>It&#8217;s a somewhat uneven article, but Dave Wiskus makes some good points in <em><a href="http://www.macworld.com/article/2025988/the-secret-of-apples-design-success-the-humane-interface.html">The secret of Apple&#8217;s design success: the humane interface</a></em>. I did get a bit uneasy when I got to this part:</p>
<blockquote>
<p>Where Apple differs from its competition isn’t in aesthetic beauty, it’s in the company’s ability and willingness to make decisions on behalf of its users. […] Apple’s take is to remove complexity and make choices long before the user sees the product.</p>
</blockquote>
<p>It&#8217;s an argument that&#8217;s often used by Apple fans to defend the &#8220;<a href="http://technologizer.com/2011/10/09/apple-steve-jobs-stallman/">Apple prison</a>&#8221; accusations &mdash; I&#8217;ve used this line of reasoning myself. But here&#8217;s the thing &mdash; and I&#8217;m saying this as a die-hard Apple fan &mdash; even though this used to be true when the iPhone and iOS first came out, I don&#8217;t think our argument holds water any more. We&#8217;re starting to see more complexity sneaking into iOS and Mac OS X, and even though the veneer of simplicity is still highly visible, there be trouble beneath the surface.</p>
<p>And then I read <a href="http://www.macstories.net/msinterviews/macstories-interviews-john-siracusa/">Federico Viticci&#8217;s excellent interview with John Siracusa</a>, in which John sums up the situation perfectly:</p>
<blockquote>
<p>Simplicity is great, as iOS has shown. But there’s a difference between conceptual simplicity and visual simplicity. Just hiding controls does make things <em>appear</em> simpler, but it doesn’t actually <em>make</em> them any simpler. The complexity is now just hidden. Similarly, removing features that few people use is a good idea, but like any good idea, it can be taken too far. At a certain point, you’re just making your application worse for everyone, even new users.</p>
<p>You can’t always tweak or refactor an existing application into the beautiful thing you’re envisioning. Sometimes the only way to achieve true simplicity is to start over with a new concept for the whole app.</p>
</blockquote>
<p>The first iterations of iOS and Mac OS X were great because they did just that &mdash; they started over with a new concept. But complexity creep is inevitable, and the big challenge for Apple now is how they&#8217;re going to manage that. Jonathan Ive&#8217;s influence will certainly help, but perhaps there&#8217;s even a case to be made for (gasp!) <a href="http://www.theverge.com/2013/1/24/3904134/google-redesign-how-larry-page-engineered-beautiful-revolution">borrowing a page from Google&#8217;s playbook</a>.</p>
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